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Postby Samual » Wed Dec 02, 2009 1:26 am

Rad Ished wrote:Hmm odd you should say that Franco, I thought that forum activity in the last few weeks has been significantly higher.
Me too :X
Do it yourself, or stop complaining.
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Postby FruitieX » Wed Dec 02, 2009 5:54 am

Samual wrote:but our models are old and are lacking quality.

They are also getting better now seemingly, (see new Xolar).
Thank you morphed ;)
Also hope we can push the other models into svn soon, wasn't it ai who took over most of them?
Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.

<balance wars>
:D


.... Seriously though, your balance IS better than even current 2.5 balance is ....
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Postby Lee_Stricklin » Wed Dec 02, 2009 6:57 am

Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


Two sure fire ways to (break every damn map in the game lol) balance the game are: introduce a second shotgun weapon and give the nex it's own ammo type. Doing those two changes would give the game a weapons balance as good as what was in the original Unreal Tournament. Whether or not a new ammo type is made for the nex I still think it would be cool to introduce a second shotgun that could kinda (in a way) play same role in Nexuiz that the minigun did in UT99 and have a rock/paper/scissors balance with the starter shotty.
I have left this website with the rest of the GPL Nexuiz community. You can find us at Xonotic.org
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Postby FraNcoTirAdoR » Wed Dec 02, 2009 11:52 am

Samual wrote:
Rad Ished wrote:Hmm odd you should say that Franco, I thought that forum activity in the last few weeks has been significantly higher.
Me too :X


Actually I mean it on the general discussion thread, at least there wasnt any post for 3 days :P Developement and editing threads are still alive I know :D
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Postby Samual » Wed Dec 02, 2009 2:32 pm

Lee_Stricklin wrote:
Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


Two sure fire ways to (break every damn map in the game lol) balance the game are: introduce a second shotgun weapon and give the nex it's own ammo type. Doing those two changes would give the game a weapons balance as good as what was in the original Unreal Tournament. Whether or not a new ammo type is made for the nex I still think it would be cool to introduce a second shotgun that could kinda (in a way) play same role in Nexuiz that the minigun did in UT99 and have a rock/paper/scissors balance with the starter shotty.
No actually, I think that would screw it up the most..

Six reasons:

#1: It breaks every balance config we have at the moment, and would require those balances to be updated (annoyingly)
#2: It breaks every map we have, and would require those maps to be updated (annoyingly)
#3: We ALREADY HAVE a shotgun, why add another one? If anything, make the shotgun a pickup-only weapon and make it more powerful.
#4: Nexgun doesn't have a problem of Nex whoring in good (Mine and FruitieX's) balances, which is the main reason you want this change
#5: There are too many technical set backs of changing the Nexgun ammo, including but not limited to: Finding HUD space to display the ammo, getting a new ammo model for the Nexgun, and having to recode quite a lot to make this new ammo work properly. (And yes, it is A LOT to code properly.. you have to account for all the warmup modes, cheats, mutators, game modes, etc etc... And of course the item coding itself.)
#6: IT DOESN'T ACTUALLY FIX ANYTHING, it just makes things more complex and annoying.
Do it yourself, or stop complaining.
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Postby Flying Steel » Wed Dec 02, 2009 2:56 pm

Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


You mean 2.6 will use your balance and physics by default?
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Postby Samual » Wed Dec 02, 2009 2:57 pm

Flying Steel wrote:
Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


You mean 2.6 will use your balance and physics by default?
Yes, at least that is how it stands at the moment.
Do it yourself, or stop complaining.
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Postby Flying Steel » Wed Dec 02, 2009 3:13 pm

Wow, how did you pull that off?

We heard time and again that 2.6 balance was not going to change course under any circumstances. And ditto with the physics.
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Postby Samual » Wed Dec 02, 2009 3:21 pm

Flying Steel wrote:Wow, how did you pull that off?

We heard time and again that 2.6 balance was not going to change course under any circumstances. And ditto with the physics.
Where did you hear that? But well, it turns out that LH liked my balance and physics.. And he decided he was too busy to continue working on his balance for 2.6, so he handed over the responsibility to me.
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Postby liberty » Thu Dec 03, 2009 4:05 am

Samual wrote:
Flying Steel wrote:
Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


You mean 2.6 will use your balance and physics by default?
Yes, at least that is how it stands at the moment.


I can't wait for the 2.6. But it seems like a long way to go. I need to wait at least 180 days.

BTW, the roadmap of 2.5.3 hasn't been changed for a long time. What happens?
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