tZork wrote:First off all the testserver gave be pain by beeing very choppy, felt like a bad day back in 1.2.1. This made it hard to detirmine how well this goes with the wepons since it put the nexgun more or less outa play. Is the server running a new engine? if so arent thise somewhat inpompatible with the engine in 1.5?
It's running a self compiled 1.5 release engine.
Balance stuff i noticed:
MG needs more ammo in LMS. maybe all guns do, when its just 2 players left it gets boring fast as you waste your more powerfull ammo before one of you dies (usualy)
I'll try raising the starting ammo.
Add ammopack's where the big guns and/or powerupps are. Thise shuld give some of each type of ammo. Thise would make the game less focused on ammo and create some natural flow in the maps. The amt of ammo in thise pack should not be alot, say 6/10/20/6 rockets/cells/buttlets/shells or maybe even less would do it.
I'll consider that, but atm i don't have time for that

Nerf laser push on others, but keep selfpush.
I would rather lower it than completely disable it. After all every weapon has some force, you can even push players with the shotgun or MG, so it would be a bad thing if the laser had no force at all imho.
Camping is not a good word for what ppl do in lms games. Campers stay in one place and fire. In lms this is not what happens, ppl hide in lms.
Well, i might not fit a 100%, but it's the shortest way to put it and everyone should be able to get what is meant

Not sure abt the anti "camping" system. Maybe some warning b4 it acctualt starts biting ya?
Good idea...