nexuiz music discussion

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nexuiz music discussion

Postby jaykay » Tue Sep 08, 2009 8:56 am

i wanted to start a discussion about the music... which is imo partly not in "the nexuiz-style". and i also wanted to ask for your opinions about the "nexuiz-music-style" i.e. what you think how nexuiz music should sound like.

for me a big problem is the big difference betweens the two "generations" of the nexuiz-music, the first from elysis, the second from blkrbt.


i'll write my opinions about the tracks here:

beast of insanity: a weird track. imo a bit to monotonous and short and not fitting to nexuiz. but the original concept is good.
brainsukker: good when i got used to it.
breakdown easy: thats one of the tracks which formed my nexuiz-music style. really good.
brokenlight: also a bit monotonous after a while. those e-guitars starting in 0:43 are good, but really monotonous. but the concept is really good.
calling bogus: good.
chaos fog: really good.
desert3: i don't like that. the violins are much too high-pitched. thats not music for nexuiz.
digital pursuit: well, afaik it's not used anymore.
infight: good.
neuronal diving: really good, e.g. for space maps. it's not used often enough now :)
ninesix: the beginning sounds too much like rock, apart from that it's really good.
northern lights: really good.
sixtyfour: really good. the violins are a bit to monotonous at the beginning.
sixtyfour revisited: awesome. really. the beat is great, the bass is great, everythings great. i thinks this also fits to space maps because it creates a... ambient.
stairs: the e-guitar doesn't fit really. ithis track is not so good, but not bad.
subcities: really good. i once played a match in a grey city map, and i think this track was played. it sounded like this track was made only for this map.
thru the mirror: really good.

if you don't know how to access the tracks or how they are names, open /nexuiz/data/thebigpk3 with winrar (or maybe 7z) :) go to sounds, then cdtracks.

well, now it's your turn... what do you think about the music? about blkrbt vs elysis? did i make something terribly wrong and messed everything up? is there any new music upcoming/included after 2.5.2? what do you think nexuiz music should sound like? should i STFU because i don't know anything about good music? :D


just write your opinions/thoughts.



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Postby The mysterious Mr. 4m » Tue Sep 08, 2009 9:53 am

It's not easy to determine the "Style of Nexuiz". :)

As a first-generation Nexuiz player i agree with You on the music. Running around on Oilrig, all alone, with Elysis playing in the background.... for me, that was Nexuiz. (1.0 is still available for download! ;) )
But the new generation, the new weapons, the new menu, have a power that wasn't available before. It's a new style and it makes sense, things change, we have to go with the times. i do miss the old style, but it was a bit too "Dismal". :P

PS: Much of the music available in Nexuiz (and from community maps) can be found at my old OUNS wikispace. (That should be a bit more comfortable than opening each map (or Nexuiz folder) seperately.)
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Re: nexuiz music discussion

Postby Flying Steel » Tue Sep 08, 2009 7:38 pm

jaykay wrote:beast of insanity: a weird track. imo a bit to monotonous and short and not fitting to nexuiz. but the original concept is good.


Agreed except I don't even like the concept.

brainsukker: good when i got used to it.


Mediocre.

breakdown easy: thats one of the tracks which formed my nexuiz-music style. really good.


Good.

brokenlight: also a bit monotonous after a while. those e-guitars starting in 0:43 are good, but really monotonous. but the concept is really good.


Really good. The monotony is a little bit of an issue, but part of this is because you hear it everytime you start the game, not just on a particular map.

calling bogus: good.


Mediocre.

chaos fog: really good.


Really good. One of the best atmosphere setters in the way its name implies.

desert3: i don't like that. the violins are much too high-pitched. thats not music for nexuiz.


Really good. The sax part is awesome.

infight: good.


Good, I agree. I really wish the chords that come in were louder relative to the beat.

neuronal diving: really good, e.g. for space maps. it's not used often enough now :)


Damn straight, this needs to be used more. Really Good. One of the best in fact.

ninesix: the beginning sounds too much like rock, apart from that it's really good.


Jeez, when the hell is this used in the game, I don't remember this at all? Definitely good, and deserves a map.

northern lights: really good.


Good.

sixtyfour: really good. the violins are a bit to monotonous at the beginning.


