last man standing test server

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Re: last man standing test server

Postby tChr » Sat Mar 04, 2006 1:02 pm

KadaverJack wrote:
tChr wrote:I've played some more with more players now.. its ok so far.. however the increased health makes you run out of ammo awfully fast.. maybe increase the ammo pick.up when gettign dead players' weapons?

You're getting the amount of ammo, the killed player had atm, not a fixed amount like in minstagib. But maybe i should raise the ammo you with a little.
50 instead of the current 30 would be ok i think... I'll try that later today.

Thats cool,.- getting the same amount as the player had. I like that. It should be like that in regular game too.

I assume you eam amount you start with? that maeks sense.
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the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby tZork » Sat Mar 04, 2006 4:30 pm

Thise new features sonds interesting, ill hop on over to the testserver tonght and try them out.

One idea i had for a mod may be useabel as anticamping.. you need to kill someone (or do damage maybe) within X seconds or you helath will strat to drop.

If ya whanna go totaly spanced out you chould do something like letting the health drop all the time, an enable vampire. This would surely kill camping :twisted:
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
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Postby C.Brutail » Sat Mar 04, 2006 4:49 pm

tZork wrote:One idea i had for a mod may be useabel as anticamping.. you need to kill someone (or do damage maybe) within X seconds or you helath will strat to drop.

If ya whanna go totaly spanced out you chould do something like letting the health drop all the time, an enable vampire. This would surely kill camping :twisted:


Not working, and will totally ruin the fun. I was playing once LMS on a server, and 2 ppl remained, me and some coward. I was strafejumping the whole map, zipping from one point to another, and I just could not find him. It was me, not the one who was camping, I tried to catch him. In a case like this would you still like to get some health from me? :?:
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Postby tZork » Sat Mar 04, 2006 11:01 pm

Ok iv tested this for a few games now.

First off all the testserver gave be pain by beeing very choppy, felt like a bad day back in 1.2.1. This made it hard to detirmine how well this goes with the wepons since it put the nexgun more or less outa play. Is the server running a new engine? if so arent thise somewhat inpompatible with the engine in 1.5?

Balance stuff i noticed:
MG needs more ammo in LMS. maybe all guns do, when its just 2 players left it gets boring fast as you waste your more powerfull ammo before one of you dies (usualy)

Laser is the alfa and omega on spacemaps. Its totaly unbeatable to be able to kill someone with 250/100 with a single well aimd laserbolt.

Sugestions:
Add ammopack's where the big guns and/or powerupps are. Thise shuld give some of each type of ammo. Thise would make the game less focused on ammo and create some natural flow in the maps. The amt of ammo in thise pack should not be alot, say 6/10/20/6 rockets/cells/buttlets/shells or maybe even less would do it.

Nerf laser push on others, but keep selfpush.

Camping is not a good word for what ppl do in lms games. Campers stay in one place and fire. In lms this is not what happens, ppl hide in lms.

Not sure abt the anti "camping" system. Maybe some warning b4 it acctualt starts biting ya?
HOF:
<Diablo> the nex is a "game modification"
<Diablo> quake1 never had a weapon like that.
<Vordreller> there was no need for anything over 4GB untill Vista came along
<Samua>]Idea: Fix it? :D
<Samua>Lies, that only applies to other people.
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Postby tChr » Sat Mar 04, 2006 11:30 pm

Id consider making two mods.. mLMS, like now and LMS wich is regular maps and items just with counting down deatsh instead of counting up kills
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
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Postby KadaverJack » Sun Mar 05, 2006 1:02 am

tZork wrote:First off all the testserver gave be pain by beeing very choppy, felt like a bad day back in 1.2.1. This made it hard to detirmine how well this goes with the wepons since it put the nexgun more or less outa play. Is the server running a new engine? if so arent thise somewhat inpompatible with the engine in 1.5?

It's running a self compiled 1.5 release engine.

