New weapons (and some old one) don't fit Nexuiz

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Postby Flying Steel » Thu Sep 24, 2009 2:13 am

Flying Steel wrote:Well just try playing on the test server, you might find like I did that getting up to and staying around 200 is really easy when there is no rot. There's just alot of armor around on the standard levels, if you don't count only the 100 packs.


I have to revoke this; apparently the hitpoint system was just rebalanced again on the test server so that now armor is hard-capped at 100 and health rots immediately until it gets to 100, leaving only enough time for maybe an extra laser jump or two. This new change makes weapons more lethal, instead of less.
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Postby nifrek » Thu Sep 24, 2009 3:19 am

I do that stuff. I'm not skilled, I am experianced though. I do all that stuff (other than winning).
Deal with me.


/mikeestyle-trolling mode ON

tundragami,

This is amusing, you are trolling by trying to provoke people, and then you wonder why your posts get deleted. About the "experienced player" thing, if you are shittalking but play like any other newbie or inexperienced player even tho you say you are experienced, then that's not the problem I was referring to, you're just some guy nobody cares about, shittalking and trolling on a server just to annoy people. That's a completely different thing and nothing can be done about it other than ignoring those people.

Also, just to point out, if you talk down on newbies then you are also part of the problem of newbies trying the game and leaving because they think nexuiz players, experienced or not, are rude. So good job helping ruin this game for newbies and being part of the problem. If you care that much about nexuiz and keep saying people shouldn't whine about changes in the game, but you're then going behind the devs backs shitting on new players while the devs are adding features to the game trying to ATTRACT NEW PLAYERS AND MAKING THEM INTERESTED IN STICKING TO THE GAME, this is simply contradictory. How does that make ANY sense? How can anyone then take you seriously when you are trying to defend the devs? Or seriously at all for anything you say? You're one of the people making players leave this game, do you want Nexuiz to die? Well, good job.

/mikeestyle-trolling mode OFF

Don't know why you are sending me private messages but sure, I'll be dealing with you by ignoring you. Bye.
<Ozomahtli> what?
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Postby SinSniper » Thu Sep 24, 2009 8:46 am

Personally i love nexuiz, but i should say, that weapons balance should try to resemble ql weapons balance (i'm not suggesting copying or other shit, i just say in ql the balance is great u have a queen weapon and a king weapon but depending on occasions u can use others and be more effective).. as for example i saw on new servers with better antilag, mg and sg are great!

Btw i don't get the point in saying: close range sg is too powerful! a secondary fire hit mows u down... well this is sg's point, beeing tremendously powerful in close combat, there is no sense in playing shooting each other for hours before a frag happens so i don't get the point in all this chatting about weapons power. A weapon is meant to kill, not to cure, imho its obvious that a close range 3 sg shot could slaughter u. (BTW as demonstration of what i'm saying about useless wep is when i see a lot of players that, when starting a map, throw away their shotgun).

So it would be better to have balanced weapons ( by balanced i mean a weapon good for each occasion) rather than new spam weapons as HLAC or TAG, which are obviously noob side weapons (cuz they prevent players from doing combos which are very stylish :twisted: :twisted: ).
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Postby Bundy » Thu Sep 24, 2009 6:35 pm

SinSniper wrote:Btw i don't get the point in saying: close range sg is too powerful!


I think I wrote it all down in this thread on Page 2 (Posted: Thu May 14, 2009 9:32 am). I never played a 3d game with such a strong _start_ weapon/combo. Keep in mind that you dont have to pick up the SG.
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Postby k0jak » Thu Sep 24, 2009 6:39 pm

Would be nice bundy for you to make a 'I'm back' Thread ;)
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Postby Flying Steel » Thu Sep 24, 2009 11:41 pm

Bundy wrote:I think I wrote it all down in this thread on Page 2 (Posted: Thu May 14, 2009 9:32 am). I never played a 3d game with such a strong _start_ weapon/combo. Keep in mind that you dont have to pick up the SG.


I would like to quote the seemingly popular consensus on that thread, which I still fully agree is the way to fix the shotgun both ways (not too underpowered for lordhavoc and not annoying to people who don't like powerful starting weapons):

Alien wrote:
k0jak wrote:

I think the best balance would be to make the shotgun just as powerful in its own right as the other weapons, but also have it consume ammo at a comparable rate and only spawn with one pickup's worth of ammo for it. Then your extra incentive to find a new weapon is because you only have so few shots with your starting loadout (unless you're good with the laser).



