Samual wrote:Some people compare the jetpack to the hook, and the hook was taken with the same hate that the jetpack is taking right now. The hook eventually integrated into the eyes of players as a viable fun feature, and is now widely accepted
Uuuuuuuuuuh. I don't see the hook as widely accepted. It's still as annoying as it was before imho.
TVR wrote:Except offhand functionality has been removed, R.I.P. Herforst.
Sorry, but this is wrong. Setting g_start_weapon_hook to 0 won't let you spawn with the hook. So if g_grappling_hook is set to 1, you'll get the offhand instead.
TVR wrote:Each of the weapons outside the nine core DM weapons should not be considered on terms with the core, but rather these as fun extras that keep div0 a developer.
I don't remember anyone saying these weapon implementations were done for fun... However, I remember a huge demand for new weapons.
TVR wrote:This weapon is actually an experiment by div0 to design an aimbot-proof long range hitscan weapon to replace the Nex, its ballistic trajectory and refire rate reflects this.
Exactly, the rifle is annoying *on purpose*. I agree that reloading should be more in control of the player, though.
TVR wrote:Samual wrote:... which is that the servers that promote nooby behavior don't help the players get better at all ...
People play Nexuiz to have fun, whatever they do is irrelevant and not something to be dictated.
Player towers require anti-competitive behavior, but are significant in Nexuiz' history.
This is sad, but true... I'd like to see nexican go offline, but it's popular for a reason I guess. People are not forced to join that thing.
divVerent wrote:As for jetpack and hook: we often read this argument that these ruin gameplay because people behave "noobish" using them and own. However, this is coming from people who are actually too proud of themselves to learn something now. The guys who complain are actually the noobs, not the people who learned how to use hook or jetpack! Note that both of them DO take skill to use them in an effective way. In case of hook, for effective use you have to aim close to you on the floor, and NOT try to hook to ceilings or long distance. In case of the jetpack, if you use it to fly around like a bird, you run out of fuel and end up falling down in the most unfortunate occasions. You ACTUALLY have to use it in short bursts to get high speed, and then continue with bunnyhopping. If you know these techniques for the two devices, you'll outrun any "noob" with them.
Wasn't that exactly what some people said about rocketjumps?
I can't stand having jetpacks on ctf servers, and I certainly don't want to use it myself to balance things!
I know how to use it. I know how to rocketjump as well. But I don't, as I know it ruins the fun for a majority of players, myself included.