Balance stuff i noticed:
MG needs more ammo in LMS. maybe all guns do, when its just 2 players left it gets boring fast as you waste your more powerfull ammo before one of you dies (usualy)

I'll try raising the starting ammo.

Add ammopack's where the big guns and/or powerupps are. Thise shuld give some of each type of ammo. Thise would make the game less focused on ammo and create some natural flow in the maps. The amt of ammo in thise pack should not be alot, say 6/10/20/6 rockets/cells/buttlets/shells or maybe even less would do it.

I'll consider that, but atm i don't have time for that :(

Nerf laser push on others, but keep selfpush.

I would rather lower it than completely disable it. After all every weapon has some force, you can even push players with the shotgun or MG, so it would be a bad thing if the laser had no force at all imho.

Camping is not a good word for what ppl do in lms games. Campers stay in one place and fire. In lms this is not what happens, ppl hide in lms.

Well, i might not fit a 100%, but it's the shortest way to put it and everyone should be able to get what is meant :)

Not sure abt the anti "camping" system. Maybe some warning b4 it acctualt starts biting ya?

Good idea...
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Postby Ed » Sun Mar 05, 2006 10:33 am

The anti-camping system does hurt people who are chatting or have the console down. It should stay that way as otherwise campers would just use the console as a workaround for the anti-camping system.

Can bots play LMS? I see one problem for them is that sometimes they stay still for a while and will get hurt. They need to know that they've got to keep moving.

Perhaps there should be a way of limiting weapons on specific maps? The space maps could do with this.
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Postby KadaverJack » Sun Mar 05, 2006 11:43 am

Ed wrote:The anti-camping system does hurt people who are chatting or have the console down. It should stay that way as otherwise campers would just use the console as a workaround for the anti-camping system.

Perhaps i could give chatting ppl some extra second until the next check (a little gracetime). But that might also be abusable.

Can bots play LMS? I see one problem for them is that sometimes they stay still for a while and will get hurt. They need to know that they've got to keep moving.

There are no changes to the bots for LMS yet. But the new bots always keep moving, so they shouldn't have problems. The old bots otoh, will probably just stand still and die most of the time :P
The obvious solution for that problem would be to disable the campcheck for bots.

Perhaps there should be a way of limiting weapons on specific maps? The space maps could do with this.

I'll add that to my todo list :)
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Postby tChr » Sun Mar 05, 2006 12:24 pm

Not that I quetion your abilities as a programmer or anything :), but i dont think its possible to make a fail-safe anti-camping system without adding info to the maps, as the maps are very differet. Some maps have campling places large enough to avoid the hurt, and some maps have som much confined space that you get camp hurt when fightinh..

I still think its good as a hint that the player is being a jerk, but leavt it at that. Instead of putting lots and lots of effort into trying to make this intelligent, wich I dont think is possible afterall a better way to do ut, could be to let other players know that camping is an issue and let them votekick the player instead.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
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Postby esteel » Tue Mar 07, 2006 9:34 am

KadaverJack wrote:
Ed wrote:The anti-camping system does hurt people who are chatting or have the console down. It should stay that way as otherwise campers would just use the console as a workaround for the anti-camping system.

Perhaps i could give chatting ppl some extra second until the next check (a little gracetime). But that might also be abusable.

Well a timeout-system would be nice for such things.. a player can call a timeout and the server will wait for up to one minute for him to timein again or continue after that minute no matter what.
I think this might also be abbused on public servers but its a nice feature to have for clanwars or ladder games where you know the people are not jerks :)

KadaverJack wrote:
Perhaps there should be a way of limiting weapons on specific maps? The space maps could do with this.

I'll add that to my todo list :)

Guess its time to think about mapcfg.. but i think you also need a little bit of code because lms does not use the g_start_* variables..
We should try to redesign most of this after 1.5.1 ;)
Last edited by esteel on Thu Aug 31, 2006 2:32 pm, edited 1 time in total.
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