http://141.2.16.3:7780/extramaps/
As you see, these are only some of them which ever got released. This directory only contains maps which I successfully tested with Nexuiz 2.0. Some of them did need changes:
- fragcity: items needed to be moved down (the old bug in 1.5 which caused items to fall through isn't there any more - however, items don't fall AT ALL on spawn, but if they are close enough to the floor, they are still automatically aligned). I fixed that by making an ent file and added them.
- space-fun: one .shader file needed to be deleted. A newer and larger version of the same shader is included with Nexuiz 2.0, and overriding it by the old version meant that many maps didn't have sky boxes any more.
- tznex03: that was a strange case. Some surfaces that were black before became transparent, and only the glow texture got rendered on them. Reordering the shader stages worked, and this is what I did. However, I was unable to recompile the map successfully (q3map2 seems to kill some faces which SHOULD be there), so I did these changes using a hex editor in the BSP file and did the same changes to the .map (untested).
If you read this and one of these maps is yours, feel free to take my fix or fix it yourself. If you read this, made a map and wonder why it isn't included, it might just be because I didn't test it, but it might also be the case that there were problems immediately. But if your map does work well in 2.0, I will at least make it votable on my server, and if it is good enough, I will include it in the map list.
DSI is currently marked "notwork" because one spawn point spawns you inside solid. It is easy to fix using an ent file, but I haven't done that yet.