last man standing test server

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Postby tChr » Tue Mar 07, 2006 10:49 am

esteel wrote:
KadaverJack wrote:
Ed wrote:The anti-camping system does hurt people who are chatting or have the console down. It should stay that way as otherwise campers would just use the console as a workaround for the anti-camping system.

Perhaps i could give chatting ppl some extra second until the next check (a little gracetime). But that might also be abusable.

Well a timeout-system would be nice for such things.. a player can call a timeout and the server will wait for up to one minute for him to timein again or continue after that minute no matter what.
I think this might also be abbused on public servers but its a nice feature to have for clanwars or ladder games where you know the people are not jerks :)

Interesting. Do you mean that this should affect only the current user, or the netire game, so that time stops counting as well?
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Postby esteel » Tue Mar 07, 2006 11:26 am

tChr wrote:Interesting. Do you mean that this should affect only the current user, or the netire game, so that time stops counting as well?

Other games stop the whole game and i like it this way too.. with a 5second countdown then the timein is started. I think this is a good system but as said it can be used by jerks so in other games its mostly used in clanwars (in case a phone is ringing or something)
Last edited by esteel on Thu Aug 31, 2006 2:33 pm, edited 1 time in total.
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Postby tChr » Tue Mar 07, 2006 12:12 pm

esteel wrote:
tChr wrote:Interesting. Do you mean that this should affect only the current user, or the netire game, so that time stops counting as well?

Other games stop the whole game and i like it this way too.. with a 5second countdown then the timein is started. I think this is a good system but as said it can be used by jerks so in other games its mostly used in clanwars (in case a phone is ringing or something)

Yeah.. but enabling/disabling this would of cource be configurable...
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby esteel » Tue Mar 07, 2006 1:38 pm

tChr wrote:Yeah.. but enabling/disabling this would of cource be configurable...

Sure thing.. i'm just not sure its easy to implement with the current code.. there are lots of time checks in there and i think most of them would need to be changed for this..
Last edited by esteel on Thu Aug 31, 2006 2:33 pm, edited 1 time in total.
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Postby tChr » Tue Mar 07, 2006 9:17 pm

You should really add healt charge up to some limit, because this serioulsy limits trick-jumping :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby KadaverJack » Tue Mar 07, 2006 9:19 pm

esteel wrote:
tChr wrote:Yeah.. but enabling/disabling this would of cource be configurable...

Sure thing.. i'm just not sure its easy to implement with the current code.. there are lots of time checks in there and i think most of them would need to be changed for this..

Just set
Code: Select all
pausable 1
on the server. Then everyone can pause/continue the game with the pause key. There's not really a need to reimplement this in qc imho ;)
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Postby tChr » Tue Mar 07, 2006 9:22 pm

KadaverJack wrote:
esteel wrote:
tChr wrote:Yeah.. but enabling/disabling this would of cource be configurable...

Sure thing.. i'm just not sure its easy to implement with the current code.. there are lots of time checks in there and i think most of them would need to be changed for this..

Just set
Code: Select all
pausable 1
on the server. Then everyone can pause/continue the game with the pause key. There's not really a need to reimplement this in qc imho ;)

Seriously anoying atfer a while :)

If so it should pause (time-out) when everyone is dead, not starting again until after the time-out, then respawn all.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby tChr » Tue Mar 07, 2006 9:48 pm

And please add more maps to the loop now that we test the anti-camping device.
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
tChr
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Postby esteel » Tue Mar 07, 2006 10:22 pm

KadaverJack wrote:Just set
Code: Select all
pausable 1
on the server. Then everyone can pause/continue the game with the pause key. There's not really a need to reimplement this in qc imho ;)

Too exploidable, annoying and just ARGH.. ;) but it might be used as a basis. It would be nice if only the same person can pause/unpause und only to so far a limited amount of time and count.
Last edited by esteel on Thu Aug 31, 2006 2:35 pm, edited 1 time in total.
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Postby Ed » Tue Mar 07, 2006 11:43 pm

I played it again tonight and found the install killing anti-camp system a bit over the top. You join a server, try to say hi to everyone and get killed. I preferred the gradual hurting method, it reminded people to keep moving rather than just kill them.

I was also fighting against someone who was firing at me while only dodging a bit, because of this they got killed. Meant he lost a life and didn't really give me any satisfaction in seeing that happen.
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