Samual wrote:But some changes are genuinely bad for the game. You see, one major problem with the 2.6 balance is that it is designed from a BAD PLAYERS point of view (No offense LordHavoc.. But when I asked, you didn't even know what strafing is...)..
This is why it's getting rebalanced on the future nexuiz balancing server - so it can match how players can ACTUALLY use the weapons, and not the theory LordHavoc used to design this.
Also, LordHavoc certainly knows about strafing, I bet he just didn't understand the way you explained. I know that because I had lots of discussions with him about that topic (e.g. also regarding strafebot, or previously regarding optimizing player physics so strafejumping doesn't have such a large impact on player speed).
That the new balance is intentionally focused on new players is true. The goal is to find what makes new players download the game, play it once, and in 99.9% of the cases delete it immediately afterwards. Obviously, something is wrong with the game from the perspective of a new player. And this has to be fixed. Whether it is the weapon balance I am not convinced. It's sure ONE part, but far from everything. And clearly, in SUCH a case, experienced players simply have no IDEA what could be wrong, as they are used to it, so indeed newbies HAVE to be asked, and their opinion considered most. And incidentally, this is exactly what LordHavoc did. He let some people he knows play the game, and let them tell him what they found weird. One part of it was the weak shotgun, and the slow rockets. Another was the insanely fast player movement of many people.
Balance should be designed by the community for the community (hah), with small moderations as to avoid making the game elitist.
The time of "by the community" is long over ever since people started to "offer" destructive critics only. Remove this, revert that, never touch anything, release 2.6 as an identical copy of 2.4.2... that can't be it. To get more say in these things, "the community" should become more constructive and actively help - and not complain louder, which is what currently appears to be done.
Now, personally I see there to be no reason to add the fireball gun. Sure we removed the tag, but that doesn't mean we need to add anything. To be honest, the fireball is a sad attempt at a gun. It does take no skill, and the balance of it (Although I realize it's still subject to change) is less than fun. Everyone I have talked to doesn't like the implementation of it, although they do like the idea. I think adding this gun would put a wedge into the community even more, and i'm sure it's eventually going to split.
The fireball gun is intended as a workalike to the Quake 2 BFG10k, without being extremely unbalanced. If you hated the BFG10k, you'll hate the fireball gun. This is also such a case - all the "progamers" in Quake 2 indeed hated the BFG, and found using or even collecting it "lame". That then an enemy got the gun, and killed them with it, made the gun MORE "lame" in their eyes.
That it takes no skill is a lie though. It is quite easy to run away before the thing detonates, and get only a small amount of damage or none.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again
You can vary the number of "MS", so you can clearly see it's MS which is causing it.