I just want to start by saying that I really appreciate all the work that the developers have put into this new version of Nexuiz. I wouldn't what this post to be viewed as a complaint as much as it is a question.
Now, I've never played a fps that had air control, so this seemed VERY strange to me when I first played version 2. But since it was new to me, I figured I'd better try to get used to it before saying anything about it; as I might find that it was an improvement. Now, after playing the new version for awhile, I still don't appreciate air control. I must be missing something, so I would like to ask the Nexuiz community, what is the advantage of having air control?
It seems to me that the only function it serves is to provide a "guard-rail", so players won't fall off the edge of a map. Is this the only benefit of this feature? I don't see this as an improvement. I like to have as much of a challenge as possible, not to have "helpful" exceptions made so I don't get hurt.
Are there some really special moves that air control allows for? Has anyone ever considered what the benefits of air control are? Are we all just taking for granted that air control is a must for a fps? Nexuiz has developed a distinct style of its own by taking a direction counter to that of its contemporaries. Does everyone agree that air control fits in with that style?