Nexuiz Team Fortress Discussion (DEVS WANTED)

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Nexuiz Team Fortress Discussion (DEVS WANTED)

Postby CrazyClone » Tue May 12, 2009 12:52 am

Recently there have been several topics on Nexuiz Team Fortress. The game will be called "Fortress: Nexuiz" for Legal and Design purposes This is a project that will change the Nexuiz engine, Darkplaces engine to have similar gameplay of the Team Fortress Series and Quake Fortress. The original inspiration of this MOD came from "Clueless Newbie" (and I posted something similar about a month ago). Now that we are searching for Devs and ideas, we are asking you for your help. If you feel like helping, check out our Forum for this project at: ////

EDIT: We plan to have the exciting gameplay of Nexuiz merge with the famous and popular Game play pf Team Fortress Classic and Team Fortress 2. We hope to achieve that each type of a Class (such as Soldier, Assassin, Hacker, Sniper, etc) will play a huge role in Team work to accomplish goals set by the map, and that we get the feel of a team Fortress Game. I have not been informed if this game will be stand alone (which I believe will happen), or if certain Nexuiz servers will run this MOD.

Any Questions? post them here.

The forum I made is AVAILABLE if needed.

Thank you,

CrazyClone, 2D artist of Fortress: Nexuiz (aka Nexuiz TF)
Last edited by CrazyClone on Wed May 13, 2009 1:33 am, edited 3 times in total.
Image
CrazyClone
Alien
 
Posts: 127
Joined: Thu Jul 10, 2008 7:38 am

Postby [-z-] » Tue May 12, 2009 1:51 am

This post doesn't go very in depth and you made this post at a very interesting turn in the development of this mod.

You seem to favor using a totally different engine while still calling the game "Fortress Nexuiz" while others would like to keep the mod as an extension of Nexuiz built on top of the Darkplaces engine and perhaps even accepted as a gametype in the default list much like nexball recently was.

psychf already has a lot of work done on the code side. IIRC it needs to be updated...

At some point, morphed had shown mockups of waypoints that could be used to show different player classes.


This issues need to be addressed and the goal of the project clarified if you want it to succeed.
[-z-]
Site Admin and Nexuiz Ninja
 
Posts: 1794
Joined: Mon Nov 13, 2006 12:20 am
Location: Florida

Postby CrazyClone » Tue May 12, 2009 2:00 am

updated
Image
CrazyClone
Alien
 
Posts: 127
Joined: Thu Jul 10, 2008 7:38 am

Postby NightRage » Tue May 12, 2009 2:35 am

The "DarkPlaces" Engine is what Powers "Nexuiz" we might need add code or re-configure some parts but for the most part its basically there. It wouldnt be called "Fortress: Nexuiz"
if you werent using "Darkplaces" its a Fast Quake Engine with an optimal Networking structure. Many Engines, Open source ones, cant Compare to that. Many Open Source ones are Good with all do respect, But "DarkPlaces" put "Nexuiz" on the map with hundreds of websites giving it Great Reviews and many videos on YouTube are loaded with "Nexuiz" Gameplay.

I'm the Guy who made this Video: http://www.youtube.com/watch?v=tBCSngEgVVg

Look at the date of the Video...

I would Like to Apply as: Concept Artist/2D Artist /2nd Co-Lead/Designer

@Psychf were going to need you help on this Project, will you Join us?
Image
NightRage
Member
 
Posts: 47
Joined: Wed May 07, 2008 8:54 pm
Location: Chicago, selling homemade MadDog 20/20

Postby Psychcf » Tue May 12, 2009 2:52 am

NightRage wrote:The "DarkPlaces" Engine is what Powers "Nexuiz" we might need add code or re-configure some parts but for the most part its basically there. It wouldnt be called "Fortress: Nexuiz"
if you werent using "Darkplaces" its a Fast Quake Engine with an optimal Networking structure. Many Engines, Open source ones, cant Compare to that. Many Open Source ones are Good with all do respect, But "DarkPlaces" put "Nexuiz" on the map with hundreds of websites giving it Great Reviews and many videos on YouTube are loaded with "Nexuiz" Gameplay.

I'm the Guy who made this Video: http://www.youtube.com/watch?v=tBCSngEgVVg

Look at the date of the Video...

I would Like to Apply as: Concept Artist/2D Artist /2nd Co-Lead/Designer

@Psychf were going to need you help on this Project, will you Join us?


Yes, I'll help, but only if we agree to merge the result into trunk. Otherwise, I'll continue working with what I've already done on my own, and try and get it into trunk (which was the original plan when I started it).

Either next week or the week after, my work load should decrease, and my other projects should be slowing down, which will let me work on fixing up the mod to the point where weapons can be written for each class (in other words, it'll run and you can choose classes).

I also don't think we need a separate forum for the project, but that's just me.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Postby Flying Steel » Tue May 12, 2009 3:46 am

Well I guess if Psychcf comes on board to get the game code done in QC, then I will apply as Designer and 3D Modeler, Animator and Texturer (I usually prefer to work off my own concepts, so I can cover that too). But someone who can get 3D content from Blender (the free open 3D content program which we'll need to support) exported and working inside Nexuiz will still be needed.

And btw, we need to not only stay integrated with Nexuiz and its forum, but perhaps keep our thoughts integrated into just one thread for now. :wink: At this point, there's like a different Team Nexuiz Fortress thread in each forum category, plus more on a whole other forum.
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby CrazyClone » Tue May 12, 2009 3:53 am

"wouldnt be called 'Fortress: Nexuiz'"? What changed your mind, and what's wrong with the forum? is that were we're gonna do this, or not?
Image
CrazyClone
Alien
 
Posts: 127
Joined: Thu Jul 10, 2008 7:38 am

Postby Flying Steel » Tue May 12, 2009 4:34 am

CrazyClone wrote:"wouldnt be called 'Fortress: Nexuiz'"? What changed your mind


Before naming it, it'd be good to know what exactly is "Nexuiz" in the Nexuiz game Universe? For instance, two of the playable characters (Nexus and Mulder) are classified as "Nexuiz's Soldiers". What does that mean? Is Nexuiz a bloodsport, arena, alien empire, alien ruin/artifact, overmind?

and what's wrong with the forum? is that were we're gonna do this, or not?


It is much more convenient and efficient to use the Nexuiz forums here, at this time. Reasons:

1) We already have accounts here. :)
2) Nexuiz Developers and other capable folks that know how to mod Nexuiz are here.
3) We can get better feedback and recruiting here from the Nexuiz community.
4) We want to remain integrated with Nexuiz the game, so it's forums are a logical hangout.
5) Everything else I didn't think of.
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby CrazyClone » Tue May 12, 2009 4:53 am

A while back I saw a topic on what Nexuiz was. Everyone had different ideas. A nation. a planet, an arena? Well there is no exact answer I guess.


If we dont use that forum, shouldnt we get a subforum here? we'd be more in control on the other forum in managing and stuff.
Image
CrazyClone
Alien
 
Posts: 127
Joined: Thu Jul 10, 2008 7:38 am

Postby Psychcf » Tue May 12, 2009 12:06 pm

CrazyClone wrote:A while back I saw a topic on what Nexuiz was. Everyone had different ideas. A nation. a planet, an arena? Well there is no exact answer I guess.


If we dont use that forum, shouldnt we get a subforum here? we'd be more in control on the other forum in managing and stuff.


I don't think we need a subforum /just/ yet, let's start producing some things, and then try and get a subforum.
Psychcf
Forum addon
 
Posts: 1554
Joined: Sun Dec 03, 2006 11:38 pm
Location: NY, USA

Next

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest