Melee Weapon Idea

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Postby Lee_Stricklin » Thu May 14, 2009 3:43 am

Flying Steel wrote:I really extremely love, I think it was DivVerent's, idea of giving the laser a very close ranged (no more than 10 meters) 'melee' style attack for its secondary fire, as powerful as a direct hit from a rocket or nex, that might also detonate all incoming fire within its limited attack range and within maybe a 45º arc from where the player is aiming. Refire for this attack would probably be balanced somewhere between 0.5 and 2 seconds. And of course, being a feature of the laser, it would have no ammo limitation.


If there were a melee implimented you would have to be able to execute it while holding any ranged weapon, just like you were able to do with CoD4's knife. You mentioning a secondary for the laser though gave me a cool idea for an alt fire. I say the laser should get a defensive type alt fire that would work just like UT99's secondary on the impact hammer (NOT the shieldgun), except it would move slower and it wouldn't do anything to anyone and just be used for blocking shots. Sort of like a shield that fires for 0.2 seconds and can be triggered once every half second. It could also be implimented to allow a player boost themselves without taking damage. I'm not sure how a melee animiation would look, but a simple muzzle flash would work for that alt fire I was talking about on the laser.
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Postby Sepelio » Thu May 14, 2009 1:26 pm

Perhaps have it deflect projectiles rather than just destroying them. Something similar to what the jumpads do.
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Postby [-z-] » Thu May 14, 2009 1:32 pm

alpha wrote:This "too fast" thing is load of shit.

There are plenty of confined quake-style maps where melee weapon would fit just fine.


I agree with alpha in this instance.
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Postby Fisume! » Thu May 14, 2009 1:49 pm

I like the idea of a melee weapon, I always did.
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Postby k0jak » Thu May 14, 2009 3:09 pm

I agree with alpha as well, I run into players quite a bit, but combining a melee weapon with the laser as well? That would be extremely bad, shotgun and laser as starting weapons and then using secondary as a melee as powerful as a rocket/nex shot..I'd say remove one or the other to fit it in, in that case!
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Postby Fisume! » Thu May 14, 2009 3:15 pm

k0jak wrote:and then using secondary as a melee as powerful as a rocket/nex shot..


Normally, 1 hit with melee weapon = kill
but that's different from game to game I think.. (in CS, it takes only some dmg, I think about 50)
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Postby k0jak » Thu May 14, 2009 4:51 pm

Yes, fisume I know what you mean, but combining it with the current laser would make the current shotgun + laser combo very very lethal, thats why i'd like to see shotgun starting ammo like 10 or 15
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Postby Flying Steel » Thu May 14, 2009 5:42 pm

Sepelio wrote:Perhaps have it deflect projectiles rather than just destroying them. Something similar to what the jumpads do.


That'd be fine too. (The primary use is still as a melee weapon though.)

k0jak wrote:Yes, fisume I know what you mean, but combining it with the current laser would make the current shotgun + laser combo very very lethal, thats why i'd like to see shotgun starting ammo like 10 or 15


Not really, the shotgun wears the enemy down at short to medium range, the melee would more often just kill them at once at very close range. You'd only maybe use the shotgun to finish someone off if they were so armored but unlucky to have taken but survived a melee hit; though by the same token you could use the laser primary fire to finish them.

Anyway, reducing the starting ammo for the shotgun or not spawning with a shotgun in the first place would be fine too, imo.
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