CheapAlert wrote:ill do it sometime soon (I did tinynexuiz 1.5 after all

)
I've already started a script for it. I am
not making Tinynex 2.0. What I am making is a script for producing Tinynex x.x out of a standard Nexuis ZIP. So in future we wouldn't be having this conversation, the script could be run on the launch of a new version and uploaded within minutes. This means less human effort, just a few minutes of computer time. I'm welcome to your suggestions everyone.
I'm currently on 74.9Mb. I've removed all of the dedicated servers to save about 3Mb. I figured that if anyone is running a dedicated server the chances are it's on the Internet and if they have the bandwidth for a 24-7 server then they've got the bandwidth to download the full version.
I've cut textures to 50% of their original size, that means anywhere up to 256x256 which is still nice.
Music has gone, so have demos.
What is the common-spog.pk3 file for? It has some textures in it for Radient which might not be that useful for a typical user, power users and editors will have the full Nexuiz anyway. Anyone mind if I get rid of this?
There are lots of spare .cfg files. Not just low, med, high... but also physics for different Nexuiz versions. I think those should go to.
Edit:
What does everyone think about x86_64? Could save a bit there. Does anyone care about Mac? [Dives for cover]. It takes a lot of space up!