Bindings, etc

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Bindings, etc

Postby xyz123 » Sat Aug 08, 2009 2:19 pm

I have looked at commands, but not exhaustively... I'm wondering if I can bind a key to a couple ops...

When using 'Instant action...', and a new map starts... is there a command set I can bind to a key that will cause an instant restart with a different -random- map? I know I can hit escape and click 'Instant action...' again; I'd like to bind a key.

Also, when a level is finished, is there a command set I can bind that will force a replay of the current (finished) level, whatever (random one) it has been? Just wanna replay the last level.

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Also, can a person add maps to the default 'Instant action...' rotation? I've played to the end of game levels, but 'Instant action...' only recycles a dozen(?) or so... not all of them. I know I can hit escape and go define a set of maps under Multiplayer, Create... I'd just like to put more of the default maps into 'Instant action...' rotation.

(Wondering why the Quit and Yes/No buttons are so long, skinny... 'stead of fatter easier mouse targets. Yes, it's an exercise in precision mousing... and trivial.)

And thanks for the fix of the intel chips flicker bug!
xyz123
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Postby Mr. Bougo » Sun Aug 09, 2009 3:30 pm

Nope, it's not possible to bind instant action... The button calls a function in the menu code that looks for instant action configs, located in the "maps" directory. As you can see there, they are the .instantaction files.
You can make your own using the same syntax, and put them in a "maps" directory you create in your data directory. As far as I know, they don't need to have the same name as the bsp file, the "changelevel" line is what selects the played map :)

Also, you can quit easily using F10


If you want more flexibility in bot matches, try the "create" tab in the multiplayer settings, it allows you to create a local server, and you can configure some settings too. Also, all the maps are selectable in there.
Meh.
Mr. Bougo
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