A few notes before I begin: This is a long post since I wanted to say a few things, I'm sorry about that. Nothing wrote here is in any way meant as a complain nor a an "I want this now". This may also be a matter of opinions... I started it over a personal observation comparing different games to Nexuiz.
Anyway, this is something that's been on my mind for a while. I tried or played several shooters alongside Nexuiz, such as UT2004, Alien Arena and others which don't come to mind at the moment. However, when I try comparing the look and feel of those games to that of Nexuiz, I always feel something is missing yet can't tell exactly what.
In other words, try opening a game such as Alien Arena, loading a map and walking around, picking up weapons and shooting them, jumping around and looking at the environment. You get the feeling everything is smooth, complex, and feels more natural, while the environment seems more alive. Load a good Nexuiz map afterward and walk around shooting guns... you feel everything is just too quick and simple, the walking very basic, the environment not complex enough (even on the new Aggressor, Stormkeep2 or Desert Factory), even with all visual details set to maximum and eye candy / gameplay candy cvars enabled.
To make a visual comparative: Nexuiz has all modern rendering details a game can have at this date (bloom, gloss, offset mapping, etc). If we take screenshots from kkrieger as an example and try to compare the looks to that of Nexuiz, I think one can easily feel there's something in Nexuiz that's missing. Here are some examples:
http://pics.nexuizninjaz.com/images/iwm ... t2x2cz.jpg vs. http://pics.nexuizninjaz.com/images/m97 ... dz3zvu.jpg
http://pics.nexuizninjaz.com/images/lm2 ... 7hmklx.jpg vs. http://pics.nexuizninjaz.com/images/2u7 ... vmianf.jpg
(my google images searches here and here for more screenshots to compare)
Although these may not be the main reasons, I made a list of what I think Nexuiz might need to have for a bit more detail:
- Detailed meshes on all maps. Most maps except Desertfactory are made of BSP only, whereas in many games you find details and effects almost everywhere (eg: the map Crash in UT2004).
- More weapon effects. All weapons are static models that bob back when you shoot. I remember when the new weapon models were added (almost an year ago) the Mortar and Rocket launcher had rotating barrels each shot, but they were soon made static again. An idea of a good effect could be: For the Hagar and RL, flames coming out of the weapon's muzzle for 1 second after each shot. In the case of the Electro, blue steam coming out for 1 second.
- More complex camera bobbing. An effect which makes walking feel more realistic in many games is the view bobbing. In Alien Arena the view bobs both vertically and sideways, while in other games the camera lightly leans left and right as well. Also in Nexuiz the camera doesn't lower itself when the player falls from a height (landing viewshake).
- Footsteps. The one thing I always disagreed with in Nexuiz are footsteps being a mutator instead of being enabled by default like in all games. I think it would take away from the simplicity if footsteps were always turned on, and of a slightly higher volume then they are now (especially now that walls cut sounds behind them, so its harder to say they might be used to track people).
- Sounds. Although I like Tenshihan's sounds, I feel some don't give enough realism and effect. For instance the electro ball bouncing sound could be a deep echoing crystal / metallic sound, while the falling sound could be more than a simple footstep (in other games when you fall from up high you hear a grunt and and the player's loaded coat bouncing on them). The rocket launcher could play a mechanical sound after each shot as it prepares a new rocket inside.
There's probably more factors, these are just some of the thoughts I had in mind. But yeah what I'm asking is, what is Nexuiz missing that makes it feel too simple and basic compared to other games? How can Nexuiz be improved to have a more modern look and feel?