
maybe some people need to re think their mind set about all this. maybe we will get a lot more done that way
and that's all I'm going to say.
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tundramagi wrote:Yoda almighty wrote:there is so much anger on this forum
maybe some people need to re think their mind set about all this. maybe we will get a lot more done that way
and that's all I'm going to say.
Some people want to remove things that developers added to the game, those people themselves choose not to be developers themselves (and continually choose that non-path over long periods of time), they are unhappy that the developers do not remove those things that the developers decided to add to the game: they are unhappy that the developers do not obey them.
This is about obedience, the developers are not obeying the pro-gamers, some of the pro-gamers find this gross-insolence disgusting.
If the pro-gamers stopped pestering the developers about removing features that the devs added, there might be less stress on the devs, and yes faster development... but the "pros" don't want development... they want things removed.
So yes, you are most definitly correct: less stress from the demands of the "pros" (sometimes called "the community"), happier people that actually do things, less fear from other people that might want to become developers that their contribution could be ripped out and thrown away at the behest of the "community"/"pro-gamers"/"reasonable people who everyone should listen to and obey".
TVR wrote:Flying Steel wrote:... I find it kind of useful for shooting around corners ...
The only issue with the current Hagar secondary is it requires absolutely perpendicular surfaces; it is the only weapon that is affected by wall details.
Flying Steel wrote:... It also needs to use ballistic ammo, not have its own ammo type to itself ...
Which would result in a lost in intuitiveness, unsimplified fractions of ammo consumption, such as 10/120 bullets per rifle shot, are confounding.
Flying Steel wrote:... The explosives ammo type already does this to an extreme degree ...
Each rocket amounts to ~35 damage per unit, consistent across the three existing weapons.
Samual wrote:The unfortunate part is that.. I found out a good portion of the competitive community are lazy.. They don't want to do any work, at all.... This can clearly be seen with my "Design Your Own Nexuiz" thread, where I asked the community to make their own balance.
(By the way, almost everyone I have shown this new balance to hates it.. And claims they will leave the game if it is added -- I myself will probably help fork, or leave.. if it comes to it.)
Now, personally I see there to be no reason to add the fireball gun. Sure we removed the tag, but that doesn't mean we need to add anything. To be honest, the fireball is a sad attempt at a gun. It does take no skill, and the balance of it (Although I realize it's still subject to change) is less than fun. Everyone I have talked to doesn't like the implementation of it, although they do like the idea. I think adding this gun would put a wedge into the community even more, and i'm sure it's eventually going to split.
Dokujisan wrote:While it's often true that people tend to resist change as a rule (human nature), I don't think that is the case here, not when so many people are giving common complaints. I mean I have not heard from one person (outside of this thread) that does NOT think that the HLAC is overpowered. I think that is a pretty universal opinion, or at least a very popular one. Same as when the crylink was overpowered in many 2.4.2SVN revisions. When we brought up the complaint back then, we got the same response ... "oh, only a few people are really complaining".
Very recently, antilag was "fixed" and that caused the shotgun to be very powerful. That is the most recent complaint within the past week or so.
A game like Nexuiz really needs to evolve over time, absolutely. Change can be a really good thing, but only if it is well thought out. All of the weapon changes over the past year seem to be a bit random and just not very focused on improving the fundamentals of Nexuiz gameplay, or in focusing the style on something more futuristic.
Dokujisan wrote:I'm not trying to be rude. I really don't think div attempts to be nice. He just tries to be the best developer he can be. The communication aspect is not really his area of focus. Programming is his focus. He would probably be happier if he only had 1-2 other developers to chat with.
Unfortunately, that isn't healthy for the project if he is the main person to speak with about changes in nexuiz.
Yoda almighty wrote:there is so much anger on this forum
maybe some people need to re think their mind set about all this. maybe we will get a lot more done that way
and that's all I'm going to say.
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