Lbs -> Kg

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby SkyBon » Mon Jul 13, 2009 6:27 pm

Mr. Bougo wrote:http://www.neowin.net/news/main/09/06/25/nasa-it-would-cost-370-million-dollars-to-conver-to-metric

Also, I find this a bit ridiculous to call Americans "fucktards" because of the metric system they were taught to use. What the hell, people? Are Europeans moronic dumbasses because they don't even try measuring temperatures on the Kelvin scale, which is SI thus optimal for any kind of use? :P

Sure, the system itself seems dumb, but why would it be dumb to use it? What's the advantage for most americans to switch to SI units?


I don't think it is very convenient when:
12 inches = 1 foot
3 feet = 1 yard
220 yards = 1 furlong
8 furlongs = 1 mile
3 miles = 1 league

Perhaps this one is more convenient:
10 mm = 1 cm
100 cm = 1 m
1000 m = 1 km

BTW not in topic but 2 facts: 1 AU = 149.6 * 10^6 km and c = 299 792 458 m/s
Image
SkyBon
Member
 
Posts: 19
Joined: Mon Jul 06, 2009 5:45 pm
Location: Moscow

Postby Flying Steel » Tue Jul 14, 2009 1:18 am

divVerent wrote:Let's say that DP often uses nudges by stuff like 1/32 qu for tracing. Changing that will break Quake.


I don't think you've understood me, I'm for keeping everything the same (english imperial) unless any of the folks in this thread who feel so strongly about using SI, do the work of making the total conversion themselves. I'm fine with SI, in fact I prefer it, but wasting precious development resources on such a pointless conversion don't seem to make sense to me at this time.

Especially since the game's very name is more confusing than english imperial units. The spelling doesn't match the pronunciation in any language, unless I am very mistaken.

Only thing that would be POSSIBLE is using a 100qu = 1m identity, as that's just a 2.5x factor.


But would it really be worth the effort it would take?
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby Flying Steel » Tue Jul 14, 2009 1:26 am

This statement:

TVR wrote:Model scale is completely irrelevant to qu,


Conflicts with this statement:

only the bounding box is defined in qu, the model is scaled visually.


Why do you think so few pros use Nexus, Xolar and Mulder?

When the models do not fit the standard hitbox dimensions, they are imbalanced. The visual models must fit the hitbox in a consistent way, otherwise seeing and hitting them and hiding around corners becomes different from one model to the next.
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby Mr. Bougo » Tue Jul 14, 2009 9:12 am

Flying Steel wrote:
divVerent wrote:Let's say that DP often uses nudges by stuff like 1/32 qu for tracing. Changing that will break Quake.


I don't think you've understood me, I'm for keeping everything the same (english imperial) unless any of the folks in this thread who feel so strongly about using SI, do the work of making the total conversion themselves. I'm fine with SI, in fact I prefer it, but wasting precious development resources on such a pointless conversion don't seem to make sense to me at this time.

Especially since the game's very name is more confusing than english imperial units. The spelling doesn't match the pronunciation in any language, unless I am very mistaken.

Only thing that would be POSSIBLE is using a 100qu = 1m identity, as that's just a 2.5x factor.


But would it really be worth the effort it would take?



+10000000
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby TVR [Public Terminal] » Wed Jul 15, 2009 2:44 pm

Flying Steel wrote:... Why do you think so few pros use Nexus, Xolar and Mulder? ...


Obviously because the fullbright model is already Nexus.zym.

Flying Steel wrote:... becomes different from one model to the next ...


Entity cull operations are performed on the bounding box, not the player model.

Besides, its irrelevant as all current match servers always force the default fullbright Nexus model.
TVR [Public Terminal]
Member
 
Posts: 27
Joined: Sat Dec 22, 2007 12:48 am

Postby Flying Steel » Wed Jul 15, 2009 3:32 pm

TVR [Public Terminal] wrote:
Flying Steel wrote:... Why do you think so few pros use Nexus, Xolar and Mulder? ...


Obviously because the fullbright model is already Nexus.zym.


Fullbright is the exception not the norm. And whenever the server offers the choice (which is almost all of the time), players often go for smaller player models so that they are less obvious.

Entity cull operations are performed on the bounding box, not the player model.


The visual models must fit the hitbox in a fairly consistent way, otherwise seeing and visually targeting them and hiding around corners becomes different from one model to the next.

Besides, its irrelevant as all current match servers always force the default fullbright Nexus model.


So what?
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Postby TVR » Thu Jul 16, 2009 1:24 am

Flying Steel wrote:... players often go for smaller player models so that they are less obvious ...


This is an incredibly marginalized on a pub DM of an arena shooter.

Flying Steel wrote:... otherwise seeing and visually targeting them and hiding around corners becomes different from one model to the next. ...


Entity cull causes all models to appear at the same time from around corners, because the LOS trace is performed on the bb, not playermodel.

Flying Steel wrote:... So what? ...


All aspects of playermodels that could possibly influence a competitive match are abstracted out.

Pubs will always supply a variety of playermodels, as the insignificant differences in all of the player models do not outweigh the aspect of visual variety.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

External, not internal

Postby SkyBon » Tue Jul 21, 2009 5:55 pm

IMO it is not necessary to convert the whole DarkPlaces engine to SI. It will be just a waste of time. Just the externals (the front-ends) have to be converted to SI.
Image
SkyBon
Member
 
Posts: 19
Joined: Mon Jul 06, 2009 5:45 pm
Location: Moscow

Re: External, not internal

Postby Flying Steel » Tue Jul 21, 2009 9:48 pm

SkyBon wrote:Just the externals (the front-ends) have to be converted to SI.


Which part of the front-end, exactly?
Flying Steel
Keyboard killer
 
Posts: 623
Joined: Fri May 08, 2009 9:13 pm

Re: External, not internal

Postby SkyBon » Sat Jul 25, 2009 7:12 pm

Flying Steel wrote:
SkyBon wrote:Just the externals (the front-ends) have to be converted to SI.


Which part of the front-end, exactly?


For example the mass of each model at the player settings screen.

P. S. 1 meter ≈ 26.25 qu
Image
SkyBon
Member
 
Posts: 19
Joined: Mon Jul 06, 2009 5:45 pm
Location: Moscow

PreviousNext

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron