kern wrote:Re K0jaks last, maybe also incorporate a default Recharge time into the nex rather than the Active "charge it yourself" test running atm.
My main concern here is that people equip the nexgun, it starts to charge and when they finaly find the opponent its fully charged and does lots of damage. There is no tactic. You get one chance of doing high damage. On maps like nexdm04 there would almost nothing be changed..
As i said a few times what i currently would like is to cut the nex damage in half (around 75) and make it charge with a single mouse2 click. It charges about 2-5 seconds to up to 175 damage. After those few seconds it hurts the carrier as its overloading (or just fires..) Someother prefer to just press the button and hold it to charge, a single click would mean fire at low damage. Almost the same but it feels differently.
An other idea would be to make it a bit weaker, 100-125 and give it a weak but armor piercing secondary attack. No matter what armor you have a hit takes 50-75 health..
All other things we have tried sounded nice but i came to the conclusion that those have been too difficult and confusing. Yeah some of those have been my ideas
