Let's change the name of this game

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Let's change the name of this game

Postby divVerent » Tue Jul 07, 2009 9:43 pm

Let's change it to KAIZO NEXUIZ.

Some ********** added cyberparcour01 to Nexuiz. This map is just as frustrating as all the nexrun maps, I am unable to beat it because I always fall off.

http://video.google.com/videoplay?docid ... 2262158881

I propose:

either let's remove cyperparcour01 from svn again, it is REALLY frustrating and would be very good to drive new players away...

or let's decide this is the direction to go, and also add all the nexrun maps, and evadproject.

Basically, because of this, Nexuiz Race is no longer enjoyable to me, and I regret implementing that game mode. I wanted it to be "Race", not "Complete this shit".
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby nifrek » Tue Jul 07, 2009 9:59 pm

I would say it could be good to have 2 categories, 1 for actual race maps and 1 for more tricks oriented maps. But then, might end up with needing more categories eventually and end up with a mess.

I guess I don't have a real suggestion. :oops: But I'm sure there is a solution to this problem.
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Postby Sepelio » Tue Jul 07, 2009 10:07 pm

Perhaps instead of putting things into categories of different types of races...

Just have each map rated with a difficulty level ranging from "I can strafe!" to "Holy crap that shouldn't be possible!"
Possibly not the worst mapper in the world.

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http://xeno.planetnexuiz.com/blog/?author=5
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Postby Grasshopper » Tue Jul 07, 2009 10:10 pm

ya ive noticed that the race servers have maps that arent really race maps . it seems there are maps that are more like puzzles . i really dont enjoy having to use a porto to hit certain walls when im in the mood to " go fast" . i mean i like to play and figure things out sometimes as far as puzzles go. but this mode ddnt say anything about tomb raider style maps . cyber pourcur or whatever , is a neat map but i think it should be in a different mode along with a few other trick style maps .
Master ? Do you call me Grasshopper because I am cunning and stealthy?
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Postby morfar » Tue Jul 07, 2009 10:36 pm

I agree that Race and "Complete this if you can (like the test maps)" are 2 completely different things. To bad there are no good looking Race maps afaik.
But I see CyberParcour01 as a Race map, there are several landing platforms to save you if you fall. I agree that it's a hard map, it might be better if you spawn at the last checkpoint when you die. It can be frustrating when have to start over all the time.
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Postby Icarus » Tue Jul 07, 2009 10:38 pm

this is just a video of how hard i thought cyber was: http://www.youtube.com/watch?v=arEzvDmWzqQ
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Postby parasti » Tue Jul 07, 2009 11:10 pm

The difference between most "complete this shit" maps and Cyber Parcour series, is that the latter is actually explorable and fun even if you're not very good with trick jumps. If you planned to add any such maps at all, you should start with Cyber Parcour. (In fact, it would set a good standard for acceptable race maps game play-wise and also quality-wise.)

Not adding such maps to the repo will obviously not change the current race map trends, and people will keep making insanely hard maps. It's not surprising that a lot of people (myself included) see this kind of game play as where the main attraction of the race mode lies. Just look at every game in existence that includes the objective "move from point A to point B as quickly as possible" and you'll see people adding obstacles in the way and creating "impossible" paths. Just as adding these maps will not "drive new players away" because more (not less) variety just can't do that. Those maps should not be in the campaign, though.
Last edited by parasti on Tue Jul 07, 2009 11:46 pm, edited 1 time in total.
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Postby TVR » Tue Jul 07, 2009 11:35 pm

I suggest the following criteria for official race maps:
    -> Be able to be played interactively with others
All CTS race maps automatically fail this because of only one spawn and/or obstacle course can't be completed with competition.
    -> Have weapons
Without weapons, it's impossible to interact, turning any race map into CTS.
    -> No ramp jumps
From a codeside perspective, ramp jumps are an exploit not everyone can perform, every single gap should be cleared with normal jumps.


These exclude every CTS map, allowing only racing game style maps such as subseatrack, raceway, street race, etc.

This also allows for existing DM/CTF/ONS maps to be converted into competitive race maps with a few waypoints, perhaps even team race.
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Postby terencehill » Tue Jul 07, 2009 11:42 pm

I think that adding this kind of maps in Nexuiz is a good thing. Basically it's like adding a new game mode, and I don't see how adding a new way to play could keep away players, instead of bringing them. It's just for this same reason that race mode exist, to bring something new in nexuiz.

Obviously we shouldn't force players to play the hardest maps, putting them on the main campaign. Doing this would be bad.

Having lots of race maps, a race "campaign" would be awesome, but better if focused more on the running skills instead of on the strategic skills.
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Postby [-z-] » Tue Jul 07, 2009 11:51 pm

If you want good Race maps, don't listen to TVR, listen to racers. It's fair to have simple, no way you can't complete it maps... but it's just as important to push the people who really thrive on the gametype to new levels. Their contributions are what will bring the gametype to the next level and popularize it.


Also, quoting this:
Icarus wrote:this is just a video of how hard i thought cyber was: http://www.youtube.com/watch?v=arEzvDmWzqQ
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