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Postby Flying Steel » Thu Jun 11, 2009 11:22 pm

This is too weird to be real, Nexuiz and Animusic must have morphed into the same entity.

This needs to be made into somekind of easter egg. Like every minute of gametime in any match, there is 1/500 chance bots will teleport in out of nowhere with intruments and start playing while the game is still in progress, obstructing the action and mind-fucking players with their unexplained existance and purpose.
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Postby divVerent » Fri Jun 12, 2009 6:22 am

As for accuracy - this is limited by sys_ticrate, and at the beginning, by my local fps which were below 20. This is going to get fixed.

As for the beat - well, the MIDI was like that, and when I hear the original song, it IS that boring. Next MIDI will be chosen by me again :P
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Fri Jun 12, 2009 6:23 am

Flying Steel wrote:This is too weird to be real, Nexuiz and Animusic must have morphed into the same entity.

This needs to be made into somekind of easter egg. Like every minute of gametime in any match, there is 1/500 chance bots will teleport in out of nowhere with intruments and start playing while the game is still in progress, obstructing the action and mind-fucking players with their unexplained existance and purpose.


You mean, with "never gonna give you up"? Problem is, I don't find a good MIDI of that...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby divVerent » Fri Jun 12, 2009 1:38 pm

1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby C.Brutail » Fri Jun 12, 2009 2:20 pm

/me has banged his head in the table... No, realy...
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WE ARE NEXUIZ.
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Postby GreEn`mArine » Fri Jun 12, 2009 2:42 pm

The monkey island one rocked!! Too bad the bots didn't quite manage the superb leaving of the map where they had to jump over each other like in "bockspringen" in order to reach the teleporter :) Looked like my old times in the gym in grammar school when no1 wanted to jump :P
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Postby divVerent » Fri Jun 12, 2009 2:42 pm

Yes, as you see, bots still have minor trouble finding a route to a point sometimes. But it at least mostly works now :)

The improvements made to get this working also affect CTF and other game modes, bots should have much better waypoint routing now (so it should happen much less often that they fail to find the way to the flag).
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Fri Jun 12, 2009 7:53 pm

That (improvement) is something I'd like to see on youtube again some time :P
IRC quote:
[kojn] I've been coming a bit more recently
[kojn] she took it the dirty way
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Postby paperclips » Fri Jun 12, 2009 7:59 pm

Rick Astley :lol:
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Postby mand1nga » Fri Jun 12, 2009 8:19 pm

divVerent wrote:The improvements made to get this working also affect CTF and other game modes, bots should have much better waypoint routing now (so it should happen much less often that they fail to find the way to the flag).


The other way round ;) These changes will help the bastards to return the flag more quickly by choosing the less congested paths. Also now they won't go blindly to the enemy flag if the path is congested, which is a good thing because they will prefer to keep stacking items before attacking the base.

I'd love to have the bots playing a song after completing the campaign :)
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