Old inofficial maps and Nexuiz 2.0

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Old inofficial maps and Nexuiz 2.0

Postby divVerent » Wed Jul 05, 2006 10:13 pm

My server (141.2.16.3:26000) is currently running these inofficial maps:

http://141.2.16.3:7780/extramaps/

As you see, these are only some of them which ever got released. This directory only contains maps which I successfully tested with Nexuiz 2.0. Some of them did need changes:

  • fragcity: items needed to be moved down (the old bug in 1.5 which caused items to fall through isn't there any more - however, items don't fall AT ALL on spawn, but if they are close enough to the floor, they are still automatically aligned). I fixed that by making an ent file and added them.
  • space-fun: one .shader file needed to be deleted. A newer and larger version of the same shader is included with Nexuiz 2.0, and overriding it by the old version meant that many maps didn't have sky boxes any more.
  • tznex03: that was a strange case. Some surfaces that were black before became transparent, and only the glow texture got rendered on them. Reordering the shader stages worked, and this is what I did. However, I was unable to recompile the map successfully (q3map2 seems to kill some faces which SHOULD be there), so I did these changes using a hex editor in the BSP file and did the same changes to the .map (untested).


If you read this and one of these maps is yours, feel free to take my fix or fix it yourself. If you read this, made a map and wonder why it isn't included, it might just be because I didn't test it, but it might also be the case that there were problems immediately. But if your map does work well in 2.0, I will at least make it votable on my server, and if it is good enough, I will include it in the map list.

DSI is currently marked "notwork" because one spawn point spawns you inside solid. It is easy to fix using an ent file, but I haven't done that yet.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Re: Old inofficial maps and Nexuiz 2.0

Postby esteel » Thu Jul 06, 2006 7:39 am

divVerent wrote:
  • space-fun: one .shader file needed to be deleted. A newer and larger version of the same shader is included with Nexuiz 2.0, and overriding it by the old version meant that many maps didn't have sky boxes any more.

DSI is currently marked "notwork" because one spawn point spawns you inside solid. It is easy to fix using an ent file, but I haven't done that yet.

Some other maps from Strahlemann suffer the same problem as space-fun. Those are however now in Nexuiz so you can remove those files if you still have them. Just to avoid problems. Namely stralenex7_beta1.pk3 (included as soylent), stralenex8beta2.pk3 (included as bloodprison), stralenex9.pk3 (included as bluesky), stralenex_ctf__beta1.pk3 (included as runningmanctf).
Not giving problems but Toxic is now also part of Nexuiz so if you still have an old version of it make sure to remove it because the old .pk3 file probably overwrites the new version in Nexuiz which is looking better :)

Is the problem with DSI spawn new? I never noticed it..
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Postby divVerent » Thu Jul 06, 2006 10:50 am

Just fixed the issue with dsi, therefore there is a dsi-nex2.pk3 now.

Another thing: the map authors of 70mm13dm1, dmtower and o-fun should add the respective file from http://141.2.16.3:7780/extramaps/maps/ into their map package in the map directory so bots can play on these maps too.

About creating waypoints... for this, you first execute:

Code: Select all
bind , "g_waypointeditor_spawn"
bind . "g_waypointeditor_relinkall"
bind DEL "g_waypointeditor_remove"
g_waypointeditor 1
bot_nofire 1
restart


You walk normally around on the map, but regularily press , to create a waypoint. Waypoints need to "see" each other, so you will usually need to place one in a door or at a corner. Additional waypoints almost never hurt. You should also check how they are linked. While you create them, linking isn't done perfectly, but you can press . to cause a relink (like when the first bot connects). When you are standing, you see a line from yourself to the closest waypoint and all possible ways from that one. If you find places where there is no line going away from you, it probably means that you need to create a waypoint nearby.

When you're done, don't forget to call g_waypointeditor_save.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
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Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby obi_wan » Thu Jul 06, 2006 2:12 pm

yeah :) some of those maps really rock :)

i especially liked :

- shdwdm1
- tznex03
- o-fun (great aspect, really, warsow-like-but-far-better :) )
- subhuman1

I wish i could install them on the batServer... Where can i find more informations about the new autodownload feature ?
[NSB] ppwer !
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Postby Urmel » Thu Jul 06, 2006 2:23 pm

Compliments to the whole RBI crew for hosting all the old stuff and working on getting it to run on the new version.

I missed the good old RBI (whatever it was called) server with all the funny maps. I hope I'll soon find the time to play them all
:D
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Postby esteel » Thu Jul 06, 2006 2:43 pm

obi_wan wrote:I wish i could install them on the batServer... Where can i find more informations about the new autodownload feature ?

Nexuiz/Docs/mapdownload.txt :)
But this file is missing the filename for this part:
Code: Select all
or put a file in the data directory of the following format:

it must be called curl_urls.txt. Already fixed for the upcoming patch.

If its ok to use divs server it could be enough to create file with that name and put this into it:
Code: Select all
70mm13dm1.pk3      http://141.2.16.3:7780/extramaps/
cubedm1.pk3              http://141.2.16.3:7780/extramaps/
dieselpower.pk3          http://141.2.16.3:7780/extramaps/
dismal.pk3               http://141.2.16.3:7780/extramaps/
dmtower.pk3              http://141.2.16.3:7780/extramaps/
dsi-nex2.pk3             http://141.2.16.3:7780/extramaps/
eggandbacon.pk3          http://141.2.16.3:7780/extramaps/
glowarena.pk3            http://141.2.16.3:7780/extramaps/
.... (too lazy to copy everything....

And of cource you also have to have those files on your own server so the maps can be played :)
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Postby divVerent » Thu Jul 06, 2006 2:54 pm

Urmel... wrote:Compliments to the whole RBI crew for hosting all the old stuff and working on getting it to run on the new version.

I missed the good old RBI (whatever it was called) server with all the funny maps. I hope I'll soon find the time to play them all
:D


Oh, that one. I made it run some official maps too, but yes, it does have all the funny maps that work. Maybe I will add revdm1 again, it is in fact quite buggy (needs jumppad adjustments and lights are "floating") but still quite fun, not sure yet.

You can list all available maps by saying lsmaps (the RubyPlaces instance running in background will answer) and use voting to select them.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby divVerent » Thu Jul 06, 2006 2:55 pm

If its ok to use divs server


It is okay, but don't expect it to be around forever... so it is always better to put the maps on your own webspace if possible.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
divVerent
Site admin and keyboard killer
 
Posts: 3809
Joined: Thu Mar 02, 2006 4:46 pm
Location: BRLOGENSHFEGLE

Postby obi_wan » Thu Jul 06, 2006 4:55 pm

i could put the maps on my server, as it's dedicated to nexuiz, but i dunno how it'll affect the game. So if its possible to host a nexuiz server and the download of the maps on the same server without disturbing the game, no problem to put them on the server (100MBits bandwidth, 1Go ram, 160Go DD, via C7 cpu)... so i'll try it and see if it works.

Also i want to know how auto-download works :
If for example there are 10 players on the server, on a regular map.
Somebody got 20 frags and the game switchs to a custom map. Some players already have it, some don't. What happens ? Do the game begin only when everybody's download ends ? or everyone enters the game as soon as he has got the map ?
[NSB] ppwer !
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Postby Urmel » Thu Jul 06, 2006 5:17 pm

obi_wan wrote:Somebody got 20 frags and the game switchs to a custom map. Some players already have it, some don't. What happens ? Do the game begin only when everybody's download ends ? or everyone enters the game as soon as he has got the map ?


The players who already have the map start playing, the other ones stay in "-666" mode until download is done. Right?
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