Tiny Nexuiz 2.0?

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Postby tChr » Thu Jun 22, 2006 12:07 am

iirc you only need common-spog.pk3 is you are going to make your own maps, and if so, you will need the full textures anyway.. Delete it :)

Actually delete it from full too, and we lose all those confusing not in 2D rendering stadge error msgs (iirc again)
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Postby C.Brutail » Thu Jun 22, 2006 5:26 am

Thx a lot, I'll try this tiny version when my linux comes alive again :) (on my older pc TinyNexuiz run much more better, then normal version).
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Postby Ed » Thu Jun 22, 2006 7:38 am

@Cheapalert: You win this time! :wink: Can you document what you've done? I've noticed thumbs.db files everywhere again.

Would anyone mind if the bumpmaps were removed? With the reduced resolution they won't be as good anyway and the people looking for a performance gain won't be using them anyway. It will definitely save a good chunk of space.
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Postby esteel » Thu Jun 22, 2006 7:47 am

Deleting the bumpmaps will only save file size, not memory usage as they get generated by the engine if there are none. Though those are worse in quality. Guess you can delete them.
Also why do you want to delete config files that take up 5kb in sum and that can be heavily compressed?
But on the other hand i still do not see a gain by doing this so i just shut up :)
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Postby C.Brutail » Thu Jun 22, 2006 10:44 am

esteel wrote:But on the other hand i still do not see a gain by doing this so i just shut up :)


Like I said TinyNexuiz doesn't use any music, ambient music, and has lower res textures by default. I tried 1.5 full on my older pc, and 1.5 Tiny. Tiny performed much much more better.

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Postby esteel » Thu Jun 22, 2006 11:09 am

Code: Select all
set "ambient_level" "0"
set "bgmvolume" "0"
set "snd_staticvolume" "0"
set "gl_picmip" "2"

should be about the same.. a vid_restart is needed if you change gl_picmip.
Though yeah it might be that the sound files are still loaded and use up memory which is not the case in TinyNex because they are not present there.
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Postby leileilol » Thu Jun 22, 2006 3:00 pm

Ed wrote: I've noticed thumbs.db files everywhere again.


Those are small and harmless, also I didn't produce those (I never use Paint Shop Pro browse)

TinyNexuiz still has all the ambient sounds, by the way, as well as every other sound, just no music.
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Postby Ed » Thu Jun 22, 2006 3:14 pm

CheapAlert wrote:Those are small and harmless, also I didn't produce those (I never use Paint Shop Pro browse)

Small, yes but they're also wasteful. They're not in the original ZIP file so you must have put them in. They are not from Paintshop Pro, they are as a result of Windows XP's thumbnails. A very good reason not to use Windows XP for building downloads is these files.

I'm ready to break under 60Mb now. All it needs is 7zip to get it smaller. This is all being scripted to rerun it, don't think I'm doing this to produce an alternative TinyNexuiz. There are some file differences though, I've not removed the Linux clients for instance.
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Postby tChr » Thu Jun 22, 2006 8:36 pm

thumbs.db files are a dead giveaway of cluelessness in any distro file.. please remove them :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby divVerent » Fri Jun 23, 2006 8:13 am

tChr wrote:iirc you only need common-spog.pk3 is you are going to make your own maps, and if so, you will need the full textures anyway.. Delete it :)

Actually delete it from full too, and we lose all those confusing not in 2D rendering stadge error msgs (iirc again)


They are caused by that?

We cannot simply delete that file, GtkRadiant needs it... it's hard enough to set up that beast as is. And I wonder how common-spog can cause that, since all it contains are textures. No shader scripts or stuff like that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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