MAPS WANTED - First Nexuiz Halloween Party!

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Postby C.Brutail » Thu Oct 29, 2009 7:49 pm

Oblivion, your model pack is 404, could you please do something about that?
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Postby Sepelio » Thu Oct 29, 2009 8:36 pm

Tell you what guys, if I get really bored I'll see if I have the time in the next few days to make a halloween'd up version of hydronex but its unlikely as I have a coding assignment due. Feckin java.
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Postby dax » Thu Oct 29, 2009 10:09 pm

Here is a repost of Oblivion's pumpkin, cobwebs, bat, and tombstones.
http://omploader.org/vMm5pZA/OblivionProps.zip
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Postby Sven » Fri Oct 30, 2009 1:01 pm

and here you can find 100+ free models ;) http://www.wemakemaps.com/mapmodeltext.htm
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Postby dax » Sat Oct 31, 2009 6:35 am

W00T! map completed! MedivalEvil is here. it has some unresoled vis issues that cause a FPS drop, i believe related to the map's own brushes, but other than that its done, just in time too :P

EDIT: This has a FPS-drop bug. use the new version.
http://omploader.org/vMm5zcg/MedivalEvil.pk3

:added sound in bases and in siderooms, added 3 new models, aded negative lighting effects, and increased the height of some of the arches by 16qu

thanks sven, morphed and oblivion for the models!
Last edited by dax on Tue Nov 03, 2009 5:04 am, edited 1 time in total.
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Postby C.Brutail » Sat Oct 31, 2009 5:54 pm

Sorry I'm a bit late with this, but here is my ctf map:

http://akion.planetnexuiz.de/maps/ctf/m ... umpkin.pk3

The map was made in a big rush, so it's poorly edited, but I hope it'll be fun to play :)

Have a spooky fragging! :twisted:
"One should strive to achieve; not sit in bitter regret."
WE ARE NEXUIZ.
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Postby Sven » Sat Oct 31, 2009 8:09 pm

German Nexuiz Clan:
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Postby Samual » Sun Nov 01, 2009 1:11 am

I made a map too... See what happens is, there is no floor... you just spawn and fall endlessly. Also, there is lots and lots of blackness everywhere. I figure it would mimic like a nightmare of falling off a cliff or something :P But well, i'm not releasing it as it sucks completely.
Do it yourself, or stop complaining.
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Postby MC SE7EN » Sun Nov 01, 2009 2:59 am

ill try and get on sometimes this week and check it out...someone needs to throw together the Doombunny model and stick it on here as well. :D
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Postby dax » Tue Nov 03, 2009 5:03 am

UPDATE: fixed map framerate issues caused by entities by changing some detail brushes to structural. MedivalEvil_v1r2

http://omploader.org/vMm9vcw/MedivalEvil_v1r2.pk3
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