Tiny Nexuiz 2.0?

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Postby Ed » Wed Jun 21, 2006 8:51 am

esteel wrote:The pk3 IS compressed using 7pzip thanks to your tips :)

Thought so. Of course, any change to the files means they have to be optimised again.

Is there any need to put the source code in Tinynex? The code is available in the full version so that's still OK with the GPL isn't it?
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Postby esteel » Wed Jun 21, 2006 8:57 am

GPL does not require to include the source with tinynex, just that the source is made available. I am not a laywer but i THINK it is indeed ok to just point to the official download.. especialy as you do not even recompile the sources just repack them :)
Last edited by esteel on Thu Jun 22, 2006 10:28 am, edited 1 time in total.
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Postby fronten » Wed Jun 21, 2006 10:31 am

so where is is available?
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Postby esteel » Wed Jun 21, 2006 10:42 am

What? TinyNex 2.0? Noone has done it sofar.. And for sure i will not do it as i think downloading 190mb is ok nowadays..

So what are the other points of TinyNex:
- less memory used. gl_picmip 2/3 or 4 will propably do the same but you can also choose to have better quality. OKOK.. the resampled images will be of slightly better quality then gl_picmip.
- It does not load the not included sounds, i think even when turning down the volume they sounds are loaded nevertheless. Which saves more memory.

As those are changed contents you are not allowed to play in the ladder then, so you will have to keep both versions if you play in the ladder. Not sure if this is worth the work.
Last edited by esteel on Thu Jun 22, 2006 10:28 am, edited 1 time in total.
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Postby Ed » Wed Jun 21, 2006 11:46 am

fronten wrote:so where is is available?

Not yet. I'm writing a script today and will see what it can give. Once thats done I'll post the script and someone else can run it as I don't have anywhere to host it. It'll still be over 50Mb so it's not going to be that much better for dial-up users.
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Whaaaaat?

Postby Opferlamm » Wed Jun 21, 2006 3:30 pm

Do i understood the thread right? You are going to write a nexuiz 2.0 which will run faster on older machines?

Yeaaaaaaaaaah

I can't help you :( But i can clean your pc screens and make coffee.

:wink:

That would be absolute great and i think, it will bring many new players :)

Great idea :!:
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Postby leileilol » Wed Jun 21, 2006 7:07 pm

ill do it sometime soon (I did tinynexuiz 1.5 after all :) )
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Postby Ed » Wed Jun 21, 2006 10:26 pm

CheapAlert wrote:ill do it sometime soon (I did tinynexuiz 1.5 after all :) )

I've already started a script for it. I am not making Tinynex 2.0. What I am making is a script for producing Tinynex x.x out of a standard Nexuis ZIP. So in future we wouldn't be having this conversation, the script could be run on the launch of a new version and uploaded within minutes. This means less human effort, just a few minutes of computer time. I'm welcome to your suggestions everyone.

I'm currently on 74.9Mb. I've removed all of the dedicated servers to save about 3Mb. I figured that if anyone is running a dedicated server the chances are it's on the Internet and if they have the bandwidth for a 24-7 server then they've got the bandwidth to download the full version.

I've cut textures to 50% of their original size, that means anywhere up to 256x256 which is still nice.

Music has gone, so have demos.

What is the common-spog.pk3 file for? It has some textures in it for Radient which might not be that useful for a typical user, power users and editors will have the full Nexuiz anyway. Anyone mind if I get rid of this?

There are lots of spare .cfg files. Not just low, med, high... but also physics for different Nexuiz versions. I think those should go to.

Edit:
What does everyone think about x86_64? Could save a bit there. Does anyone care about Mac? [Dives for cover]. It takes a lot of space up!
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Postby tZork » Wed Jun 21, 2006 10:53 pm

common-spog.pk3 mapping media for radiant. delete it.
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby leileilol » Wed Jun 21, 2006 11:33 pm

don't delete common-spog.pk3, it's 29 KILOBYTES for fred's sake. No need to rid it. I see no point in ridding functionality for little size reduction.

My Tiny Nexuiz 2.0 is uploaded and it is about 61mb. It only took around 10 minutes to produce.

http://www.planetgargoyle.com/nexuiz/tinynex20.zip
http://user.uni-frankfurt.de/~jsiegl/tinynex20.zip (Mirror)

And the additional binaries, documentation and source code
http://www.planetgargoyle.com/nexuiz/restofthefiles.zip

Note the resized textures are also sharpened.

One of the mian problems in Tiny Nexuiz is the TGAs with alpha channels - they lose them.
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