divVerent wrote:All I do is obviously wrong, as you say.
That is not what I said.
divVerent wrote:But try actually DOING something for the project
The one thing that I can not be accused of is NOT doing something for the project. I've poured countless hours into doing the things for Nexuiz that should be done by the alientrap team. I've put countless hours into conversations with people and helped manage or spearhead lots of Nexuiz projects. What helps is that I actually get along with most everybody in the community.
Among community members who are not developers, I've probably put more hours into improving Nexuiz than anyone.
divVerent wrote:And if you get feedback from your server - why don't you share it?
Pfft.. I thought I already explained that. Who are we going to share this information with?
You? Nobody enjoys talking with you. You are not pleasant to converse with, and you have a tendency to disregard things anyway.
divVerent wrote:HLAC is 1. not overpowered (or it would be #1 in the weapon stats)
This is a good example, you have always referred to statistics a lot in your arguments about weapon balance, but there is a flaw to relying so much on statistics. They don't account for
human behavior. To really understand the issue, you have to observe human behavior and figure out how that might affect any statistics that you are reading. For example, I never use the HLAC because it feels like a lame weapon. It's not fun to use. Other advanced players have said the same thing. I feel like a dirty whore when I use the HLAC, like I committed a sin against the gods of nexuiz. I felt the same way about the crylink and machinegun, when those weapons were previously overpowered. Weapons are not fun (for advanced players) when they can obliterate people in seconds by simply holding down a button, and without requiring much skill.
(note: this is also why the fireball weapon is a bad idea, in theory)
divVerent wrote:pro-gamers hate ANY sort of change
This is not always the case. That is an oversimplification. The truth is that you don't relate to, and you don't understand, pro-gamers, so you make these wild generalizations about them....like this one...
divVerent wrote:They never help other people in a game, as all they care for is winning.
This is pure crap. There are a number of us advanced players who have spent countless hours training people and improving their skills. That is largely what the batcave servers were for. Many of us worked on a Nexuiz bootcamp project specifically for this purpose. Admit it, you really don't know anything about advanced players. From here on out, you should stop talking about advanced players as if you know them, because you clearly do not know them.
divVerent wrote:And indeed, most changes in the last time were made in favor of the regular players, and against the pro-gamers, in order to let "new" players have more fun in the game.
This is a flawed approach. I explained this pretty well in IRC yesterday in the dev channel. The reason why this is a flawed approach is that the goal should be to have EVERY player become an advanced player (someday). However, if the game is not setup with very much depth of gameplay, then there is nothing of interest for advanced players. So the theory of lowering the ceiling to make it fun for new players will eventually result in those people being disinterested in the game over the longterm (much like a lot of Nexuiz regulars have started to become recently).
Instead, the goal should to properly develop the gameplay so it
does have depth to it, but also work on ways to more quickly bring new players up to intermediate skill level so they can actually enjoy the game for its depth.
The game should always evolve, but it should evolve
properly.