Flying Steel wrote:I really extremely love, I think it was DivVerent's, idea of giving the laser a very close ranged (no more than 10 meters) 'melee' style attack for its secondary fire, as powerful as a direct hit from a rocket or nex, that might also detonate all incoming fire within its limited attack range and within maybe a 45º arc from where the player is aiming. Refire for this attack would probably be balanced somewhere between 0.5 and 2 seconds. And of course, being a feature of the laser, it would have no ammo limitation.
If there were a melee implimented you would have to be able to execute it while holding any ranged weapon, just like you were able to do with CoD4's knife. You mentioning a secondary for the laser though gave me a cool idea for an alt fire. I say the laser should get a defensive type alt fire that would work just like UT99's secondary on the impact hammer (NOT the shieldgun), except it would move slower and it wouldn't do anything to anyone and just be used for blocking shots. Sort of like a shield that fires for 0.2 seconds and can be triggered once every half second. It could also be implimented to allow a player boost themselves without taking damage. I'm not sure how a melee animiation would look, but a simple muzzle flash would work for that alt fire I was talking about on the laser.