I get pwnd by weapon X, Nerf weapon X NOW, it is retarted t

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Indeed?

Yes, Nerf weapon X, MikeeUSA should not be pwnd ever.
7
58%
Why have a second opition? Never going to stop complaining about weapon X... well untill it's totally nerfed and player Y starts pwning me with weapon W.
5
42%
 
Total votes : 12

Postby divVerent » Wed Jun 03, 2009 6:24 am

That your aim with SG and MG at short distances got worse is certainly the placebo effect, as the shot antilagging is handled the very same way as before. If this is at all antilag related, the nex would not hit either. Some even say the rifle does not have this problem, which proves this is placebo as rifle and MG use the exact same code.

And ballistics by default only change the path of the bullet, not the time. And that does not matter at all at short distance.

Stop spreading lies all the time. Someone started it, and people start believing it even though it makes NO SENSE AT ALL.
1. Open Notepad
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4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby AnArKiSt » Wed Jun 03, 2009 10:08 am

alpha wrote:What is your skill level dude?


I'd have to place myself as an intermediate level player. If I want to do something in the game, I know how to do it, now I just need to learn how to make it more health, armor, ammo, and time efficent.
My will be done.
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Postby tZork » Wed Jun 03, 2009 4:29 pm

divVerent wrote:That your aim with SG and MG at short distances got worse is certainly the placebo effect, as the shot antilagging is handled the very same way as before. If this is at all antilag related, the nex would not hit either. Some even say the rifle does not have this problem, which proves this is placebo as rifle and MG use the exact same code.

And ballistics by default only change the path of the bullet, not the time. And that does not matter at all at short distance.

Stop spreading lies all the time. Someone started it, and people start believing it even though it makes NO SENSE AT ALL.


Im not so sure its placebo. I experienced severe lacks in antilag (or whatever it is that makes things go wrong) numerous times lately. Its hard to reproduce and i haven't really had time to do a in depth examination of this. here's what I noticed so far: Nexgun seem to be the least affected. CR primary next, cr secondary seem okish most of the time. machine-gun is often really wired, secondary of it somewhat better. shotgun is total gamble. countless times i fired more or less point black without a single hit. secondary seem particularly broken. at the same time some ppl say they have no issues at all with these weapons, which is rather confusing. The only theory I have based from my observations so far is that is seem to be connected with RPS; the more the worse it gets. And since ping 0 (local games) work fine, it seem to be the antilag that's faltering.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby divVerent » Wed Jun 03, 2009 7:07 pm

Even more proof that it is placebo... and very obviously not ROF related.

It COULD be more related to the spread of the weapon. But actually, I suppose it's the spread that reduces the hit rate just like it should, and no bug.

Point blank without a hit is the same for all weapons - it simply means antilag is far from perfect. But it is independent from the weapon.


UPDATE: There was indeed a bug with antilag for point blank shots. They went through the target, because the shot origin was inside them. Fixed, by also considering antilag for shot origin calculation.

The problem has NOTHING to do with ballistics, but with the new weapons having shot origins farther away from the player.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby &#9731; (snowman) » Wed Jun 03, 2009 7:50 pm

Doesn't the machine gun still have a high dps? So, isn't it still good in the ons mode and in other cases where the target has a lot of hp?
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Postby divVerent » Wed Jun 03, 2009 8:08 pm

for dps, hagar is best.

Uzi dps now:
primary = 20 damage, 0.1 refire = 200 dps
secondary = 35 damage, 0.2 refire = 175 dps

Hagar:
both = 37 damage, 0.15 refire = 247dps

Also, for destroying targets, consider riflle:
secondary = 35 damage, 0.12 refire = 291dps (but only in bursts of 8 shots, i.e. total 280 damage)
e.g. empty the rifle on a target, then continue with something else and reload the rifle later
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby alphagod » Wed Jun 03, 2009 8:32 pm

divVerent wrote:That your aim with SG and MG at short distances got worse is certainly the placebo effect, as the shot antilagging is handled the very same way as before. If this is at all antilag related, the nex would not hit either. Some even say the rifle does not have this problem, which proves this is placebo as rifle and MG use the exact same code.

And ballistics by default only change the path of the bullet, not the time. And that does not matter at all at short distance.

Stop spreading lies all the time. Someone started it, and people start believing it even though it makes NO SENSE AT ALL.


Nex doesn't hit on the model either. Which is why I said it MIGHT be broken. I have to shoot generally behind people to hit them, on all models. Either way it could be my ping or whatever, however it was fine a point back in time even while playing on US servers. Now it doesn't work on german ones. Also I'm not the only one that noticed the problem.
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Postby FraNcoTirAdoR » Thu Jun 04, 2009 2:47 pm

Its funny to see however that "balancing all weapons" can only happen with weakening the actual weapon thats under the scope, I mean since 2.3 every weapon got much weaker, and this tendency keeps on continuing with the further weakened nex and rl :P I guess in Nexuiz 3.0 we will all be shooting with paperball-launchers, causing only mental damage for the attacked person :D
Also weaker weapons mean longer fighttime that slows the pace of action.
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Postby divVerent » Fri Jun 05, 2009 6:19 am

If a too weak weapon is improved, nobody complains - because nobody got "attached" to the weapon because it was weak. So nobody notices, and people claim "weapons are always made weaker".

If a too strong weapon is reduced, people immediately complain - obvious, because due to the weapon being too strong, they got attached to it.

So you are suggesting that instead of reducing damage of a too strong weapon, ALL OTHER weapons should be made stronger to match it? That would take ages, and it is much simpler to just reduce damage of the too strong weapon.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Fri Jun 05, 2009 2:24 pm

divVerent wrote:If you HAD one weapon which is way weaker than all others in the stats, you'd improve it (unless it's the shotgun :P

Except that you know you're wrong but your principles do not let you to fix it.
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