Yes i was just thinking about this now actually before i read your post :)

This is the best idea, reduce the starting ammo to something not very high, like you say so the incentive is to go get other weapons, good call :)


PEOPLE LISTEN TO THEM FINALLY! Make shotgun separate weapon leaving laser solo weapon and implement 3secs spawn protection (yes, this was discussed before 2 or more times already). Shotgun should be as UT flack cannon - best weapon in close range - way better than shock rifle.

Crylink is the worst example possible. If we make all weapons spam, block view and reduce speed, we would rather stick with 2.3 and useless crylink instead.
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Re: New weapons (and some old one) don't fit Nexuiz

Postby k0jak » Fri Sep 25, 2009 3:46 pm

Agama wrote:
Flying Steel wrote:
That's correct, it isn't hitscan, hitscan weapons are being phased out, I forget why. It seems that the rifle is going to be the new sniper weapon. Look at the changes for the Nex on the roadmap. I think it is getting damage-range falloff, which might start to make it less of a sniper weapon. Unless the falloff is reversed, like with the alien sniper gun from Halo (Particle Rifle? can't remember the name).


For the theme of nexuiz, I don't really imagine bullets in a futuristic alien game. And last time I checked what it said was on the front page "Simple, fast, intense.....". There shouldn't really be a "sniper weapon" its a hitscan weapon. Nexuiz isn't a game where you sit in a corner and try and get almost impossible headshots on people with the rifle while they are moving insanely fast around you. The Nex right now is completely fine as it is and fits nexuiz's style almost the best.


Actually, if we had a sniper-rifle that had a re-fire rate and damage system similar to UT then i'd be all for it, I was quite bad with that weapon in UT but i'm getting better with it.

Fires very fast, so it's almost like hitscan unless you have a low ping then it really is...but something like that in these new nexuiz changes that will be coming down the line would be cool, if you had headshots though the current model would need to have a bigger hitscan area, and the weapon would have to be faster/better then the camping rifle..

Oh and I also have no problem with the nexgun either agama, but i'd be for a sniper rifle if it worked decently.
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Postby k0jak » Fri Sep 25, 2009 3:57 pm

Out of all the weapons, I love it how no one ever mentions the laser, ANOTHER starting weapon with SG, fast-refire, can do quite a lot of damage, has way too much force..I wouldn't mind if it actually took some skill to laser up to somewhere, similar to a electro jump or Impact Hammer jump like in UT, but no, it's just fly all over the place...for CTF it's great, but it ruins the other game-modes at times like TDM and 1on1 because it breaks maps due to the ability to laser everywhere, high ground for example, people can just laser up and fall back down and laser back up again fall back down etc.

Why do we keep having these proper long threads anyway?

We'll get new weapons and people will want to rebalance them further, I can see how after LordHavoc explained in his post on a previous thread about bringing over the havoc changes and I don't mind this, because he gave a good explanation and I do think we could do with some better weapon usage and hopefully re-invent nexuiz and attract a new crowd...but sometimes I think as soon as someone who has a higher skill set then other players, then the screams of weapon balance come flying out, yes some are/were not balanced as well before, some now have gone to pot due to previous changes, so I welcome the new havoc changes when they come...You know 2-3 years ago we never had such threads like this :roll:
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Re: New weapons (and some old one) don't fit Nexuiz

Postby FraNcoTirAdoR » Fri Sep 25, 2009 4:04 pm

If antilag gets fixed on bullets and camping rifle will be finally usable, it would make nicer balance to have a weapon thats only usable on long range, and and nex would turn into rather a mid-range weapon, or at least would be less usable on long range than camping rifle. Also the wall penetration bullets should get much more focus with camping rifle, because its a really unique feature comparing to other games.
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Postby k0jak » Fri Sep 25, 2009 4:10 pm

FraNcoTirAdoR wrote:About the speed of the game: actually i dont think so the game is freaking fast because of the movement physics. The real problem is that technically ALL the weapons have such a gigantic push that people are just contantly flying around all the time (especially in a close ranged DM match). If a rocket hits you you fly like 20 meters and thats just absurd, same with the HUGE push of mortar, nex and the laser too. Players are lasering all the time around the map, it gives a very strong push for technically no HP cost. You just get the boost and then flying all over the place on extreme speed spamming with all the weapons that gets in the hand. Maybe for most people its okey, actually i got used to it (not that i would like it), just telling this side not for those who think the game is too fast, well this is the reason in my opinion, the HUGE weapon push :P


Exactly, I did raise this up a long time ago but was told 'that's what nexuiz is'

Force is ridiculously HUGE, ever since I first started to play :) :roll:
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