I get pwnd by weapon X, Nerf weapon X NOW, it is retarted t

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Indeed?

Yes, Nerf weapon X, MikeeUSA should not be pwnd ever.
7
58%
Why have a second opition? Never going to stop complaining about weapon X... well untill it's totally nerfed and player Y starts pwning me with weapon W.
5
42%
 
Total votes : 12

Postby divVerent » Wed Jun 10, 2009 2:36 pm

Alien wrote:As expected I got nice response from a person who hasn't even bothered to read that zoom is much more required for CR than it is for Nex and that CR is usability is currently limited because of misaligned hitboxes/models.


Well, if you guys weren't so busy with complaining all the time, someone of you may have made better models.

And sure, I know zoom is more required for the CR, so? Secondary fire mode is useful too, zoom should always be an extra button. And it can't be restricted anyway, as people otherwise simply use scripts changing the "fov" variable, or other more screwy tricks if that would get blocked.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Alien » Wed Jun 10, 2009 6:19 pm

Darkplaces simply could not send entities after some prefined range (like it is currently filtering out players behind walls) for the persons not possesing nex and cr and cs zoom hacks wouldn't help them.
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Postby tundramagi » Thu Jun 11, 2009 1:30 am

Alien wrote:Darkplaces simply could not send entities after some prefined range (like it is currently filtering out players behind walls) for the persons not possesing nex and cr and cs zoom hacks wouldn't help them.


Code it.

I like my zoom, but you can code it as an additional feature and it can be enabled on servers that want that behavior.
"Auto Foghull w/o the fog".
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