dynamic slicing (brainstorm)

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dynamic slicing (brainstorm)

Postby Sven » Sun Nov 15, 2009 8:04 pm

what is about importing dynamic slicing in nexuiz?
http://jslice.sourceforge.net/ (2d or 3d? or nex compatible? ...i dont know)

it would be cool with swords or shoot holes in players...
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Postby merlijn » Sun Nov 15, 2009 8:49 pm

Is that the wrong link or didn't you read the introduction text?

A tool that helps debugging Java code by providing triggers on values that go out of an expected range isn't really going to fit Nexuiz in any way :shock:
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Postby Mizu Kitsune » Tue Nov 24, 2009 4:41 pm

and i already posted an article about this, i think. but this wont be implemented until the physics can handle it, although HL1-goldsrc was able to support his and bumpmappiing,
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Postby Sven » Wed Dec 02, 2009 11:59 am

merlijn wrote:Is that the wrong link or didn't you read the introduction text?

A tool that helps debugging Java code by providing triggers on values that go out of an expected range isn't really going to fit Nexuiz in any way :shock:


damn, but you're right i didn'T read xD

but dynamic slicing would be great but the thing with the physics: okay first physics and then think about d.s.
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