2.5.2 beta builds. Official test thread.

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Postby Yoda almighty » Mon Aug 31, 2009 9:35 pm

I downloaded it at one of the computers at school, since they have super fast internet. player representations look way better. great job guys! (now all you have to do is show the colors on the model ;))

also, i notice some significant speed improvements. I didn't get to test the sound (I was at school, after all) but I was testing it on a windows, and i guess the only problems audio wise are on a mac. I am planning on transferring it to my computer tomorrow over an Ethernet connection. hope that goes well.

excellent work, on all accounts
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
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Postby Spaceman » Tue Sep 01, 2009 9:47 am

Yoda almighty wrote:now all you have to do is show the colors on the model


What do you mean?

Can you take a screenshot (use the F12 key) and upload it somewhere. I use http://www.ukimagehost.com but there are many, many others.
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Postby paperclips » Tue Sep 01, 2009 12:13 pm

Space Man wrote:What do you mean? .....screenshot .... upload somewhere.
Since its nexuiz related, please use nexuizninjaz gallery, better to have it under one roof, than half across the internets. Besides, if crap hits the fan, we all know who to hunt down. :twisted: :wink:
[Want to develop? Look HERE]. Image Image Gif sauce.
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Postby Grasshopper » Thu Sep 03, 2009 2:59 am

slight bug found in 9994.zip

i hear a sound in game and when loading maps on servers . i havent tested this for single player or other game modes but ctf .
It kinda sounds like a quick whipping of a ruler cutting air really fast . this happened on the loading screen and a close up battle . its not annoying and is quite discrete but it may lead to other problems .

win xp
intel core 2 duo 2.8GHz
2 GBram
realtek high def audio

edit: more testing finds that it happens with some weapons . the nex mainly when i get hit or i am near someone who gets hit .
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Postby parasti » Thu Sep 03, 2009 8:30 am

It's the "whoosh" sound effect played when a nex beam passes you close by.
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Postby Grasshopper » Thu Sep 03, 2009 9:13 am

parasti wrote:It's the "whoosh" sound effect played when a nex beam passes you close by.


even in a loading screen ? not likely
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Postby SkyBon » Sat Sep 05, 2009 9:51 am


When will the files be applied?
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Postby divVerent » Sat Sep 05, 2009 10:54 am

As soon as you provide a non-corrupt patch file. You have to UPLOAD the .patch file, not post it in a forum PM. Otherwise I get this:

patching file data/models/player/xolar.txt
Hunk #1 FAILED at 6.
1 out of 1 hunk FAILED -- saving rejects to file data/models/player/xolar.txt.rej
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby SkyBon » Sat Sep 05, 2009 11:16 pm

divVerent wrote:As soon as you provide a non-corrupt patch file. You have to UPLOAD the .patch file, not post it in a forum PM. Otherwise I get this:

patching file data/models/player/xolar.txt
Hunk #1 FAILED at 6.
1 out of 1 hunk FAILED -- saving rejects to file data/models/player/xolar.txt.rej

Done. http://filefront.com/14473721/nexuiz-descs.patch
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Postby Mr. Bougo » Sun Sep 06, 2009 10:16 am

Erm...

I re-uploaded his file here: http://pastebin.ca/raw/1555964 (it's text/plain, wgettable, not like that filefront link)

It's plain text, better use a pastebin for this instead of some random binary host that makes you click on a dynamically generated link... :)
Meh.
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