What is Nexuiz missing? (warning, long post)

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Postby TVR » Sat Sep 19, 2009 1:44 am

Flying Steel wrote:... Only the rocket launcher can produce enough force to accelerate you past max run speed (10 MPS) ...


Incorrect, the electro combo or multiple simultaneous explosions provide a sufficient impulse, and both are relatively common in DM.

Flying Steel wrote:... Jump pads don't just slam you into things at high speeds, they send you into the air ...


Whatever goes up must come down, a straight fall as the return trip is the design for a multitude of maps, official & custom. [Silvercity, Capture City, Miniman, etc.]
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Postby Flying Steel » Sat Sep 19, 2009 2:25 am

TVR wrote:
Flying Steel wrote:... Only the rocket launcher can produce enough force to accelerate you past max run speed (10 MPS) ...


Incorrect, the electro combo or multiple simultaneous explosions provide a sufficient impulse, and both are relatively common in DM.


You are talking about multiple explosions going off in such away that you are bounced into a wall at a speed well in excess of 25 MPS, before you can decelerate to a relatively safe speed, all without being killed by the intial explosion. That such a seemingly rare combination of events could ruin weapon balance (which is being rewritten right now anyway) seems far fetched to me.

But maybe it deserves more testing to find out. Does anyone know the cvars for minimum speed for collision damage and the max damage or max speed for collision damage?

Flying Steel wrote:... Jump pads don't just slam you into things at high speeds, they send you into the air ...


Whatever goes up must come down, a straight fall as the return trip is the design for a multitude of maps, official & custom. [Silvercity, Capture City, Miniman, etc.]


I already covered this, you'd have to work at it to inflict any damage on yourself. Especially when you can carry 200 armor without rot.

Why don't you try testing it? Jump off at places with the speedometer running. Also record how much fall damage you receive from these jumps with the current settings.
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Postby Lee_Stricklin » Sat Sep 19, 2009 5:11 am

Flying Steel wrote:
Lee_Stricklin wrote:I think what Nexuiz needs is some polish on the animations, models, and a few textures. One thing I think would neat (I think somebody already said this) is if somebody worked on animations for bunny hopping to make it look more believable.

Yeah that was me, I have a few ideas that could be used in combination, that might aesthetically improve bunny hopping (we need something better to call it BTW).

1) Stride Animation. Basically, you have alternating animations each time you jump- you bound with one leg going back and then the other, etc., which might make it look more like running or such than "hopping" over and over.

2) Jump Boots. Each time you jump and/or land when moving over your usual top speed (10 MPS), a burst or glow of luminous particles (with SFX) comes out of the bottom of your boots. The faster you are going, the more intense this gets. This is like somekind of accelerated particle / repulsorlift device that gives you a boost when running and acts as a cushion when you fall, explaining your special abilities at both.

3) A whooshing wind sound, that plays when you are moving at high speeds. It should start to play when you are moving over the speed limit, and then grow in volume as your speed increases. I can't stress enough how BIG of a difference this would make at giving a sense of speed that is utterly lacking otherwise. For flavor, it should be turned off for maps with a space setting though maybe.


Holy 5#17! You completely read my mind! I always thought their should be some type of jump boot animation to make bunny hopping and lack of fall damage believable, but I was able to put what I thought into words. I'm not sure about the third thing listed, but 1 & 2 are a must. Thinking about this I think games like Unreal Championship 2 and Vectorman (old Genesis/Mega Drive game) would be a good place to get an idea of how the jump boots would look. Another one would be Sonic Adventure 2 when you play as Shadow the hedgehog.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby Flying Steel » Sat Sep 19, 2009 3:57 pm

Lee_Stricklin wrote:
Flying Steel wrote:
Lee_Stricklin wrote:I think what Nexuiz needs is some polish on the animations, models, and a few textures. One thing I think would neat (I think somebody already said this) is if somebody worked on animations for bunny hopping to make it look more believable.

Yeah that was me, I have a few ideas that could be used in combination, that might aesthetically improve bunny hopping (we need something better to call it BTW).

1) Stride Animation. Basically, you have alternating animations each time you jump- you bound with one leg going back and then the other, etc., which might make it look more like running or such than "hopping" over and over.

2) Jump Boots. Each time you jump and/or land when moving over your usual top speed (10 MPS), a burst or glow of luminous particles (with SFX) comes out of the bottom of your boots. The faster you are going, the more intense this gets. This is like somekind of accelerated particle / repulsorlift device that gives you a boost when running and acts as a cushion when you fall, explaining your special abilities at both.

3) A whooshing wind sound, that plays when you are moving at high speeds. It should start to play when you are moving over the speed limit, and then grow in volume as your speed increases. I can't stress enough how BIG of a difference this would make at giving a sense of speed that is utterly lacking otherwise. For flavor, it should be turned off for maps with a space setting though maybe.


Holy 5#17! You completely read my mind! I always thought their should be some type of jump boot animation to make bunny hopping and lack of fall damage believable, but I was able to put what I thought into words. I'm not sure about the third thing listed, but 1 & 2 are a must. Thinking about this I think games like Unreal Championship 2 and Vectorman (old Genesis/Mega Drive game) would be a good place to get an idea of how the jump boots would look. Another one would be Sonic Adventure 2 when you play as Shadow the hedgehog.


Cool, thanks for those references, I'll check them out.
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