TVR wrote:Flying Steel wrote:... Only the rocket launcher can produce enough force to accelerate you past max run speed (10 MPS) ...
Incorrect, the electro combo or multiple simultaneous explosions provide a sufficient impulse, and both are relatively common in DM.
You are talking about multiple explosions going off in such away that you are bounced into a wall at a speed well in excess of 25 MPS, before you can decelerate to a relatively safe speed, all without being killed by the intial explosion. That such a seemingly rare combination of events could ruin weapon balance (which is being rewritten right now anyway) seems far fetched to me.
But maybe it deserves more testing to find out. Does anyone know the cvars for minimum speed for collision damage and the max damage or max speed for collision damage?
Flying Steel wrote:... Jump pads don't just slam you into things at high speeds, they send you into the air ...
Whatever goes up must come down, a straight fall as the return trip is the design for a multitude of maps, official & custom. [Silvercity, Capture City, Miniman, etc.]
I already covered this, you'd have to work at it to inflict any damage on yourself. Especially when you can carry 200 armor without rot.
Why don't you try testing it? Jump off at places with the speedometer running. Also record how much fall damage you receive from these jumps with the current settings.