Extremes For An Extreme Situation

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Re: Extremes For An Extreme Situation

Postby paperclips » Sun Jul 05, 2009 10:16 am

Physics: Well, I started playing in december last year, and when I played on servers people were lighting fast. First with the new physics I could start to finally move around. As such its better for noobs, which hopefully, in gives more long term players. I really like the physics, I can even dodge rockets on occation and "mmmmm" air control!

Regarding the jetpack. I dont play ctf or race and im still in the "noob layer" (there are many layers when it comes to that, apparently) but having said that and besides the already mentioned the server admins have a choice. Its just like players who stick around on a "noob" server even though they could move on and play on a server with "better" players, they have some reason for it, I guess. So yes its all about choices still. I mean, I haven't gotten ehm.. used to the nex yet, since A: I started playing nexuiz on my thinkpad x60 with the insanely hyper fast intel gma950, B: I really like the mortar and its fun. C: Im a lazy sob. These "reasons", have the consequence that I cant hit a barn with the nex and mutter nex******, on occasion. Well, and thats a choice I make, If I dont like it, then I simple have to learn how to use the nex.

I really look forward to the random powerup thingys when its deployed so I dont have to deal with these "pure mentality 14 year old script kids", I mean.. wtf.. So its a really good thing this. lol even though I just started to time them on just feeling myself. Next thing on the wish list is either maps with just a bit diffrent textures or a option to turn on full bright skins with tubas for grey players or whatever skincolor on certain maps. ;)
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Postby divVerent » Sun Jul 05, 2009 10:39 am

Mr. Bougo wrote:
divVerent wrote:As for jetpack and hook: we often read this argument that these ruin gameplay because people behave "noobish" using them and own. However, this is coming from people who are actually too proud of themselves to learn something now. The guys who complain are actually the noobs, not the people who learned how to use hook or jetpack! Note that both of them DO take skill to use them in an effective way. In case of hook, for effective use you have to aim close to you on the floor, and NOT try to hook to ceilings or long distance. In case of the jetpack, if you use it to fly around like a bird, you run out of fuel and end up falling down in the most unfortunate occasions. You ACTUALLY have to use it in short bursts to get high speed, and then continue with bunnyhopping. If you know these techniques for the two devices, you'll outrun any "noob" with them.

Wasn't that exactly what some people said about rocketjumps?
I can't stand having jetpacks on ctf servers, and I certainly don't want to use it myself to balance things!
I know how to use it. I know how to rocketjump as well. But I don't, as I know it ruins the fun for a majority of players, myself included.


As for rocketjumps vs jetpack: true, but this was never intentional with the rocket launcher, while being able to be fast is purely intentional with the jetpack. Also, nobody claimed that rocketjump abusers were "noobish".

Still, I'd be highly against making the jetpack enabled by default (and same goes for the hook). Neither should it be on by default on race. On race, it should be ALWAYS the mapper's decision, as race maps highly depend on game physics. For other game modes, it should ALWAYS be the server admin's decision (however, the mapper is free to put the jetpack as pickup item on the map... but he should always try to avoid enabling the jetpack by default on his maps).

On the other hand, the game should not forbid the server admin to enable the jetpack e.g. in CTF. Farthest one can go is a HUGE warning in the cfg... although I think such a warning would entice server admins to enable it even more.
1. Open Notepad
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Postby pain_fedora6 » Sun Jul 05, 2009 10:47 am

Hey guys :
Physics thingy i suppose its more than ok, i cant even remember the older versions now.
New weapons, hey guys they are not useless at all! HLAC primary is an excellent finisher in combos, and tag secondary imo trully stands out in short range combat, avoiding any self damage as well. needless to point out the huge fun-factor of the primary. finally, crifle, well the secondary is really really nice, imo 2 strong maybe : ) so 4 ex, in eggsnbacon (btw i ll jsut head to prepare some scottish breakfast, black pudding sepi heh? ) i always take some extra time to have this gun ready and reloaded, cause when i launch its secondary fire in relative short range distances, its lethal and fast.
As for the jetpack, its also fun, i m with sepelio on this. dont like to play with it, doesnt mean i condemn it : )
And indeed, considering myself not that noobish, but purely playing for fun, my experience is greatly enhanced in 2.5 .
cheers
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Postby Lee_Stricklin » Sun Jul 05, 2009 10:49 am

