A Concern for Nexuiz

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A Concern for Nexuiz

Postby Saromek1 » Tue Dec 01, 2009 3:45 pm

Hey guys,

I have been a fan of Nexuiz since the 2.4 version and have been delighted by the amount of progress that has been since then. Nexuiz 2.5 to me was a great success and it showed me the great potential that this game has. However, I have feelings of concern over the development of this game. I know that you have had development issues before and from what I can discern that particular development issue has been dealt with. However I think this problem is still present within the development of Nexuiz in another form. Its not so much the number of Developers, but their actions in the process of improving this game seems to be lacking. Nexuiz version 2.5.3 has been incomplete over many days of it's set release and nobody seems to be wanting just to finish it off. I am not a developer myself and I do know wish to bring out as if I am omniscient on what is going on. Nevertheless, the project seems to be slowly dying, and I do not wish for this awesome project to go to waste after you have gone so far. Please try to pull it together, finish up 2.5.3, and keep doing the great job you guys have done so far.

Cheers, :)
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Postby Rad Ished » Tue Dec 01, 2009 4:15 pm

yeah, come on guys, jolly it along now. :shock:
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Postby ai » Tue Dec 01, 2009 5:17 pm

I think it's far from dying actually, especially with 2.6 on the way. THEN it may die. ;P
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Postby C.Brutail » Tue Dec 01, 2009 5:29 pm

ai wrote:I think it's far from dying actually, especially with 2.6 on the way. THEN it may die. ;P


+1
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Postby Samual » Tue Dec 01, 2009 5:34 pm

Well, it's not exactly that we're LACKING development.. it's that we're developing too much, and creating lots of unstable things.. And with release dates (Which, we didn't have before btw) it kind of makes us try to rush it out before it's done and tested entirely. The main reason 2.5.2 had so many problems was because we lacked a stable branch of darkplaces, and of course because testing among players was rather limited.

I would say that the project isn't dying, it's simply changing.. And in the process of changing, it's becoming rather unstable and could go either way. Of course, I think it'll pull through. The real problem with Nexuiz at the moment is our models and our maps.. What we need is MUCH higher quality on both of those things, and Nexuiz will EASILY pull ahead. Our maps are slowly getting better, but our models are old and are lacking quality.

But well, with 2.5.3, we KNOW we must release soon, else we look pathetic for not being able to push out a HOTFIX.. Unfortunately, there are lots of changes made ALREADY, so it really cannot be called a hotfix.

Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.
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Postby paperclips » Tue Dec 01, 2009 5:45 pm

C.Brutail wrote:
ai wrote:I think it's far from dying actually, especially with 2.6 on the way. THEN it may die. ;P
+1
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Postby Saromek1 » Tue Dec 01, 2009 7:18 pm

I am glad that it is not dying as I thought at first, but hopefully this change you speak of will bring it out for the better. How are you planning on fixing the problem of this instability?
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Postby Sepelio » Tue Dec 01, 2009 8:09 pm

Samual wrote:Also: 2.6 will be a big success i'm betting, as it now uses my own balance and physics instead of Havocs. This plus the other planned changes I think are a big bonus, and will attract more players.


Good stuff. I think theres widespread agreement that Havoc's changes were just a bit batty.
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Postby FraNcoTirAdoR » Tue Dec 01, 2009 9:42 pm

Yeah, since mw2 is out there is much less life on the forums, I noticed too :D
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Postby Rad Ished » Tue Dec 01, 2009 11:28 pm

Hmm odd you should say that Franco, I thought that forum activity in the last few weeks has been significantly higher.
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