Wow... Longass post... Well.. Here goes!
That's correct, it isn't hitscan, hitscan weapons are being phased out, I forget why. It seems that the rifle is going to be the new sniper weapon. Look at the changes for the Nex on the roadmap. I think it is getting damage-range falloff, which might start to make it less of a sniper weapon. Unless the falloff is reversed, like with the alien sniper gun from Halo (Particle Rifle? can't remember the name).
This simply isn't true... Rifle IS hitscan, just has aspects about it that make it more realistic. Hitscan weapons aren't being phased out either, 1/3rd of our weapons are hitscan (5 out of 15). Also, the changes you mentioned on the roadmap aren't by the devs. They're patches by other users which we might or might not use.. We haven't even committed them yet. (Most likely we will though, as they're good ideas).
It's what the community wants in the end....if the community rejects a weapon added to the game, should that weapon stay? I think not...and vice versa for that matter.
Well, yes. But only if the weapon is very unpopular on the public servers, or if it's of absurd design. (For example, the tag was both of these things.. Which is why we removed it.) Generally we won't listen to some players who completely reject the idea... Due to the fact that they're completely ignorant of change. (Thankfully a good majority of you aren't, but some are.)
Also (this is somewhat related to the above comment about hooks) please, mappers, don't remove the laser using mapinfo (re: campgrounds/francinator). That actually changes the game mode quite a bit. When you are messing around with basic things like the weapons that are available when a player spawns, that is changing the game mode. There is nothing wrong with playing with the game mode, but let the server admins do that. If you want to create a new game mode that doesn't use a laser, talk to the alientrap devs about making a new one and then design your map for that.
Yes I agree 100%.. campgrounds was ruined for me because of this.. It could have been a really nice map though. Personally i'm not against some things though, like using mapinfo to add hook (Infact, this is how it SHOULD be done.. Unless the server admin makes sure all the maps he uses work with nicely with hook.).
The new weapons don't fit Nexuiz. This is the overwhelming consensus among the people that I have heard talking about the new weapons. It wasn't really much of an issue when the new weapons first appeared after 2.5, because existing maps didn't have the new weapons and most servers didn't use them, so players didn't really notice them. But it's now an issue that gets brought up a lot more as mappers are starting to place the newer weapons on new maps. Server admins have to go through a number of steps to try to balance out the new maps to have them use the traditional weapons.
Well, i'm pretty mixed on this. The only weapon I don't think fit Nexuiz, is the campingrifle. Tag and HLAC were fine. However, in my opinion.. The people who didn't like any of these weapons were only upset because they didn't want to learn something new. This happens a lot it seems, and I wish people would actually try it and not just say "Hell no, this is ridiculous."... Did you know that most of the weapons we added before got that comment? (Crylink, for example)
Among the traditional weapons (from before 2.5), the laser, electro, crylink and nex seem to fit in with the Nexuiz style. However, the shotgun, machine gun, grenade launcher and rocket launcher are old military style weapons. If the Alientrap wanted to adjust the weapons between Nexuiz versions, they could perhaps change the existing weapons so they fit more of the style of nexuiz. The weapons could have the same gameplay features, but (for example) the rocket would be a more futuristic projectile weapon, instead of a using a rocket designed in the 1950s.
Hmm well you have a point, shotgun and uzi are rather old.. (I don't think gl/rl are old at all tbh) However, we have revamped these weapons so much that they actually DO fit with the style and gameplay of Nexuiz.
Of the new weapons, the HLAC is the only one that seems to fit Nexuiz. However, it is too powerful right now. The HLAC really should just have the power reduced and then just replace the machinegun (since it is basically a laser-based machinegun anyway).
I disagree here entirely.. Shouldn't be reduced in power, and the uzi should not be removed.
The rifle and the fireball are just bad ideas for Nexuiz. Maybe they fit in another game, but they don't fit in Nexuiz. Any weapon that takes zero skill to use is bad (like the fireball). The rifle is not only an old style weapon, but it is very difficult to use effectively. My understanding is that it is not a hitscan weapon, but a very fast projectile weapon.
The rifle is a bad idea, yes. It was added with the intent of replacing the Nexgun (div0)... But this simply won't happen due to the fact that the Nexgun is becoming very balanced, and very nice to use... However, fireball is fine.. It does fit gameplay and it does fit combos in my opinion. Sure it needs more balancing, new effects, new models, and new sounds.. It's still VERY FAR in development, so give it a break until you see the final outcome.
Many feel that the nex gun is the most dominant weapon in the game. The only things that balance the dominance of the nex are 1) map design (enclosed maps with smaller spaces) 2) limited availability of ammo 3) limited accessibility of the nex. I've never been happy that the nex is such a dominant weapon, but I also feel that the nex is absolutely necessary to help balance against the super fast speed of players in nexuiz (especially in CTF). Once someone gets moving fast enough, the nex becomes the only weapon that is really effective in stopping them. Sometimes, even the nex can't stop a super fast player.
Meh, I don't think it's dominant. 2.5.2 has the Nexgun at 110 damage, and this is fine for gameplay (It's a bit overpowered in CTF, while a bit underpowered in DM... But it's at a good balance). But for the most part, maps should have less ammo and less spawns for the Nexgun... This would make the Nexgun fantastic for CTF, as the only reason it's overpowered is because the maps freely use it too much.
1) I think there should be at least another nex-like weapon (I guess that is what the rifle was intended to be)
2) I think a melee weapon could work well, if it is thought out properly and tested.
3) I have always liked the hand grenade as a weapon (from quake).
1) No... Long range hitscan weapons are pretty bad for gameplay, and are usually very overpowered... It would be hard to balance another long range hitscan weapon. (CR already had a lot of balance issues... It reloading was the solution to that)
2) Ehh.. Maybe. A very short range weapon could work, however, I think it should be off hand and not an actual weapon that you can switch to. Or perhaps have it only available when you have no amm-- Well that last option is impossible, due to the laser... But.. I had the idea of making laser secondary into a melee attack. In my opinion, this is the best way to do it.
3) Doesn't really fit Nexuiz... Also, we already have a grenade of that sort (In a way) with secondary of the GL... Quake didn't have a secondary, and I imagine if it did-- They would have done it the way we did.