Just tryied Nexuiz 2.0 yesterday

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Just tryied Nexuiz 2.0 yesterday

Postby dominic » Tue Jul 04, 2006 12:57 pm

Hello, I just tried Nexuiz 2.0 yesterday. First thing I noticed were the new visual effects, well, those that my old GeForce 2 Ti can display :(. I like the new explosions. Also, I noticed in the options that there is something called displacement mapping... unfortunatly, my GF 2 can't make it work, so it does nothing if I turn it on. I can't wait to have my new rig so I can try that out ! *drools on keyboard*
Also, I saw some people talking about a "new move" in the forum. But I didn't really understand what it was. I think it has something to do with air control, but I didn't find anything new while playing... What is it supposed to be ?

Well, have a nice day everybody.
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Postby esteel » Tue Jul 04, 2006 1:09 pm

You can find some nice images of the new effects here:
http://esteel.planetnexuiz.de/pics
http://esteel.planetnexuiz.de/pics2

The most notable difference with the new movement is that you can stop during a jump in midair and the ability to turn and move in the direction during jumping. And also strafe/bunny hopping does no longer work as in quake. Just jump in a stright line without strafe keys to gain speed. You can find some demos here:
http://www.forums.alientrap.local/viewtopic.php?t=429
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Postby dominic » Tue Jul 04, 2006 4:17 pm

esteel wrote:You can find some nice images of the new effects here:
http://esteel.planetnexuiz.de/pics
http://esteel.planetnexuiz.de/pics2

The most notable difference with the new movement is that you can stop during a jump in midair and the ability to turn and move in the direction during jumping. And also strafe/bunny hopping does no longer work as in quake. Just jump in a stright line without strafe keys to gain speed. You can find some demos here:
http://www.forums.alientrap.local/viewtopic.php?t=429


Thanks for the explanations and for the screenies... I'm even more impatient to have my new rig now, so I can play Nexuiz in all it's graphical glory... Not to mention F.E.A.R., Far Cry and not to forget, the upcomming Zymotic ! :wink:
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Postby esteel » Thu Jul 06, 2006 12:40 pm

If you are interested into the physics take a look at this: http://www.forums.alientrap.local/viewtopi ... =6531#6531

Oh and the pictures i made are in noway playable :) The reliefmapping is a feature that might get good enough fps in maybe a year.. but it looks great in movies!
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Postby dominic » Thu Jul 06, 2006 12:48 pm

esteel wrote:If you are interested into the physics take a look at this: http://www.forums.alientrap.local/viewtopi ... =6531#6531

Oh and the pictures i made are in noway playable :) The reliefmapping is a feature that might get good enough fps in maybe a year.. but it looks great in movies!

Do you mean that the displacement mapping option is unusable on today's hardware ? Why wasn't parallax mapping used instead ? That works with today's 3d cards.
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Postby Ed » Thu Jul 06, 2006 12:51 pm

dominic wrote:Do you mean that the displacement mapping option is unusable on today's hardware ? Why wasn't parallax mapping used instead ? That works with today's 3d cards.

Parrallax mappinbg = displacement mapping, they are the same thing. It is playable in Nexuiz on the most recent hardware.
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Postby esteel » Thu Jul 06, 2006 1:00 pm

Well LordHavoc said that he can not use it on his 7800Ultra with all features on as he only gets 15fps. But then again he uses a resolution like 3200x1600 so without realtime lights and on a more moderate res. like 1200x1024 it might work ok.
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Postby SavageX » Thu Jul 06, 2006 1:34 pm

Ed wrote:Parrallax mappinbg = displacement mapping, they are the same thing. It is playable in Nexuiz on the most recent hardware.


Wrong.

Parallax mapping = Offset mapping != displacement mapping.

Displacement Mapping actually relocates vertices (you need to have many many polies per surface for that), offset mapping just warps texture coordinates to fake depth.

Parallax mapping = Offset mapping != Relief mapping

Relief mapping is another 2D approach working on texture coordinates. It's using a more precise approach than Offset mapping and is therefore much slower.

DP supports Offset Mapping (fast) and Relief Mapping (slow) but no Displacement Mapping.
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Postby Ed » Thu Jul 06, 2006 3:00 pm

Ah, I see the error of my ways. I'm quite sure most people are confused by what each method actually looks like but the perspective warping thing I've seen and sometimes at the edges of a brush or if you're very close to a surface it looks very wierd.
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Postby dominic » Thu Jul 06, 2006 5:53 pm

SavageX wrote:
Ed wrote:Parrallax mappinbg = displacement mapping, they are the same thing. It is playable in Nexuiz on the most recent hardware.


Wrong.

Parallax mapping = Offset mapping != displacement mapping.

Displacement Mapping actually relocates vertices (you need to have many many polies per surface for that), offset mapping just warps texture coordinates to fake depth.

Parallax mapping = Offset mapping != Relief mapping

Relief mapping is another 2D approach working on texture coordinates. It's using a more precise approach than Offset mapping and is therefore much slower.

DP supports Offset Mapping (fast) and Relief Mapping (slow) but no Displacement Mapping.

If DP doesn't support displacement mapping, then what does the displacement mapping option do ? Offset / Parallax mapping ?
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