Ok.. been testing a lil, so here starts the ranting

Just been runnign around alone yet so more will probably come.
The anti-camping device is a good idea. owever would not work for larger caming areas, only quite small ones. As it is now, i get some camping damage while simulating the movements of a long fight in a rater confined area, thats not good, so the required area of movement should maybe be a little smaller.. But as a general, "move your ass coward"-hint i think its good.
Nice detail that the damage increases for each camping dmg. (or is the armor fooling me?)
I'd agree to no heath rot, but health-regen still makes sense to me. The lack of regen however is an advantage of large maps with few players. However when two players find each other on large maps they are more likely to fight to the death if they have decent health. If one has 5 HP left, he'd may run and try and camp to assainate the opponent. That would make the match last forever, wich is boring for the other players. (the allready dead ones)
Weither the increased startup heath is needed, i dont know.it makes the duels last longer, thats for sure. Weither this is good I'll get back to when I've played against someone however i think this migh give good players an unfair advantage.