"Real" race mode?

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby TVR » Mon Jul 13, 2009 4:27 pm

MrBougo wrote:... Or they could be picked up once per lap, to avoid campers who would try to turn the race into a deathmatch ...


However, fragging is an integral aspect of team race, which should play similarly to ctf_subseatrack.

Shotgun and laser are the default spawning weapons, and the laser is required for movement in a manner reminiscent of Nexuiz.
TVR
Alien trapper
 
Posts: 404
Joined: Fri Jun 01, 2007 12:56 am

Postby Mr. Bougo » Tue Jul 14, 2009 9:14 am

Right, but having campers in a race team who would stay static would not help a lot for completing laps... I believe some people will not understand that their contribution in laps is critical, and will camp instead, making their team lose.

But you are right, the slight DM-ish aspect of race is essential imho.
Meh.
Mr. Bougo
Keyboard killer
 
Posts: 760
Joined: Mon Sep 10, 2007 3:29 pm

Postby divVerent » Tue Jul 14, 2009 11:55 am

If 3 play vs 2, the 3 will sure always win, as they can make 50% more laps in the same time than the team with 2... this needs solving, e.g. by making the scoring system take this into account.

However, FULLY compensating for this will ALSO be bad, as a team with 4 players will in reality be not twice as productive in laps as one with 2 players, but less than that.

Basically, I say that team race probably should not use a lap limit unless in 2v2 or maybe 3v3 games, and should only be played in clan or pickup games until this issue is solved.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Previous

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest

cron