MAPS WANTED - First Nexuiz Halloween Party!

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Postby Sven » Tue Oct 27, 2009 7:20 pm

*90% YAY* am i the only one who make a halloween map? maybe i take the old one and add some pumpkins and fog and cauldrons or you can can do it too ;)
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Postby Sepelio » Tue Oct 27, 2009 7:24 pm

I lost all my motivation for mapping so nothing is going to be submitted from me, not for this halloween anyway. Just went back to working on my Smelter conversion.
Possibly not the worst mapper in the world.

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Postby C.Brutail » Tue Oct 27, 2009 8:33 pm

Nah, I have some plans too, but I haven't got time to start mapping.
But I promise I'll cook something out till thursday ;)
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Postby Grasshopper » Wed Oct 28, 2009 3:41 am

ok sev i just played it . the frames are better now . playable . good work on the map . I like the new flags and i see you found the beer and cigarette models . i was going to use those once but never had an excuse to . and i found a couple secrets . one checkered room has an illusionary wall . nice . great work
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Postby Sven » Wed Oct 28, 2009 11:42 am

hehe thy but im not sev ;)
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Postby Dokujisan » Wed Oct 28, 2009 5:51 pm

If you guys don't have time to build a full new map, then just convert an existing one by theming it with items.

Shouldn't take long. Pick a good map. Change some textures. Darken it a little. Change some colors. Add some decals. Add in a few halloween items. Rename and compile. :-)
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Postby Sven » Wed Oct 28, 2009 7:21 pm

Dokujisan wrote:If you guys don't have time to build a full new map, then just convert an existing one by theming it with items.

Shouldn't take long. Pick a good map. Change some textures. Darken it a little. Change some colors. Add some decals. Add in a few halloween items. Rename and compile. :-)

Sven wrote:*90% YAY* am i the only one who make a halloween map? maybe i take the old one and add some pumpkins and fog and cauldrons or you can can do it too ;)

xD
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Postby dax » Thu Oct 29, 2009 12:38 pm

New remake of MedivalV2. This is the beta, so theres probably a few issues or minor adjustments to be made. Finally, a use for Oblivion's PlagueDoctor :D .
http://omploader.org/vMm5ldg/MedivalEvil.pk3
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idk why, but i had fog off in the last pic. too lazy to retake it...
:added cobwebs, static plague guys, skeletons in cages, an evil-eyes, cauldrons, pumpkins, coffins in alcoves, and many tombstones. made a deep red-black fog to diminish lighting, and surrounded the entire map in a caulk box to let the vis stage get past MedivalV2's massive number of leaks, and finally I caulked 95% of the outside of the map, which should boost fps and compensate for the models and fog.
Enjoy
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Postby Sven » Thu Oct 29, 2009 12:47 pm

very cool :D (lol first i saw the post i thought grasshopper posted that... then i saw the author xD)
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Postby Sven » Thu Oct 29, 2009 12:50 pm

my cauldron doesnt work :( i made a target_spawn which spawns a model. when someone touch the model he begins to BURN like by firemines but doesn't work xD
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