Extremes For An Extreme Situation

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Postby tundramagi » Sun Jul 05, 2009 6:00 am

Crap that's designed by committie is crap.
Stuff that's designed by designers (programmers etc) is often good.

Samual, could you personally contact each of these players and tell them they can go to hell?
"Wahh, optional things we don't like is in the game which can optionally be used by people who LIKE them and mappers who LIKE them"

Could you please, meanly, say as a blog I read says: "Go pound sand" to those players?
Be like "Pound SAND!"

I will make sure I add a camping rifle, hlac, and seeker to many of my maps because of these players that hate those weapons. If they don't like it they can learn to use the weapon swap out commands (which they won't because they are damned lazy or retarded.)

Send them my regards and tell those players that I, for one, don't like them (and they can pound the hell out of sand.) (not that that matters :P)
Last edited by tundramagi on Sun Jul 05, 2009 6:21 am, edited 1 time in total.
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Postby Samual » Sun Jul 05, 2009 6:12 am

tundramagi wrote:Crap that's designed by committie is crap.
Stuff that's designed by designers (programmers etc) is often good.

Samuel, could you personally contact each of these players and tell them they can go to hell?
"Wahh, optional things we don't like is in the game which can optionally be used by people who LIKE them and mappers who LIKE them"

Could you please, meanly, say as a blog I read says: "Go pound sand" to those players?
Be like "Pound SAND!"

I will make sure I add a camping rifle, hlac, and seeker to many of my maps because of these players that hate those weapons. If they don't like it they can learn to use the weapon swap out commands (which they won't because they are damned lazy or retarded.)

Send them my regards and tell those players that I, for one, don't like them (and they can pound the hell out of sand.) (not that that matters :P)

Hmm... you spelled my name wrong... So no, I will not do what you asked :P
Do it yourself, or stop complaining.
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Postby tundramagi » Sun Jul 05, 2009 6:21 am

Samual wrote:
tundramagi wrote:Crap that's designed by committie is crap.
Stuff that's designed by designers (programmers etc) is often good.

Samuel, could you personally contact each of these players and tell them they can go to hell?
"Wahh, optional things we don't like is in the game which can optionally be used by people who LIKE them and mappers who LIKE them"

Could you please, meanly, say as a blog I read says: "Go pound sand" to those players?
Be like "Pound SAND!"

I will make sure I add a camping rifle, hlac, and seeker to many of my maps because of these players that hate those weapons. If they don't like it they can learn to use the weapon swap out commands (which they won't because they are damned lazy or retarded.)

Send them my regards and tell those players that I, for one, don't like them (and they can pound the hell out of sand.) (not that that matters :P)

Hmm... you spelled my name wrong... So no, I will not do what you asked :P


I fixed it.
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Postby TVR » Sun Jul 05, 2009 6:27 am

[-z-] wrote:... but acting like these decisions don't impact the community is just irresponsible


Every server attracts players, regardless of settings; players playing non-standard Nexuiz are still players playing Nexuiz.

Restricting modification of Nexuiz will not cause players to migrate to standard servers, but rather other, more fun games.

Nexuiz is completely GNU GPL v2, treat it if it were.
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Postby PinkRobot » Sun Jul 05, 2009 6:36 am

In general there will always be a portion of players that like what they know and are used to and dislike what they don't know. I'd say Nexuiz is not the right game for them since it has been changing pretty radically from release to release and I hope it will continue to do so. Seriously, would you dare make a bet on what will be in Nexuiz 2.6? Isn't that a big part of what makes it exciting to be involved?

I think the discussion can only be about what should be the default behaviour of a server. If a server admin needs to take an action to turn on the jetpack on their server, then obviously this is something they enjoy and think others will enjoy and is their full right. If jetpack were on by default in every gamemode and every server unless some admin turned it off, then the point would be valid. Since it isn't, I'm with TVR 100% on this. What people do in their spare time on servers they pay for might not be what you enjoy. Well blimey, start your own servers with your own settings :}
Now with new shiny avatar.
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Postby Chubby » Sun Jul 05, 2009 7:34 am

well, imo, the jetpack should NOT be used for CTF Games. It's awsome for race. it would be to easy to cap with a jetpack. Then make another gametype, where you only have minstanex and a jetpack or an other combination with weps. If the laser is disabled it's ok to use jetpack.

the 2.5.x weps........ Let the HLAC stay and minstanex stay. Rest is rather useless, especially the crifle.

physics.... nothing wrong with them if you ask me.
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Postby Samual » Sun Jul 05, 2009 7:42 am

Chubby wrote:well, imo, the jetpack should NOT be used for CTF Games. It's awsome for race. it would be to easy to cap with a jetpack. Then make another gametype, where you only have minstanex and a jetpack or an other combination with weps. If the laser is disabled it's ok to use jetpack.

the 2.5.x weps........ Let the HLAC stay and minstanex stay. Rest is rather useless, especially the crifle.

physics.... nothing wrong with them if you ask me.

