New DCC CTF Servers?

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Postby k0jak » Tue Sep 01, 2009 5:48 pm

tZork wrote:theres no sane maps that can handle 16v16 afaik. most are on the edge of chaos with 8v8.


tZork is right Dokujisan..

Another server 12 slot is enough rather then quite unplayable 20 player spam mess on ctf maps
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Postby k0jak » Tue Sep 01, 2009 5:49 pm

FraNcoTirAdoR wrote:
Sepelio wrote:Huge maps, especially ones which are difficult to traverse are really really dull.


Also the engine handles huge maps.... well.... everyone knows how :D Especially the open ones, just imagine this with a combination of 24-30 players, im not sure everyone has a nuclear powerplant under the hoods of their computer. ;)


I have a hamster in a wheel running mine.
:]

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kojn translates into horse.

Signature Pic based on UT-Clan Mates describing trying to spam me and getting confused which routes I take :D
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Postby Fisume! » Tue Sep 01, 2009 7:03 pm

I would like to see what happens on Arahia CTF (yes I know, ctf version isnt out yet :D) with 12v12 (WITH maybe more weapons on Arahia :P).
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Postby Dokujisan » Tue Sep 01, 2009 10:14 pm

On my server, we play sometimes with 20 or so players (plus some spectators) and there are some maps that can handle that well. Not many maps, but some. A handful of dublpaw's maps can handle that number of players (go, trust, fighterbay).

Playing with a large number of players on a larger map is a different style of gameplay because you have to evade so many people, and you don't get to stack up on resources. I think referring to all games with a large number of players as a spamfest, or as pure chaos, is an oversimplification. You have to play the match differently to not get caught in spammy areas of the map. You have to do more with fewer resources.

Also, if there were a need for larger maps that are well thought out, then perhaps mappers might make maps for that purpose. Or, perhaps some existing larger maps could be "fixed" to give them better gameplay.

One thing MikeeUSA has talked about before, that I found interesting, was the idea of having huge matches (like 20 vs 20 or more) on large maps. That was the basis of some of his map designs, like opposing castles. I think the maps he created for that purpose mostly failed in terms of gameplay, but the idea is a nice one. I've often considered the idea of organizing a massive CTF match like this and having a couple maps designed just for this purpose.
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Postby Vordreller » Thu Sep 03, 2009 1:31 am

Dokujisan wrote:On my server, we play sometimes with 20 or so players (plus some spectators) and there are some maps that can handle that well. Not many maps, but some. A handful of dublpaw's maps can handle that number of players (go, trust, fighterbay).

Playing with a large number of players on a larger map is a different style of gameplay because you have to evade so many people, and you don't get to stack up on resources. I think referring to all games with a large number of players as a spamfest, or as pure chaos, is an oversimplification. You have to play the match differently to not get caught in spammy areas of the map. You have to do more with fewer resources.

Also, if there were a need for larger maps that are well thought out, then perhaps mappers might make maps for that purpose. Or, perhaps some existing larger maps could be "fixed" to give them better gameplay.

One thing MikeeUSA has talked about before, that I found interesting, was the idea of having huge matches (like 20 vs 20 or more) on large maps. That was the basis of some of his map designs, like opposing castles. I think the maps he created for that purpose mostly failed in terms of gameplay, but the idea is a nice one. I've often considered the idea of organizing a massive CTF match like this and having a couple maps designed just for this purpose.


I like the idea of huge matches on huge maps, but it would seem I'm out numbered.
People playing nexuiz seem to be interested in small maps only, since they don't want to use tactics and team play, just defend the flag or going for the enemy flag.

Taking in a position on a bigger field for tactical purposes doesn't seem to interest them.
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