Tiny Nexuiz 2.0?

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Tiny Nexuiz 2.0?

Postby C.Brutail » Tue Jun 20, 2006 4:13 pm

There was once a Tiny nexuz for 1.5.

Afaik it ran better on old pc-s. Could someone make a new TinyNexuiz pack for 2.0?
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Postby Shoe » Tue Jun 20, 2006 4:19 pm

It ran better because they did high compression on all of the textures, meaning lower quality but smaller filesize that was faster to load into vram. I think it was moreso popular due to 1.5's slow loading times. I dunno if it'd be as helpful with 2.0's optimization, though it'd still be handy for people who don't want to download such a big file as the main release is.
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Postby Spirit » Tue Jun 20, 2006 4:27 pm

Woot, that is a nice idea. /me compresses his textures.

:D
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Postby tChr » Tue Jun 20, 2006 5:49 pm

Would it help to compress the textures? Dioesnt that simply requre that they are decompressed before loading, afaik TGA is the native format of darkplaces, so jpeg has to be decompressed before used.
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Postby Shoe » Tue Jun 20, 2006 6:01 pm

I think that was discussed when it was being worked on. I'm not sure if they were truly compressed or just lowered in overall quality, my guess is the latter.
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Postby Spirit » Tue Jun 20, 2006 7:08 pm

I understood it as "resized". Not the right word but ;)
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Postby tZork » Tue Jun 20, 2006 7:38 pm

two possible gains:

smaller filesizes means files that loads faster for proccessing. I think this may be possitive for memory on some systems too since most os's have filecashing in one form or another. This would mainly be a laod time thing i think.. the 2.0 data*.pk3 is ~180 megs this is usualy to mucth to keep in cash on a system with not so mutch memory. is memory serves tiny nexuiz was ~60 megs? this seems small enought to keep the data totaly cashed.

If the images are resampled (lowerd resi) too it will effectivly be like using gl_picmip without the overhead.
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Postby C.Brutail » Wed Jun 21, 2006 6:47 am

If I can remember correctly, it was not using sounds either (music nn stuff), so that saved some more CPU time.
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Postby Ed » Wed Jun 21, 2006 8:38 am

It's got to be done better than Tinynex 1.5. That had thumbs.db files in it! I think the only way to do this reliably is to write a script to convert any version of Nexuiz into Tinynex.

This is what it would do:
[*]Extract the Nexuiz ZIP.
[*]Extract the pk3
[*]Remove music files (demos? anything else?)
[*]Downsample all graphics
[*]Optimise image compression (including RLE on TGA's?)
[*]Recompress all ZIP's using better compression. Either advzip or 7za will do this.

I can do this.[/list]
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Postby esteel » Wed Jun 21, 2006 8:47 am

The pk3 IS compressed using 7pzip thanks to your tips :)
Also all the current jpg file got recoded and i think the tga files too. However downsampling will ofcourse make them smaller..
This saved over 20mb on the final download file compared to the previous versions of Nexuiz. Thanks to you and divVerent for doing so :)
Last edited by esteel on Thu Jun 22, 2006 10:28 am, edited 1 time in total.
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