Making my own game from Nexuiz

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Making my own game from Nexuiz

Postby MirceaKitsune » Wed Dec 16, 2009 11:16 pm

I've been planning to do this for a while. My first attempt to making a game was a few years back when I tried modding a copy of UT2004, but quit from several reasons. The idea came back a few months ago when I realized I have enough skills to make a new game from Nexuiz, even if not as good as if made by a professional coder. The reason I wish to make my own game is that I've always been wanting to make a singleplayer based game over themes I've had in my mind (similar to Unreal maybe) and Nexuiz is the only project I can modify to such point. It doesn't plan to stay like Nexuiz although I plan to keep some parts from it. Since there is a lot to do I have many questions about this.

For a note, I'm not planning to leave Nexuiz nor make a game that should make people play it less. I love Nexuiz for what it is and like contributing to it with anything I can. If I make a change to my game that's still merge-able in Nexuiz and would make a good feature, I'll certainly be sharing it here. I totally plan to credit / link Nexuiz and its authors in my game too, and of course won't be selling it. Since I'll be working on it by myself for a good while, the earliest I can release a public version is around an year from now. Things I plan to keep and not keep from Nexuiz are:

- Weapons: I plan to keep some weapon models from Nexuiz but at least retexture them and change firing types.

- Player models: I plan to permanently keep some player models. I'll be retexturing some and turning them into monsters for singleplayer though.

- Menu: Will be using a different skin and rearranging lots of stuff... although I have other plans here.

- HUD: The HUD is one thing I plan to totally remake and arrange in a different way.

- Gameplay: Will of course be different and have its own settings.

- Music and Sounds: Will be changing most with stuff I found on Opengameart.

- Maps: Will be keeping many of them.

Anyway, onto the first question. My biggest concern was when and how to split the game from Nexuiz. I was planning to split it at a stable point (possibly 2.5.3) and make a new SVN repository, but would rather keep it updated from the Nexuiz SVN in areas where I won't be making changes. My fist question is if Tortoise SVN can be set to skip any conflicting subrevision, so revisions addressing anything I changed are automatically skipped. I'm seeing a lock feature in Tortoise... I'm guessing that locks files from being changed by SVN updates right? Second, when hosting your own project on SVN, is it possible to still update it from another source as well? Like mirror the original repository but with the changes I made.

Second thing I was wondering is if it's ok to let the game use the same server list as Nexuiz. Of course with a different slist modifier, I obviously don't want conflicting with Nexuiz servers and will change anything in that regard. I don't know any other DP-compatible server list, so if it's ok to leave it to the Alientrap one that would be great (I don't want to use Alientrap's server list if that's eating too much bandwitch or is rude in any way).

My third concern was where I could get new content from. There are already enough textures of different categories in Nexuiz, but I was looking for more music, sounds and especially more player and weapon models. If anyone knows any links that would be helpful. I've already been to Opengameart (awesome site btw) and google sketchup for models, but the ones there are hardly compatible with Blender which I use. Also is it ok to distribute converted Quake maps found on http://maps.nexuizninjaz.com/ from the licensing point of view? Like kzlegypt, dubenigma / Lucid Enigma... I don't mind them being Quake maps if they're ok to use.

I also have a question regarding the status of three things in Nexuiz: The Spiderbot / vehicle support, ODE physics and ragdoll physics (if any are in the works). If I can keep the unmodified parts of my game updated from Nexuiz's SVN I guess they'll be ready for both games when they will, but I was curious just in case. Also, if a character is already in .dpm format, will it need any other changes when and if ragdolls will be implemented?

I'll ask other questions if any come to mind. Thanks for the help... hope I can get it all working :)
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Making my own game from Nexuiz

Postby r00k » Thu Dec 17, 2009 12:05 pm

Why dont you just mod DarkPlaces (http://icculus.org/twilight/darkplaces/) instead? Nexiuz was built on DP. It's NExuiz without the NExuiz gamecode.
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Re: Making my own game from Nexuiz

Postby MirceaKitsune » Thu Dec 17, 2009 12:21 pm

r00k wrote:Why dont you just mod DarkPlaces (http://icculus.org/twilight/darkplaces/) instead? Nexiuz was built on DP. It's NExuiz without the NExuiz gamecode.


There are a lot of things I wish to keep from the Nexuiz gamecode, and I don't have Quake 1 either. My game would also take 10 years instead of 1 if I did that :P I'll be heavily modifying the gamecode though.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Making my own game from Nexuiz

Postby Sepelio » Thu Dec 17, 2009 12:49 pm

Why not just make a mod instead? By the sounds of it it would probably work out similarly.
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Re: Making my own game from Nexuiz

Postby MirceaKitsune » Thu Dec 17, 2009 12:58 pm

My game plans to be its own game, and the modifications would be too big for that. I also won't be keeping some content from Nexuiz (the data folder is always loaded either way).
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Making my own game from Nexuiz

Postby The mysterious Mr. 4m » Thu Dec 17, 2009 3:10 pm

What do you mean with themes? A specific theme or different themes you could download? Adding story modes?
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Re: Making my own game from Nexuiz

Postby MirceaKitsune » Thu Dec 17, 2009 3:14 pm

The mysterious Mr. 4m wrote:What do you mean with themes? A specific theme or different themes you could download? Adding story modes?


I meant the game's theme, what it's about how it looks / feels and such. I plan to add a story mode though, that's one of the main targets :)
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Making my own game from Nexuiz

Postby Mizu Kitsune » Thu Dec 17, 2009 4:09 pm

I can help!
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Re: Making my own game from Nexuiz

Postby MirceaKitsune » Thu Dec 17, 2009 4:14 pm

Mizu Kitsune wrote:I can help!


Thank you :D Until the game is 'solidified' to be what I'm intending however, I'll be working on it by myself at first. At some point I'll release it.
<Taoki> ... So maybe the new colored bars under the sbar weapons could indicate ammo level rather than accuracy stats.
<Morphed> great now there is a place to show current phase of moon on hud
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Re: Making my own game from Nexuiz

Postby liberty » Thu Dec 17, 2009 7:32 pm

Can't wait for the new free game. You can release a trailer if the work is going well.
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