New weapons (and some old one) don't fit Nexuiz

Discuss anything to do with Nexuiz here.

Moderators: Nexuiz Moderators, Moderators

Postby C.Brutail » Thu Oct 01, 2009 3:58 pm

Adding another ammo type is not nerfing.
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
Image
Image
C.Brutail
Laidback mapper
 
Posts: 2357
Joined: Tue Feb 28, 2006 7:26 pm
Location: Ironforge

Postby FraNcoTirAdoR » Thu Oct 01, 2009 4:06 pm

Yeah, nex doesnt neccesary has to be weaker, its enough if just people cant use it all the time, and a new ammo type would allow much more control over the usage of the weapon thats definitely the strongest weapon in the game.
About the close range weapon: there are some discussions about the new weapon model that would replace laser, and its primary would be a close range slice while its secondary would be the usual laser shot. It would bring new fighting aspects into the game.
FraNcoTirAdoR
Alien trapper
 
Posts: 288
Joined: Tue Mar 04, 2008 10:25 am
Location: near the nex

Postby Yoda almighty » Thu Oct 01, 2009 10:54 pm

yeah. i am still waiting to hear back from dib about his progress with it, and whether he needs me to do anything with it.

the way I see it, nexuiz is going to need a fairly large graphical overhaul soon. especially with the possible onset of a story campaign, nexuiz should have a full set of human, and possibly multiple sets of alien weapons. also, all of the player models will need a couple new animations, for a melee weapon I know, and possibly for bunny hopping (as has been suggested) and a couple other things like that. also, i think a few people are trying to bring back animated weapons, like the rotating cartridge on the mortar, and a few other weapons (this would make the shotgun infinitely more cool IMO).

this is of course going to be a lot of work. but we are making a game here, and that's not easy. it's amazing how far the developers have come with this, and I applaud your work, however there is still more work to be done. so we have to ask ourselves, would it be easier to do this piece by piece, and end up with something that works, maybe a little patchy just the same? or should we do it all at once, making everything work together perfectly before putting it back together again in a single beautiful work of art?

now, when I say all at once, i don't mean ALL of it. i mean first, work on getting all of the new weapons in, then once that is finished, start working on something else, and you could divide the work up, so you can have multiple weapons being put it at once, to make things go faster. I know I am perfectly willing to help, and I know there are others who would be also.

so don't give up yet. this can be done. and it will be awesome.
Why has a developer ever needed any reason other than "it looks bloody awesome?"

-Archon
Yoda almighty
Alien
 
Posts: 151
Joined: Thu Aug 20, 2009 2:19 am
Location: somewhere in the void

Previous

Return to Nexuiz - General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest