I get pwnd by weapon X, Nerf weapon X NOW, it is retarted t

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Indeed?

Yes, Nerf weapon X, MikeeUSA should not be pwnd ever.
7
58%
Why have a second opition? Never going to stop complaining about weapon X... well untill it's totally nerfed and player Y starts pwning me with weapon W.
5
42%
 
Total votes : 12

Postby Flying Steel » Wed Jun 10, 2009 1:51 am

☃ (snowman) wrote:
Flying Steel wrote:Example 3: Unless someone else can think of something I've missed, there doesn't seem to be a way of making the CR stronger against the Nex without making it too powerful against other weapons, so I would reduce the Nex damage down to 100.

I don't think that's a good way to balance it. The damage is fine IMO. I really think you guys should either consider giving the nex it's own ammo or giving it a small warm-up time.


Just for clarity, I only meant that as an example for how someone could say that if they felt it should be balanced in that way.

Instead it sounded to me like some people were just saying that they didn't like the CR for whatever reason(s) and they wanted it removed entirely, without giving a second thought to maybe trying to adjust it to no longer have whatever failings they felt it has.
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Postby tundramagi » Wed Jun 10, 2009 7:45 am

Flying Steel wrote:Instead it sounded to me like some people were just saying that they didn't like the CR for whatever reason(s) and they wanted it removed entirely,


You heard correctly. Really they don't like the people behind it or some of the people that enjoy the CR so they want to "hurt" those people by getting it removed. Who the hell are they to get it removed though?
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Postby divVerent » Wed Jun 10, 2009 8:01 am

Well, alpha complains all the time anyway, don't give any thought about what he writes.

If he complains about everything, it simply means that this is not the game for him and he should play something else.

Only criticism that counts is relative one. Like, if someone likes most of the game, and THIS THING bothers him. Then it's actually useful.

But if we'd remove everything from the game that alpha does not like, nothing would be left.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby alpha » Wed Jun 10, 2009 8:39 am

Awesome, so

CR < SG < RL < MORTAR on close range
CR < NEX on long range

and yet CR is awesome.

Also weapons binded on the same key are not of much use.

divVerent wrote:Well, alpha complains all the time anyway, don't give any thought about what he writes.

If he complains about everything, it simply means that this is not the game for him and he should play something else.

Only criticism that counts is relative one. Like, if someone likes most of the game, and THIS THING bothers him. Then it's actually useful.

But if we'd remove everything from the game that alpha does not like, nothing would be left.


I will not even dignify this flamebait with much of response, I only want to point that if i didn't like most of nexuiz, or not cared about it, I wouldn't be playing it, nor bothering with forum posts.
quit for good
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Postby Alien » Wed Jun 10, 2009 9:10 am

I tested CR. I could make 10 headshots in a row, but then again it was from 300 frags. The models need to be fixed before CR will become useful (and it would become) and CR sec is really too powerful (camping rifle is acting as how SG should in close range). Currently you need to compensate both for wrong model-hitbox alignment and ballistics. Furthermore, zooming is actually much more needed for CR than for Nex (you need to hit to the head to make it more useful than nex). You would say that one could zoom with a key, but I would prefer that zoom should be made per weapon feature by default leaving current zoom whenever you want as an option. Why?
Because Nexuiz is a fast-paced shooter and not a tactical one. Zooming with MG and spraying 2nd fire (even if it is useless at far range now) looks like more than a cheat than anything else.
Or maybe add an item which allows current zooming when picked up. I can't see how reptile, werewolf or any other mutant can zoom so far into the battlefield with their eyes only. And they don't wear HEV suits either.

That way CR could be made as UT one with on the fly adjustable zoom rate. This would be more in place with old nexuiz weapons cause I feel that most of the new weapons are out of place and not useful for serious games (TAG - funny but I doubt it's usability, HLAC - it seems it's too powerful on close range but I should test it more).
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Postby tundramagi » Wed Jun 10, 2009 11:01 am

alpha wrote:I will not even dignify this flamebait with much of response, I only want to point that if i didn't like most of nexuiz, or not cared about it, I wouldn't be playing it, nor bothering with forum posts.


Make you just want to fsck nexuiz up and you know an effective method for doing so? Maybe you just want to take away whatever you can from peeps you don't like?
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Postby tundramagi » Wed Jun 10, 2009 11:10 am

Alien wrote:Furthermore, zooming is actually much more needed for CR than for Nex (you need to hit to the head to make it more useful than nex).

