Flying Steel wrote:Samual wrote:...
This is a larger issue worth highlighting. So many game features take near forever to make it into new maps and they never make it into new official maps. HLAC and CR, Assault, tZork's turrets and spiderbots, this breakable glass, imported props and map features, these just aren't making it into the game do to content lack on the official map side of things. There a no or not enough maps in game that use these great graphical and gameplay features.
Actually it really isn't very important (Glass shattering, that is.). HLAC and CR ARE in a bunch of maps actually, same with turrets. Spiderbots aren't complete yet, this is why they aren't used (yet). Assault.. Well, no one has made a map for it yet. Also, there are several maps which DO use breakable glass, but there is no point really. It doesn't really add to it that much.
Flying Steel wrote:I think devs need to recruit another one or two official map makers to create official GPL and balanced maps. You joined up because they made a big deal out of a lack of coders. Getting mappers should only be easier since there are so many veteran map makers in the community it seems. They maybe just need recruitment and interaction with engine coders and content creators to make maps that are not so stark and feature basic to add to and replace the ones that currently ship with the game.
It doesn't really work that way.. Any map could be added to Nexuiz, as long as it meets some pretty high standards. Basically, every map we have (Except a select few) was made by the community iirc. (Or copied from another game.)... Also, I didn't "join up" because of anything they said

I started developing for Nexuiz because no one would add the features I wanted, so I decided to do it myself. Of course that then exploded into actually having fun while developing.
But it would be good for people to actually step up and make better maps. (A lot of them use bad textures, bad layouts, horrible item placement, etc etc.) This was actually a point made by LordHavoc over the issue of why we have such a low retention rate. Most of the maps on our public servers are WAY below par, and ruin a good experience on the public servers. There are only a few servers with good map rotations (Like HODM and HOCTF) that are played often. But this is mainly because Dokujisan goes through and tries out each map, seeing which ones are good and which are bad. It's time consuming, but someone has to do it.
Anyway, on the subject of this thread... I think Nexuiz needs more detail in every aspect. Also, lowering the speed would be a ridiculously stupid idea. The main reason I play Nexuiz is because of its speed and physics.. and of course the gameplay itself. If that changes, why should I play just another rip off of a GOOD game?........ That just about sums up my opinion on this.