last man standing test server

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Postby KadaverJack » Tue Mar 07, 2006 11:44 pm

esteel wrote:Too exploidable, annoying and just ARGH.. ;) but it might be used as a basis. It would be nice if only the same person can pause/unpause und only to so far a limited amount of time and count.

imho such a feature can always be exploited to annoy others. So i don't really see a difference there :P
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Postby KadaverJack » Wed Mar 08, 2006 8:38 am

tChr wrote:And please add more maps to the loop now that we test the anti-camping device.

Done.

Current maplist is:
nexdm01 nexdm02 nexdm03
nexdm04 nexdm05 nexdm06
nexdm07 nexdm08 nexdm10
nexdm11 nexdm12 nexdm13
nexdm14 nexdm18_1on1remix
nexdm18 nexdmextra2

Those the maps that have a lms mapcfg file in svn currently.
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Postby tChr » Wed Mar 08, 2006 9:19 am

Ed wrote:I played it again tonight and found the install killing anti-camp system a bit over the top. You join a server, try to say hi to everyone and get killed. I preferred the gradual hurting method, it reminded people to keep moving rather than just kill them.

It does now too, but maybe with a lil too much damage each time :)

Ed wrote:I was also fighting against someone who was firing at me while only dodging a bit, because of this they got killed. Meant he lost a life and didn't really give me any satisfaction in seeing that happen.

Aye.. I have that problem too. Especially on maks with "platforms" where the fights tend to last some time.
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the spice expand conciousness!
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Postby KadaverJack » Wed Mar 08, 2006 9:42 am

tChr wrote:
Ed wrote:I played it again tonight and found the install killing anti-camp system a bit over the top. You join a server, try to say hi to everyone and get killed. I preferred the gradual hurting method, it reminded people to keep moving rather than just kill them.

It does now too, but maybe with a lil too much damage each time :)

The check interval is 10 seconds and the damage is set to 100. You start with 2500HP + 100 armor, so it doesn't kill instantly.
But i've changed the interval for the first check after spawning, you have now 20 seconds until the first check, i had planned that from the start, but somehow forgot about it :)

Ed wrote:I was also fighting against someone who was firing at me while only dodging a bit, because of this they got killed. Meant he lost a life and didn't really give me any satisfaction in seeing that happen.

Aye.. I have that problem too. Especially on maks with "platforms" where the fights tend to last some time.[/quote]
Perhaps i should skip the distance check if you have dealt/received damage. (selfdamage doesn't count...)
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Postby tChr » Wed Mar 08, 2006 9:45 am

KadaverJack wrote:
tChr wrote:
Ed wrote:I was also fighting against someone who was firing at me while only dodging a bit, because of this they got killed. Meant he lost a life and didn't really give me any satisfaction in seeing that happen.

Aye.. I have that problem too. Especially on maks with "platforms" where the fights tend to last some time.

Perhaps i should skip the distance check if you have dealt/received damage. (selfdamage doesn't count...)

Yeah.. that makes sense.. Unless of cource you are good and dont recieve hits :) Is it possible to expand this to anyone els in close proximity getting damage too, so the logic knows you are in a fight?
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby KadaverJack » Wed Mar 08, 2006 10:20 am

tChr wrote:Yeah.. that makes sense.. Unless of cource you are good and dont recieve hits :) Is it possible to expand this to anyone els in close proximity getting damage too, so the logic knows you are in a fight?

Well, let's just assume that if your good you'll deal damage, what will also stop the campcheck :)
That proximity thing would be rather hard to do. I think damage done/taken will be enough for starters. I you try to nex your opponent and nobody hits... well your bad, you could have used a weapon with splash damage or spread :D
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Postby tChr » Wed Mar 08, 2006 10:46 am

KadaverJack wrote:
tChr wrote:Yeah.. that makes sense.. Unless of cource you are good and dont recieve hits :) Is it possible to expand this to anyone els in close proximity getting damage too, so the logic knows you are in a fight?

Well, let's just assume that if your good you'll deal damage, what will also stop the campcheck :)

No.. cause if you were really camping and sniping with the nex...
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby tChr » Wed Mar 08, 2006 11:39 am

THe LMS test server now requires 1.5.1, wich is a bad thing :(
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby KadaverJack » Wed Mar 08, 2006 8:02 pm

tChr wrote:THe LMS test server now requires 1.5.1, wich is a bad thing :(

I guess it wouldn't have worked with 1.5.1 either :(
I shouldn't change the serversetup when i'm tired... Anyway, it's fixed now.

Edit: and now the "no campcheck during combat" thing is also in.
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Postby tChr » Wed Mar 08, 2006 10:10 pm

Cool.. I'll go test as soon as I can..

How did you solve this?

Edit:
Is the LMS test server supposed to run deathmacth?
There are picups, no camping damage, and counting up, not down :)
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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