This is how the CR was designed. It is meeting it's design goal exactly. Fuck off.

Alien wrote:You would say that one could zoom with a key, but I would prefer that zoom should be made per weapon feature by default leaving current zoom whenever you want as an option. Why?
Because Nexuiz is a fast-paced shooter and not a tactical one.

Go to hell.

Alien wrote: Zooming with MG and spraying 2nd fire (even if it is useless at far range now) looks like more than a cheat than anything else.
Or maybe add an item which allows current zooming when picked up. I can't see how reptile, werewolf or any other mutant can zoom so far into the battlefield with their eyes only. And they don't wear HEV suits either.

Nexuiz is a game. It's supposed to be fun. The new weaps are fun. You don't have to use them in the maps you create. You don't have to swap them in to the maps you play. You don't have to do shit.


Alien wrote:
That way CR could be made as UT one with on the fly adjustable zoom rate. This would be more in place with old nexuiz weapons cause I feel that most of the new weapons are out of place and not useful for serious games (TAG - funny but I doubt it's usability, HLAC - it seems it's too powerful on close range but I should test it more).

I think we should just stop the development of nexuiz, have Alien and Alpha imprisoned. Give them only the current version of nexuiz, but no internet. Then once they're safely locked away continue developing nexuiz without their complaints and constant destabilizing demands for removal of things.

Who's feature (and they are features because you NEVER have to use them and you can pretty much disable/enable anything in nex) will be removed next?! Who's month long work will be deleted? Hmmm Hmm! Who knows! Why ever make anything for nexuiz, it's not appreciated, it will be deleted when the A-players decide!

Fsck that.
You have no right to have features removed, Alien. No right at all.
But the complainers usually prevail: the more they repeat their line the more true it seems, the more urgent, and they repete it forever.
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Postby divVerent » Wed Jun 10, 2009 11:21 am

Or, shorter: ceterum censeo alpham esse delendum.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Wed Jun 10, 2009 12:48 pm

As expected I got nice response from a person who hasn't even bothered to read that zoom is much more required for CR than it is for Nex and that CR is usability is currently limited because of misaligned hitboxes/models.
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Postby Flying Steel » Wed Jun 10, 2009 1:44 pm

Alien wrote:The models need to be fixed before CR will become useful (and it would become) and CR sec is really too powerful (camping rifle is acting as how SG should in close range). Currently you need to compensate both for wrong model-hitbox alignment and ballistics.


I was thinking, maybe a "head bone" could be added to models, and the CR rounds would head shot whenever they hit withing a radius of its root point. Then it could be placed wherever the "head" is on the graphical player model, regardless of how it fit with the hitbox.

Or the offending models could just be ditched once enough models with standardized height were created and made available.

Furthermore, zooming is actually much more needed for CR than for Nex (you need to hit to the head to make it more useful than nex). You would say that one could zoom with a key, but I would prefer that zoom should be made per weapon feature by default leaving current zoom whenever you want as an option.


The middle mouse button or scroll wheel 'click' does that by default. Especially on open maps, it is actually very useful for weapons beyond the CR, like the Laser, Tag, Crylink and Machinegun for examples. Also sometimes helpful for counter-sniper hunting.

Zooming with MG and spraying 2nd fire (even if it is useless at far range now) looks like more than a cheat than anything else.


Well the MG model has a scope of its own, which isn't unheard of for even modern SMGs.

Or maybe add an item which allows current zooming when picked up. I can't see how reptile, werewolf or any other mutant can zoom so far into the battlefield with their eyes only. And they don't wear HEV suits either.


IMO, don't put too much faith in the current player models, while they might help set the tone for the game as a wild futuristic shooter universe, the reason they're still around is because no one has replaced them yet. However, some animals I believe have a natural 'zoom' to their eyesight, or just damned good eyesight, notably birds of prey.

This would be more in place with old nexuiz weapons cause I feel that most of the new weapons are out of place and not useful for serious games (TAG - funny but I doubt it's usability, HLAC - it seems it's too powerful on close range but I should test it more).


You might find if you just play more with these weapons, their useful niches start to emerge and you ultimately don't end up favoring them more or less than the other weapons in a serious game. Especially if your kill data is recorded for balancing purposes. :)
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