2.5.2 beta builds. Official test thread.

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Postby badmilk » Wed Aug 05, 2009 5:30 pm

I am not sure what/how to report my findings, so I thought I would post here first. Let me know if I should report a bug or something after reading my post...
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I am running Mac OS X 10.5.6 on my MacBook (2 Ghz Intel Core 2 Duo, aluminum unibody MacBook). [I also have a (almost?) 2 yr old iMac that I play Nexuiz 2.5.1 on]

Nexuiz 2.5.1 ran/runs fine on both my MacBook and iMac, with one exception: on both machines, about 1 in 10 games (but never the first game) freezes about 2-5 seconds after the match begins. This issue was addressed in this thread concerning freezing on Macs, where 'Lixi' suggested that the problem was the "sound thread lock bug" (AKA bug #21). Due to this annoyance, I decided to try out 2.5.2_beta (or whatever NEWEST version is called). Here are the results:

*** Sound bug (Bug # 21) appears to be fixed ***

I have played about 20 matches now, with no freezing. Now, this doesn't prove anything. I have probably gone this many matches w/o freezing before -- but probably only once! Usually I would have gotten a freeze by now.

*** Weird screen tilting after a hit ("motion blur") is working ***

I am not sure what new extras this NEWEST version includes, but one thing I immediately noticed is how my screen seems to tilt to one side or the other after getting hit. Is this the 'motion blur' effect that others mentioned, or is that something else?

*** Major sound problems -- almost no sound! ***

I don't seem to be hearing many sounds. Oftentimes I hear only silence. Here is a complete list of what I seem to be hearing:

(1) Picking up armor (all sizes ... the usual different sounds for the different sized armor pickups) [so, no, I do not hear *anything* when picking up health -- volume on high]

(2) When I hit another player with any weapon, there is a small hollow 'dink' sound. I think this is the normal sound, but it sounds strange on its own w/o the other usual weapon sounds.

(3) When another player hits me, I hear the 'splat' sound. Again, I think this is normal, but is sounds funny when listened to on its own.

(4) I hear the squishy exploding body sound (when gibs fly everywhere) when I kill an enemy or when an enemy kills me. However, I do not hear the dying player's screams, "ahahahhh..."

(5) I hear the ambient sounds of the level (if any). I'm not talking about jump pads (I don't hear those), I'm talking about the weird background sounds you hear in 'desert factory' (like hearing the sparks when I am near objects that have sparks flying off them). Many levels do not have any such background sounds. Another example of an ambient sound I do hear is the gurgling of the green ooze in the slime pit.

(6) I hear the flag-capture noise when capturing a flag, as well as the announcer's "flag captured" or "blue team scores".

(7) I am not super sure about this, but I *think* I hear some sort of noise when I am near a strength power-up that is just appearing.

That's it! I've fired most guns (not hook or jetpack though...) on several different levels. I've even sat around on a level to see if the "one minute remaining" warning sounds for me -- it doesn't. I only hear the sounds from the above [7] categories. No music, no gunfire, no jumping sounds, no announcer's "triple kill", etc. ... :(

I've checked the audio settings, and they seem to be normal. Any suggestions?
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Postby Mizu Kitsune » Wed Aug 05, 2009 5:51 pm

the screen tilting after being hit is call "Damage Kick" and has been there for a very long time, its under settings/effects. cant help you with the other problems.
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Postby paperclips » Wed Aug 05, 2009 6:01 pm

Mizu Kitsune wrote:the screen tilting after being hit is call "Damage Kick" and has been there for a very long time, its under player setup/damage kick. cant help you with the other problems.
There, fixed that for ya.
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Postby divVerent » Wed Aug 05, 2009 6:30 pm

Sepelio wrote:Joining a 2.5 server with 2.5.2 beta results in the sprites for flags, flag carriers being displaced completely. Very confusing. Such as:

http://omploader.org/vMjNvcw/sprite_displace1.jpg

and also

http://omploader.org/vMjNvdA/sprite_displace2.jpg


Known, and it's not a bug, but an incompatibility we can't fix.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby MC SE7EN » Wed Aug 05, 2009 6:53 pm

I can confirm that my lag problems weren't the SVN's fault. Next time I'll make sure I'm not using a server with a ping of 300. :P
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Postby MC SE7EN » Wed Aug 05, 2009 6:54 pm

badmilk wrote:I am not sure what/how to report my findings, so I thought I would post here first. Let me know if I should report a bug or something after reading my post...

Blah blah blah


Try updating to 10.5.7. I have the same setup as you on a white plastic MacBook and I haven't experienced any of these issues. That might solve some of them, or at least help.
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Postby Sepelio » Wed Aug 05, 2009 6:58 pm

divVerent wrote:
Sepelio wrote:Joining a 2.5 server with 2.5.2 beta results in the sprites for flags, flag carriers being displaced completely. Very confusing. Such as:

http://omploader.org/vMjNvcw/sprite_displace1.jpg

and also

http://omploader.org/vMjNvdA/sprite_displace2.jpg


Known, and it's not a bug, but an incompatibility we can't fix.


I thought it might have been. I suppose it will work once everything is updated then.
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Postby divVerent » Thu Aug 06, 2009 6:09 am

Yes. Servers of this version (or SVN ones) contain specific code to work around this by distinguishing between old and new clients.

However, such code can't be retroactively added to old servers...
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby Lee_Stricklin » Thu Aug 06, 2009 11:11 am

I played this offline and here is what I found.


Improvements: Seems to run a bit better, new Pyria model looks amazing, hella better character representation in menu, motion blur, improved recoil (weapons feel A LOT better), new HUD and ways to customize it, model-specific gibs, AI a little sharper, Aggressor's face-lift, crosshair hit detect options, the list goes on...

New Annoyances: Didn't see "damage kick" option, some might not like the recoil system due to the moving crosshair (personally I like it), I didn't see an option for the old n busted HUDs (though I don't know why anybody would want to go back to them)

Old Annoyances: Hit box problems (characters seem to step out of them occasionally), Animations (looking, crouching, skating when firing, etc.), no center weapon, can't tell the difference (visually) between 16 and 32 bit

Do Want: Some of Sc0rp's tracks implemented

Overall: This game stands up against the decade-old classic Unreal Tournament GotYE (one of the best games ever made). The gameplay is among some of the best I've ever seen, and I've played at least 1.5k of games in my life time. As for the overall look: outside of a few blurry textures (mostly liquid) and animation issues, I'd say this is one of the best looking games out there due to it's art style and overall graphics. As with last few releases I've played you guys did some damn good work, I can see you guys have clearly been busting your asses developing this.
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Postby GreEn`mArine » Thu Aug 06, 2009 9:48 pm

Good job as usual, I'm now not pointing out the individual things I like about 2.5.2, as I like most of the changes, also motion blur, and I'm interested to see how the steering rockets turn out ingame.

However, please, the fact that the crosshair is moving on screen now is making me sick, really! Please add a cvar to have the crosshair stationary at all times.

Also, the 2.5.1 game engine is 45-65% faster compared to the "2.5.2" engine that is contained in the nexuiz090804 zip archive (I am talking about putting this 2.5.2 engine into a 2.5.1 environment, which means using the 2.5.1 config and data.pk3). Is there any explanation for this? A particular (new) setting I missed? Please note that this is a massive performance loss. And it's a engine-only problem too.
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