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Postby Vordreller » Wed Aug 05, 2009 1:23 am

Question: I use DSN to play, for I can't get a decent FPS otherwise.

If I unzip the patch to the nexuiz Directory, do I have to re-unzip the DSN stuff again? I'm thinking yes, since settings will be overriden.
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Postby MC SE7EN » Wed Aug 05, 2009 3:08 am

Samual wrote:The first lag was network lag, probably bad ping on the server (Not related to Nexuiz). My question is with the FPS lag, do you get the same performance with Nexuiz 2.5.1 SDL as the beta build? If not, this could be a build problem with the OS X SDL libs.


ill check the 2.5.1 build and see..
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Postby Ed » Wed Aug 05, 2009 8:00 am

Vordreller wrote:If I unzip the patch to the nexuiz Directory, do I have to re-unzip the DSN stuff again? I'm thinking yes, since settings will be overriden.

Don't unzip DSN again, that'll break the upgrade. The only way to do it properly is to carry out the same mods to 2.5.2 as are done to 2.5.1 to make DSN.
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Postby paperclips » Wed Aug 05, 2009 9:26 am

Sound issue.

The sound just stopped, as in "just disappear", no comeback there... :(

Playing on DCC beginners, basement.
System, ubuntu 64bit, alsa, pulseaudio. Ran game with nexuiz-linux-glx.sh
How can I provide more information than this?
2.5.1 worked fine in this regard.

Update: Happened again.
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Postby Vordreller » Wed Aug 05, 2009 12:20 pm

Ed wrote:
Vordreller wrote:If I unzip the patch to the nexuiz Directory, do I have to re-unzip the DSN stuff again? I'm thinking yes, since settings will be overriden.

Don't unzip DSN again, that'll break the upgrade. The only way to do it properly is to carry out the same mods to 2.5.2 as are done to 2.5.1 to make DSN.


So in other words, wait for the guys from DSN to make DSN compatible.
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Postby morfar » Wed Aug 05, 2009 2:08 pm

@paperclips: that's weird. I got that issue in 2.5+. But that's totally pulseaudios fault.. because killing it fixes the sound for me.
I REALLY hope Ubuntu will remove that crap. The sooner the better. Why would anyone need a sound server? It does not make sense.
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Postby paperclips » Wed Aug 05, 2009 3:39 pm

Ixion wrote:@paperclips: that's weird. I got that issue in 2.5+. But that's totally pulseaudios fault.. because killing it fixes the sound for me.
I REALLY hope Ubuntu will remove that crap. The sooner the better. Why would anyone need a sound server? It does not make sense.
No man, _no_. Its just badly implemented, they fixed it A LOT since heron/intrepid. Pulseaudio is good shit. I mean stream sound over network, changing a applications, per application volume control, output application to a certain soundcard (this I use a lot, so nice), low latency etc etc. Its all good. Its like the laser, with a bit of faith and some work, you'll get there! ;D
Yeah, I got that in svn as well. :/ however it have only happened twice so far yet, and I grind alot.. ;) So hopefully it will behave, further on.
But... is this bug something you devs have been able to pinpoint? It feels like, it only happen on certain maps and/or situations...
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Postby Sepelio » Wed Aug 05, 2009 4:51 pm

Joining a 2.5 server with 2.5.2 beta results in the sprites for flags, flag carriers being displaced completely. Very confusing. Such as:

http://omploader.org/vMjNvcw/sprite_displace1.jpg

and also

http://omploader.org/vMjNvdA/sprite_displace2.jpg
Possibly not the worst mapper in the world.

A blog of random pish:
http://xeno.planetnexuiz.com/blog/?author=5
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Postby Mizu Kitsune » Wed Aug 05, 2009 4:54 pm

thats odd. havent seen that yet.
+The Dude+
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Postby paperclips » Wed Aug 05, 2009 5:28 pm

hm, it crashed with a segmentation fault as well :(
this time played with sdl.
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