Agreed on both. Really good, but violins are too monotonous.

sixtyfour revisited: awesome. really. the beat is great, the bass is great, everythings great. i thinks this also fits to space maps because it creates a... ambient.


Agreed, this is really good. Unfortunately I think it might have been removed for legal reasons of somekind.

stairs: the e-guitar doesn't fit really. ithis track is not so good, but not bad.


Really Good.

subcities: really good. i once played a match in a grey city map, and i think this track was played. it sounded like this track was made only for this map.


Poor. Bland.

thru the mirror: really good.


Really Good. Fits Bleach perfectly too.


You didn't comment on the track "Creation", which is another one not used in the game for some reason. It is top notch I think, I don't understand why it isn't hooked up to a map yet?


about blkrbt vs elysis?


I would like to see blkrbt' rely less on violins and e-guitar and the combination of the two.

I would like to see elysis' work rely less on random sound effects.

Both can sometimes get monotonous, it is just that blkrbt' songs are louder so that you notice this more while elysis' are so quiet in places you might not be aware there is music in the background. Both have some brilliant tracks and some mediocre ones.

what do you think nexuiz music should sound like?


Like the best examples already available plus some forms of electronic and classical music we haven't heard in Nexuiz yet. There's still room for expansion in the right direction in other words.
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Postby Lee_Stricklin » Wed Sep 09, 2009 4:27 am

beast of insanity
-------------------------------
weird and whacky, but cool nonetheless.


brainsukker
-------------------------------
Amazing


breakdown easy
-------------------------------
OK


brokenlight
-------------------------------
Good, I don't think it's well suited for the menu though.


calling bogus
-------------------------------
Amazing


chaos fog
-------------------------------
Good


desert3
-------------------------------
OK


digital pursuit
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Liked it when this was used for the menu track


infight
-------------------------------
Awesome


neuronal diving
-------------------------------
Good if used on the right map


ninesix
--------------------------------
The only one I don't much like. I think it's the e-guitars that kill it.


sixtyfour
--------------------------------
Amazing


sixtyfour revisited
--------------------------------
Amazing


stairs
--------------------------------
Good


subcities
--------------------------------
Good


thru the mirror
--------------------------------
Amazing. This track gave me a good first impression of Nexuiz when I played Downer on the campaign mode. It also fits Bleach very well.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby TVR » Wed Sep 09, 2009 5:25 am

Flying Steel wrote:... I would like to see elysis' work rely less on random sound effects ...


Why, those fit perfectly with the random explosions!

Personally, elysis' techno/industrial ambient music was essential in driving the atmosphere of Nexuiz' heavy metal/crete maps, early DM wouldn't have been the same without it.
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Postby jaykay » Wed Sep 09, 2009 1:01 pm

I would like to see blkrbt' rely less on violins and e-guitar and the combination of the two.

I would like to see elysis' work rely less on random sound effects.


thats exactly my opinion.


(i just wanted to say that i'm still active here :D )


i'll try to formulate my nexuiz-music-style and edit it here sometime later.
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Postby liolak » Wed Sep 09, 2009 2:10 pm

when i think of nexuiz-style music, techno-industrial is what i think to.
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Postby Flying Steel » Wed Sep 09, 2009 2:25 pm

TVR wrote:
Flying Steel wrote:... I would like to see elysis' work rely less on random sound effects ...


Why, those fit perfectly with the random explosions!

Personally, elysis' techno/industrial ambient music was essential in driving the atmosphere of Nexuiz' heavy metal/crete maps, early DM wouldn't have been the same without it.


Techno, Industrial and Ambient are the core of Nexuiz music, I agree.

It is just the specific implementation- too much reliance on using only textures (and beat) to carry too many of the themes over too many minutes of play time.

Elysis' songs that did not fall into this trap and make the game's soundtrack:

Breakdown Easy
Chaos Fog
Infight
Neuronal Diving
Thru the Mirror
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Postby Irritant » Fri Sep 11, 2009 8:17 pm

The older, tech style music was much more fitting I think. The new stuff is to much like orchestra or something.
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Postby jaykay » Mon Sep 21, 2009 9:00 pm

any more opinions ....please? :D
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