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Postby Crashzor » Tue Apr 04, 2006 8:08 pm

morfar wrote:To Dave.
I have moved the jumppad. It will be included in next patch :)

keep up the good work m8 :)
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Postby ihsan » Wed Apr 05, 2006 5:39 pm

esteel wrote:The problem with the players is that we currently lack good modelers! If you have someone that wants to do it great! ;)


You need models, map objects, sound effects game art, why not make an official MEDIA WISHLIST.

I am SURE that the minute you post it on a few 3D modeling forums you will get swamped!
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Postby divVerent » Wed Apr 05, 2006 9:45 pm

KillerKitty wrote:If the Nex damage is reduced to 95 or 105, it should have the same refire rate. If it is reduced to 145, it should have a slower refire rate.

Something like the Quake railgun would be nice - or perhaps something weaker but faster, or something stronger but slower.


That reminds me of the Quake 2 railgun, which (no idea if that was a bug or a feature) always fired with some small amout of lag (about 0.2 seconds) even in local games.

So at first sight, this might be a good idea to add to the Nex to weaken it slightly - but it won't work with g_antilag and therefore is out.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Bl@nk » Sat Apr 08, 2006 9:50 am

If this has been added here im sorry but not reading thru 3 pages of stuff.

Plz could it be added to nexuiz a admin message that you can write to everyone. at the moment you can type

cc say <message>

then the name of the server appears with the message, can we get a box that says the message in the middle of the screen or at least have admin: <message> on there? Maybe put that in bold letters the messages from admin so people can see.
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collition detection for spectators

Postby gnarlin » Fri Apr 28, 2006 4:20 pm

I was just wondering why there isn't any collition detection for spectators. Would it be difficult to add it?
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Re: collition detection for spectators

Postby esteel » Fri Apr 28, 2006 4:30 pm

gnarlin wrote:I was just wondering why there isn't any collition detection for spectators. Would it be difficult to add it?

I think it would require only one line to be changed but issn't it much cooler to be able to move through the whole level? 8)
Oh and actually you mean observers.. at least that what we call people in the free fly mode, those that are following other players in first person view are spectators.. but thats just nitpicking sorry ;)
Last edited by esteel on Thu Aug 31, 2006 8:05 pm, edited 1 time in total.
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Postby Ed » Fri Apr 28, 2006 4:52 pm

It is an advantage to be able to have no clipping as a spectator. It means that in LMS games you can watch from above as the remaioning players all move around like ants below you, wondering when they'll meet. Most games have no clipping for spectators.
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observers

Postby gnarlin » Fri Apr 28, 2006 5:07 pm

well, since it is so easy to implement, why not just have a client side option? Is there anyone else but me who thinks this would be a useful feature?
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Re: observers

Postby Ed » Fri Apr 28, 2006 8:20 pm

gnarlin wrote:well, since it is so easy to implement, why not just have a client side option? Is there anyone else but me who thinks this would be a useful feature?

It might be useful yes but I would see it being better as a server side option. That way if a server admin doesn't want anyone getting an advantage by (for instance) looking for secret camping points they may want to disable it.
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Postby kozak6 » Sat Apr 29, 2006 12:44 am

Secret camping points?

The thing about spectator mode and finding secret camping points is that the presence of clipping doesn't usually make a big deal.

The few spots I can think of that would be revealed by flying around outside of the map confer no real advantage. The other spots can be just as easily found by flying around inside the map, or even in regular gameplay if one simply keeps their eyes open, looks up, and keeps an eye out for ledges.
1.2.1 Forever
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