The only things I can think of that need to be corrected are the bad-assness of the mortar vs the Rocket Launcher. I personally feel those two weapons need to be reworked to be more balanced against each other. The new weapons are exactly that: new so naturally they're not going to be super amazing at the beginning, but then again you can always choose to disable them. The main annoyance I have is the Rocket Launcher's velocity-to-damage ratio aint great and the nade launcher seems over-powered against it. Also I found that ONS Reborn is best played with jetpacks. As for the new physics: I like them A LOT more than the previous ones, the only thing I would do different is give the players less air control, but that's just personal preference.
Last edited by Lee_Stricklin on Sun Jul 05, 2009 10:57 am, edited 1 time in total.
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Postby divVerent » Sun Jul 05, 2009 10:56 am

It's no surprise that terrain maps work best with jetpack. Terrain maps are very hard to move around on normally... also, this concept Terrain+Jetpack worked great in Tribes.

however, do we really NEED terrain maps?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Lee_Stricklin » Sun Jul 05, 2009 11:03 am

divVerent wrote:It's no surprise that terrain maps work best with jetpack. Terrain maps are very hard to move around on normally...

however, do we really NEED terrain maps?


To be a smart-ass I'm going to say that all I really NEED is:
Food
Water
(maybe) A roof over my head

OK enough bull. Many different maps offer many different styles of play and keep the game fresh, which is one of the key things that makes this better than the later UT (2k3, 2k4, UT3) games and Quake III in my opinion. So it's not really a bad idea for mappers to be creating terrain maps. ONS Reborn with HLACs, Jetpacks, and Crifles from what I can imagine would be a hell of a lot of fun to play.
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Postby Mr. Bougo » Sun Jul 05, 2009 11:14 am

divVerent wrote:
Mr. Bougo wrote:Wasn't that exactly what some people said about rocketjumps?
I can't stand having jetpacks on ctf servers, and I certainly don't want to use it myself to balance things!
I know how to use it. I know how to rocketjump as well. But I don't, as I know it ruins the fun for a majority of players, myself included.


As for rocketjumps vs jetpack: true, but this was never intentional with the rocket launcher, while being able to be fast is purely intentional with the jetpack. Also, nobody claimed that rocketjump abusers were "noobish".

Still, I'd be highly against making the jetpack enabled by default (and same goes for the hook). Neither should it be on by default on race. On race, it should be ALWAYS the mapper's decision, as race maps highly depend on game physics. For other game modes, it should ALWAYS be the server admin's decision (however, the mapper is free to put the jetpack as pickup item on the map... but he should always try to avoid enabling the jetpack by default on his maps).

On the other hand, the game should not forbid the server admin to enable the jetpack e.g. in CTF. Farthest one can go is a HUGE warning in the cfg... although I think such a warning would entice server admins to enable it even more.


Okay, I agree with you there :)


About terrain maps, we played that terrain nexball map with the jetpack and it was awesome fun times.
The jetpack on huge terrain maps is excellent, really fun.
Meh.
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Postby divVerent » Sun Jul 05, 2009 11:22 am

So MAYBE, we should get some new huge terrain maps with jetpack available as items...

and people will like this map as "it's the one with the jetpacks", and play less on Nexican?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby nifrek » Sun Jul 05, 2009 4:09 pm

Wow, I initially wasn't going to post here because I thought after a couple post it would be a troll war but it turned out fine, I'm impressed.

The problem is not new features such as jetpack or new weapons, the problem is users joining the same server all the time, and sadly that server is Nexican. IMO Nexican should be considered a "special" server with fun settings, but the majority of newbies obviously will always join that server because that's where everyone is playing. So those players either will never have any idea how awesome and competitive and strategic nexuiz can be or they will stop playing because no matter how long they long they won't be making any progress in skills. This is obviously my opinion, I have no problem admitting that to use the jetpack well you have to practice and acquire skill with it. To me, it's just that playing with jetpack doesn't feel like playing nexuiz but playing a different game. And then, when the players having only played nexuiz on that server want to play the game more seriously and do some research and find out about our tiny competitive community, they join servers without jetpacks and then it takes them weeks to relearn how to move and aim.
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Postby divVerent » Sun Jul 05, 2009 4:55 pm

We could make a list of cvars, and mark servers specially that have these cvars changed.

Which cvars, except for g_start_weapon_*, g_grappling_hook and g_jetpack would you include there?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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