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Flying Steel wrote:PinkRobot wrote:Afaik, the argument was not that it took no skill to use. I was told that Lord Havoc is of the opinion that, since Nexuiz is a fast paced game where aim is very important, a weapon that does most of its damage with automatically aimed rockets is not desired. And although a lot can be said for that, I still regret seeing the weapon go. It was unique and fun.
But the TAGS is the weapon where aim makes the most difference. Aim factors in two-fold:
1) The tag round is a slow projectile with no splash, thus aim is difficult.
2) One of your best defenses against the missiles is to shoot them down as they seek you.
#2 could be enhanced further by making the missiles' hitboxes bigger, so that more of the weapons could do a more reliable job of shooting them down. And give them each only 1 hit point of armor if they didn't already.
Then it is all about aim- can the wielder hit the target with tags faster and more consistently than he can shoot down the salvos? That determines who wins.
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