Alien wrote:The models need to be fixed before CR will become useful (and it would become) and CR sec is really too powerful (camping rifle is acting as how SG should in close range). Currently you need to compensate both for wrong model-hitbox alignment and ballistics.
I was thinking, maybe a "head bone" could be added to models, and the CR rounds would head shot whenever they hit withing a radius of its root point. Then it could be placed wherever the "head" is on the graphical player model, regardless of how it fit with the hitbox.
Or the offending models could just be ditched once enough models with standardized height were created and made available.
Furthermore, zooming is actually much more needed for CR than for Nex (you need to hit to the head to make it more useful than nex). You would say that one could zoom with a key, but I would prefer that zoom should be made per weapon feature by default leaving current zoom whenever you want as an option.
The middle mouse button or scroll wheel 'click' does that by default. Especially on open maps, it is actually very useful for weapons beyond the CR, like the Laser, Tag, Crylink and Machinegun for examples. Also sometimes helpful for counter-sniper hunting.
Zooming with MG and spraying 2nd fire (even if it is useless at far range now) looks like more than a cheat than anything else.
Well the MG model has a scope of its own, which isn't unheard of for even modern SMGs.
Or maybe add an item which allows current zooming when picked up. I can't see how reptile, werewolf or any other mutant can zoom so far into the battlefield with their eyes only. And they don't wear HEV suits either.
IMO, don't put too much faith in the current player models, while they might help set the tone for the game as a wild futuristic shooter universe, the reason they're still around is because no one has replaced them yet. However, some animals I believe have a natural 'zoom' to their eyesight, or just damned good eyesight, notably birds of prey.
This would be more in place with old nexuiz weapons cause I feel that most of the new weapons are out of place and not useful for serious games (TAG - funny but I doubt it's usability, HLAC - it seems it's too powerful on close range but I should test it more).
You might find if you just play more with these weapons, their useful niches start to emerge and you ultimately don't end up favoring them more or less than the other weapons in a serious game. Especially if your kill data is recorded for balancing purposes.
