Nexiuz first impressions

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Postby divVerent » Fri May 08, 2009 1:44 pm

Basically, less maps should contain a nex, and instead the camping rifle should be placed, which lies in weapon balance with the others.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Fri May 08, 2009 1:55 pm

Actually, mappers should stop making SUCKY maps, where you can snipe from hundreds of miles away anybody. (Yes, this is partially my fault too.) Don't include any of the long ranged hitscan weapons on open maps.
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Postby divVerent » Fri May 08, 2009 2:03 pm

But that's what these weapons are for.

Well, I still think the camping rifle solves it - as long as the mapper does not put hundreds of ammo pickups next to it. Because, with one ammo pack, you just have 8 shots, and its ammo is very scarce on most maps.

Actually, I should go farther: if you place the rifle on an open map, do NOT place any bullets ammo, and also do not place a MG, as it serves as rifle ammo. If you feel you must place bullets ammo, put it as far away from the rifle as possible.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Fri May 08, 2009 3:01 pm

Bigger rocket is good, cause rocket should be bigger than grenade, shouldn't it? I don't have an opinion about 2.5 balance cause it is unplayable so far for me (haven't tried 2.5.1 yet).

I also couldn't see the rocket in hagar and crylink spam fest.
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Postby terencehill » Fri May 08, 2009 4:56 pm

MY suggestions to an usable RL and to balance better RL and Mortar:

Rocket Launcher
blast radius 170 (current 150)
max damage 110 (current 120) (to compensate higher radius)
Since the min and max damage were lowered in 2.5, the RL is still weaker than 2.4.2 RL, but at least is a RL that launches rockets, not fireworks.
Maybe also a slightly increased speed.

Mortar
blast radius 120 (current 140)
At least there is a difference between a rocket and a grenade.
min damage 25 (current 35)
It can't be 35, same as min damage for RL. Also this hopefully might limit the spam damage.
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Postby Fisume! » Fri May 08, 2009 5:00 pm

They aren't always bigger than a grenade launcher, just longer :D
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Postby morfar » Fri May 08, 2009 6:22 pm

2.5 settings is fine.
If I could decide (oh I can!) Nexuiz would never change weapon balance ever again :twisted:
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Postby Alien » Fri May 08, 2009 6:49 pm

morfar wrote:2.5 settings is fine.
If I could decide (oh I can!) Nexuiz would never change weapon balance ever again :twisted:
Promise?
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Postby Fisume! » Fri May 08, 2009 7:52 pm

C.Brutail wrote:Actually, mappers should stop making SUCKY maps, where you can snipe from hundreds of miles away anybody.


Said the guy who made facing worlds :)
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Postby Bundy » Fri May 08, 2009 8:09 pm

terencehill wrote:Ive just looked now at the weapon data sheet about the radius: RL 150, Mortar 140.

terencehill wrote:MY suggestions to an usable RL and to balance better RL and Mortar:

You cannot change 2 weapons only that the numbers fit more to the description and call that balancing. This will always change the balance against all other weapons as well. Just looking at the numbers (DPS), the mortar is ridicilous weak, but we all know it is not. The Rocketlauncher is very strong and the main choice for every bulldog/infight, especially in combination with the mortar. Dont look at the numbers which never tell you how useful a weapon is ingame. If you use the weapons in the right situations, they are all amazingly strong. Of course, there are a lot more situations where you can use the mortar/nex over the RL. But I think this has nothing to do with the blast radius, speed or damage the rocketlauncher does. It has something to do with the maps and situations!
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