divVerent wrote:Odd that only very few community members DO reject them. The majority of the players actually likes these weapons.
See, this just is not true. This has always been one of the major problems in nexuiz ...
communication. There is no true feedback channel from players in Nexuiz to the development team. I'm talking about regulars (who hang out in IRC and such) as well as people who regularly play on the pub servers (who don't visit IRC or the alientrap forum). You (div) are known to not be a very nice person to converse with (you would admit this, I'm pretty sure), and that has made the regulars unlikely to bother to give feedback anymore. They just gave up a long time ago on giving feedback. Most of the regular public players don't know what IRC is and have never been to the AT forums.
So you're missing out on feedback from a large amount of players and you're not getting
true feedback. As I run the batcaves, HOCTF and HODM servers, I hear a lot of complaints. Many of the players on the public servers mistakenly
blame me for changes in Nexuiz (as if I am a developer)...such as, "
Doku, why did you add that stupid fire weapon?" or "
Doku, why did you put those ghost weapons on the server? They are confusing the hell out of me!" So I have to explain to them how the development decisions seem to work in Nexuiz (in a backroom, closed-door fashion).
While it's often true that people tend to resist change as a rule (human nature), I don't think that is the case here, not when so many people are giving
common complaints. I mean I have not heard from one person (outside of this thread) that does NOT think that the HLAC is overpowered. I think that is a pretty universal opinion, or at least a very popular one. Same as when the crylink was overpowered in many 2.4.2SVN revisions. When we brought up the complaint back then, we got the same response ... "oh, only a few people are really complaining".
Very recently, antilag was "fixed" and that caused the shotgun to be very powerful. That is the most recent complaint within the past week or so.
A game like Nexuiz really needs to evolve over time, absolutely. Change can be a really good thing, but only if it is well thought out. All of the weapon changes over the past year seem to be a bit random and just not very focused on improving the fundamentals of Nexuiz gameplay, or in focusing the style on something more futuristic.
I know I'm not alone here.