Let's change the name of this game

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Postby Moo » Wed Jul 08, 2009 6:22 am

....And if there were a separate game mode, he would probably go back to making normal race maps..... Wow, some other mappers might too! Maybe they just need this kind of clarification, right?

And divVerent, if the damage is already done......why not make a different game mode for all the damage to go to, right? :)
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Postby divVerent » Wed Jul 08, 2009 6:26 am

Moo wrote:"Repeating the same stupid jump 100 times and being stuck there does not exactly motivate you. For this, you'd need a different style." - Div0

Or, you could do it the old-fashioned way, which always seems to work (repetition!!!).

Example: I had trouble at first with completing cyberparcour03. However, after trying atleast 10-15 times, I WAS ABLE TO COMPLETE IT!!! I FELT SOOOOOOOOOO AWESOME!!! It was the feeling of well-earned success. Failure and willpower compelled me to complete it, and I did!


cyberparcour03 is one of the ones which you actually CAN beat by repeating (as all your success depends on is whether the rotating brushes are where you need them when you come - i.e. pure luck), but what e.g. about nexrun1?

Also, I like how you say the maps are unbeatable when clearly several players have beat them.


Unbeatable to mere humans who play perhaps one hour a day. Not to the 24/7 monkeys.

Well, CTF maps had obstacles too :P. Plus, CTF evolved as gameplay (although it still keeps the basic concept), why can't race?


Because this is not evolving, but actually ruining the actual game type and replacing it by a single player game.

Why show a timer anyway if the map is so hard that only two people can beat it anyway?
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Moo » Wed Jul 08, 2009 6:28 am

1) I've beaten nexrun1 with the magic of repetition also.

2) 1 hour a day for 1 year can get you to the point of mad skillz

3) If it's ruining the game type, yet mappers are still making maps of this sort, then shouldn't it have its own game type?

EDIT: More people will learn to beat "CTS" maps; in the meantime these two people can optimize their runs. (timer will help them know how much they need to optimize, etc)
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Postby divVerent » Wed Jul 08, 2009 6:55 am

Moo wrote:1) I've beaten nexrun1 with the magic of repetition also.

2) 1 hour a day for 1 year can get you to the point of mad skillz


I played more than that and still lack the skill for such maps. Argument disproven.

3) If it's ruining the game type, yet mappers are still making maps of this sort, then shouldn't it have its own game type?


It deserves no game type at all. And absolutely no such maps should ever be included with Nexuiz. It only took me so long to realize cyberparcour01 is so bad because I trusted z on his judgement of the map being "easy" and had not playtested it.

Yet another proof that z is recklessly trying all means to get what he wants, and thus cannot be trusted.
Last edited by divVerent on Wed Jul 08, 2009 8:34 am, edited 1 time in total.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby GreEn`mArine » Wed Jul 08, 2009 8:19 am

Why does this discussion have similarities to the beloved parody thread "I got killed by weapon X, nerf weapon x NOW" ? :D

But the solution to this is sooo simple. To div's defense, I also was not able to beat the map either (I mean by going the "slow" way, as I always failed at the spiral stairs). But this could all be fixed by putting another floor at the bottom of the map with a couple of jumppads here and there.
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Postby divVerent » Wed Jul 08, 2009 8:37 am

And this is all I am asking for. There's also other solutions, e.g. trigger_push with fixed upward velocity and also added friction (so you cannot win time by abusing this trigger) bringing you slowly back on the track, or trigger_impulse, or having the bottom of the map water and add some ladders to get back to the track, or, or, or...

Basically, the map has to tolerate mistakes of the player. They sure should cost TIME, but not force the player to redo the map from the beginning.

If needed, I can also add triggers that add a penalty time.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Ozomahtli » Wed Jul 08, 2009 9:25 am

divVerent wrote:ozorun - CTS


whats bad about ozorun?
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Postby Ed » Wed Jul 08, 2009 9:39 am

I'm entirely with div on this. I've seen this before with Trackmania. You get retarded maps which were fun for the mapper to make as a challenge but aren't actually a close race. What kind of race only has 1% of people finishing?!? Much better to make it something that 95% of people (yes, normal people, not pros) will finish and there actually can be a race to see who gets the fastest time, based upon skill, not upon how lucky they were when they managed to laser within the 2 second angle required to trick jump over an unimaginatively placed death box.

I first thought that race would be fun however with a lot of the maps I just disconnect straight away and I can see many other people doing so. Anyone noticed that the race servers are almost always deserted? That'll be because any time you get "MassiveDeathBoxJump-r1-CTS" up, everyone who's been in a few games thinking it's alright bails out to do something else, like watch paint drying and will never return.
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Postby Ozomahtli » Wed Jul 08, 2009 9:40 am

divVerent wrote:Unbeatable to mere humans who play perhaps one hour a day. Not to the 24/7 monkeys.


I play max 1.30 hours on nexuiz and I can beat most of the maps and I'm a monkey but not a 24/7 monkey :p
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Postby Samual » Wed Jul 08, 2009 10:16 am

Nexuiz: CTS Edition... It has a good ring, I think we should do it.. And create a singleplayer that makes you complete the maps... :D
Do it yourself, or stop complaining.
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