Nexuiz Team Fortress Discussion (DEVS WANTED)

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Postby cortez » Tue May 12, 2009 1:06 pm

when you want make something like FF in quake or TF then need better suitable maps.
the only one which fits so far is cb_ctf4
Aneurysm 4 the win !!!!! :D
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Postby Flying Steel » Tue May 12, 2009 2:21 pm

Psychcf wrote:
CrazyClone wrote:A while back I saw a topic on what Nexuiz was. Everyone had different ideas. A nation. a planet, an arena? Well there is no exact answer I guess.


If we dont use that forum, shouldnt we get a subforum here? we'd be more in control on the other forum in managing and stuff.


I don't think we need a subforum /just/ yet, let's start producing some things, and then try and get a subforum.


Agreed.

Cortez wrote:when you want make something like FF in quake or TF then need better suitable maps.
the only one which fits so far is cb_ctf4


What's wrong with ons-reborn and the official ctf maps that ship with nexuiz?
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Postby cortez » Tue May 12, 2009 6:16 pm

Cortez wrote:when you want make something like FF in quake or TF then need better suitable maps.
the only one which fits so far is cb_ctf4


What's wrong with ons-reborn and the official ctf maps that ship with nexuiz?[/quote]

basement ctf
can take only a few players, not suitable for more then 4 players
also a extrem bad gameplay

runningman ctf
its a good ctf map but too narrow rooms for tf

accident
complex design may not suitable also so narrow rooms

eggandbacon
does not work
Aneurysm 4 the win !!!!! :D
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Postby Flying Steel » Tue May 12, 2009 7:08 pm

cortez wrote:basement ctf
can take only a few players, not suitable for more then 4 players
also a extrem bad gameplay

eggandbacon
does not work


Well that's a problem to be dealt with for Nexuiz CTF in general then.

runningman ctf
its a good ctf map but too narrow rooms for tf

accident
complex design may not suitable also so narrow rooms


There's a good arguement for Bloodprison CTF being too narrow, but Runningman and Accident have considerably more open areas. However, combined with Reborn (which lacks bot pathfinding though) that's still only 3 maps, so I see what you're saying.
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Postby Alien » Tue May 12, 2009 8:24 pm

You can add waypoints with ingame waypoint editor.
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Postby NightRage » Tue May 12, 2009 9:47 pm

I liked the "Team Fortress Classic" style that came with Half Life, and the Players "Spawned" from just one room. Are we Staying away from this or are we going to Spawn around the "Base" in certain spots?

many half life "Team Fortress Classic" maps were "Inspired" maps from Team Fortress for Quake. So I gues we can just Modify some of the maps for TF.
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Postby CrazyClone » Tue May 12, 2009 10:14 pm

Today at school, I came up with a logo we can use. I'll post it later.
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Postby Flying Steel » Wed May 13, 2009 12:33 am

NightRage wrote:I liked the "Team Fortress Classic" style that came with Half Life, and the Players "Spawned" from just one room. Are we Staying away from this or are we going to Spawn around the "Base" in certain spots?


The kind of team spawning locations Nexuiz CTF and Onslaught maps use should be fine. That is, mostly spawns around the base, as well as some midfield spawns. And probably a higher base spawn concentration in smaller maps, and more further away spawns in larger maps.

many half life "Team Fortress Classic" maps were "Inspired" maps from Team Fortress for Quake. So I gues we can just Modify some of the maps for TF.


Remember that we are a mutator, not a gametype, so we need maps that can be adopted as official Nexuiz maps, especially but not exclusively for CTF and Onslaught (well, maybe Assault too).
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Postby [-z-] » Wed May 13, 2009 1:04 am

I think it should have some of it's own maps as well.
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Postby CrazyClone » Wed May 13, 2009 1:27 am

[-z-] wrote:I think it should have some of it's own maps as well.



I completely agree!

EDIT: My first Logo attempt. it's the nexuiz logo with two extra points making it look like a T and an F. Nexuiz TF (click picture to enlarge. SVG is available)
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