Finally some people who are intelligent/not a troll.... Yes...... I agree, but the tag isn't that useless... It's very much so fun when playing on large maps.
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Postby divVerent » Sun Jul 05, 2009 9:06 am

The Camping Rifle is designed to be balanced with the other weapons, as opposed to the Nex which is unfixable and all-powerful. The restriction that it isn't usable for combos is an elementary requirement to get a weapon like this balanced. In exchange, you get headshots and WAY higher damage and refire rate than the Nex.

If I'd remove the reload from the rifle, I'd have to reduce damage a LOT in exchange, which would make the weapon really useless.

As for jetpack and hook: we often read this argument that these ruin gameplay because people behave "noobish" using them and own. However, this is coming from people who are actually too proud of themselves to learn something now. The guys who complain are actually the noobs, not the people who learned how to use hook or jetpack! Note that both of them DO take skill to use them in an effective way. In case of hook, for effective use you have to aim close to you on the floor, and NOT try to hook to ceilings or long distance. In case of the jetpack, if you use it to fly around like a bird, you run out of fuel and end up falling down in the most unfortunate occasions. You ACTUALLY have to use it in short bursts to get high speed, and then continue with bunnyhopping. If you know these techniques for the two devices, you'll outrun any "noob" with them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Samual » Sun Jul 05, 2009 9:29 am

divVerent wrote:The Camping Rifle is designed to be balanced with the other weapons, as opposed to the Nex which is unfixable and all-powerful. The restriction that it isn't usable for combos is an elementary requirement to get a weapon like this balanced. In exchange, you get headshots and WAY higher damage and refire rate than the Nex.

If I'd remove the reload from the rifle, I'd have to reduce damage a LOT in exchange, which would make the weapon really useless.

As for jetpack and hook: we often read this argument that these ruin gameplay because people behave "noobish" using them and own. However, this is coming from people who are actually too proud of themselves to learn something now. The guys who complain are actually the noobs, not the people who learned how to use hook or jetpack! Note that both of them DO take skill to use them in an effective way. In case of hook, for effective use you have to aim close to you on the floor, and NOT try to hook to ceilings or long distance. In case of the jetpack, if you use it to fly around like a bird, you run out of fuel and end up falling down in the most unfortunate occasions. You ACTUALLY have to use it in short bursts to get high speed, and then continue with bunnyhopping. If you know these techniques for the two devices, you'll outrun any "noob" with them.

Thank you.
Do it yourself, or stop complaining.
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Postby Mr. Bougo » Sun Jul 05, 2009 10:10 am

Samual wrote:Some people compare the jetpack to the hook, and the hook was taken with the same hate that the jetpack is taking right now. The hook eventually integrated into the eyes of players as a viable fun feature, and is now widely accepted

Uuuuuuuuuuh. I don't see the hook as widely accepted. It's still as annoying as it was before imho.

TVR wrote:Except offhand functionality has been removed, R.I.P. Herforst.

Sorry, but this is wrong. Setting g_start_weapon_hook to 0 won't let you spawn with the hook. So if g_grappling_hook is set to 1, you'll get the offhand instead.

TVR wrote:Each of the weapons outside the nine core DM weapons should not be considered on terms with the core, but rather these as fun extras that keep div0 a developer.

I don't remember anyone saying these weapon implementations were done for fun... However, I remember a huge demand for new weapons.

TVR wrote:This weapon is actually an experiment by div0 to design an aimbot-proof long range hitscan weapon to replace the Nex, its ballistic trajectory and refire rate reflects this.

Exactly, the rifle is annoying *on purpose*. I agree that reloading should be more in control of the player, though.

TVR wrote:
Samual wrote:... which is that the servers that promote nooby behavior don't help the players get better at all ...


People play Nexuiz to have fun, whatever they do is irrelevant and not something to be dictated.

Player towers require anti-competitive behavior, but are significant in Nexuiz' history.

This is sad, but true... I'd like to see nexican go offline, but it's popular for a reason I guess. People are not forced to join that thing.

divVerent wrote:As for jetpack and hook: we often read this argument that these ruin gameplay because people behave "noobish" using them and own. However, this is coming from people who are actually too proud of themselves to learn something now. The guys who complain are actually the noobs, not the people who learned how to use hook or jetpack! Note that both of them DO take skill to use them in an effective way. In case of hook, for effective use you have to aim close to you on the floor, and NOT try to hook to ceilings or long distance. In case of the jetpack, if you use it to fly around like a bird, you run out of fuel and end up falling down in the most unfortunate occasions. You ACTUALLY have to use it in short bursts to get high speed, and then continue with bunnyhopping. If you know these techniques for the two devices, you'll outrun any "noob" with them.

Wasn't that exactly what some people said about rocketjumps?
I can't stand having jetpacks on ctf servers, and I certainly don't want to use it myself to balance things!
I know how to use it. I know how to rocketjump as well. But I don't, as I know it ruins the fun for a majority of players, myself included.
Meh.
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