Whishes lists

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby kozak6 » Wed Mar 22, 2006 7:07 am

A smoke trail for the mortar would be extremely cool. That, and if the old sound returned. The current mortar sounds like a child's popgun.

Other than those two things, I don't think the mortar should be changed.

I still haven't recovered from 1.5.
1.2.1 Forever
kozak6
Alien trapper
 
Posts: 418
Joined: Wed Mar 01, 2006 9:22 pm
Location: AZ

Postby KillerKitty » Wed Mar 22, 2006 1:11 pm

An idea for optimized player models -

You can have a low-poly model that has a proper normalmap, gloss map, etc., and it would still look very good.
KillerKitty
Member
 
Posts: 22
Joined: Fri Mar 10, 2006 2:51 am
Location: UAC Base - Mars

changes in nexdm10

Postby :) » Thu Mar 30, 2006 6:47 am

The jump pad which leads to the crylink in nexdm10 should be moved one unit towards the wall, in the direction I have indicated in the following picture.
Image

The reason for this is that hitting the jumppad (at the location indicated in the above picture by the crosshair) results in hitting the lower ceiling and failing to complete the jump.

Try this out for yourself by walking into the jump at the location I have indicated. It is important to fix this because this jump pad is most often approached from the angle where the jump would be unsuccessful. I hope this change will make this part of the map more popular; it seems to be unpopular currently because it doesn't flow well.

I shifted the jump and it works much better now, you can download my rough fix of the map (titled nexdm10a) at http://filebox.vt.edu/users/dmaz/files/nexdm10a.pk3 (287,170 bytes) which I quickly compiled.

Please post your thoughts.
:)
Keyboard killer
 
Posts: 590
Joined: Tue Feb 28, 2006 9:09 pm

Postby esteel » Sun Apr 02, 2006 3:37 pm

The problem with the players is that we currently lack good modelers! If you have someone that wants to do it great! ;)

A smoke trail would be cool, but i have no idea how its created :(

This change in the map is good. Have you talked to Savage about it?
Last edited by esteel on Thu Aug 31, 2006 7:37 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby k0jak » Mon Apr 03, 2006 11:11 pm

Bit of a while ago this mentioned, but i heard tChr say to reduce nex gun strength to 145..that is still way to high... i mean all it will do is stop spawn kills with one nex shot, and then swap to shotgun to finish off, and it will only lessen it by 5 damage points.

Considering how dominant the gun is and how easy it is for me to kill in 1on1 i thought it would be a good idea to voice my oppinion here, i think a figure more of around 95 would be better, perhaps 105? anything much more above is just ridiculously stupid, at least in 1on1 this way it would enable people to have a chance without armour and give them a bit longer to live, instead of the ridiculous amount of damage what the nex does at the moment.
:]

Image

kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
k0jak
Forum addon
 
Posts: 1103
Joined: Tue Feb 28, 2006 11:36 pm

Postby kern » Tue Apr 04, 2006 12:34 am

Re K0jaks last, maybe also incorporate a default Recharge time into the nex rather than the Active "charge it yourself" test running atm.
kern
Advanced member
 
Posts: 79
Joined: Wed Mar 01, 2006 9:52 pm
Location: UK

Postby KillerKitty » Tue Apr 04, 2006 1:05 am

If the Nex damage is reduced to 95 or 105, it should have the same refire rate. If it is reduced to 145, it should have a slower refire rate.

Something like the Quake railgun would be nice - or perhaps something weaker but faster, or something stronger but slower.
KillerKitty
Member
 
Posts: 22
Joined: Fri Mar 10, 2006 2:51 am
Location: UAC Base - Mars

Postby esteel » Tue Apr 04, 2006 8:54 am

kern wrote:Re K0jaks last, maybe also incorporate a default Recharge time into the nex rather than the Active "charge it yourself" test running atm.

My main concern here is that people equip the nexgun, it starts to charge and when they finaly find the opponent its fully charged and does lots of damage. There is no tactic. You get one chance of doing high damage. On maps like nexdm04 there would almost nothing be changed..
As i said a few times what i currently would like is to cut the nex damage in half (around 75) and make it charge with a single mouse2 click. It charges about 2-5 seconds to up to 175 damage. After those few seconds it hurts the carrier as its overloading (or just fires..) Someother prefer to just press the button and hold it to charge, a single click would mean fire at low damage. Almost the same but it feels differently.
An other idea would be to make it a bit weaker, 100-125 and give it a weak but armor piercing secondary attack. No matter what armor you have a hit takes 50-75 health..
All other things we have tried sounded nice but i came to the conclusion that those have been too difficult and confusing. Yeah some of those have been my ideas :)
Last edited by esteel on Thu Aug 31, 2006 7:39 pm, edited 1 time in total.
esteel
Site admin and forum addon
 
Posts: 3924
Joined: Wed Mar 01, 2006 8:27 am

Postby Crashzor » Tue Apr 04, 2006 9:24 am

Think 145 is a nice nummer because you can't get killed in the first sec maby make it a litle bit slower but if you fight a good player he gets you down even if you have a nex.
So basicly the only ingoring think right now is the spawn killing you respawn get killed and spawn agian at the same place ( reading the source i think there is also a bug ),
So if you have 5 health left you can make a run for it.
Hope you don't get hit en get you're ass away from you enemy and get same health.
So basicly you just need to make it deal 145 damage so the spawned ( is dat a word ? ) gets a change to run for it.
think dat is the only trobel using a nex.
Crashzor
Member
 
Posts: 15
Joined: Sat Apr 01, 2006 8:24 pm

Postby morfar » Tue Apr 04, 2006 6:49 pm

To Dave.
I have moved the jumppad. It will be included in next patch :)
morfar
Site Admin
 
Posts: 938
Joined: Tue Feb 28, 2006 6:08 pm
Location: The Island

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron