Whishlist for further release...

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Whishlist for further release...

Postby Coke1984 » Thu Jul 06, 2006 9:32 am

I don't know if this is the correct place to post, or if anyone else would even be interested in this small addition, but if I don't tell anybody, I shall never know :)

Several other games show in the stats-screen at the end of a match not only how many frags a player has scored, but also how many times he's been killed. I'd like this feature in nexuiz as well.

And, based on frags and kills you could as well show a total score, basically a quotient, something like [(frags / kills) * 10] = total score.
e.g.: 20 frags / 12 kills = 1.67 * 10 making a total score of 16.7.

How would you like that?
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Postby obi_wan » Thu Jul 06, 2006 10:15 am

yeah great idea... i always want to know how many times i've been killed.

Actually your global score idea is great, but it happens that you make 20 frags in a row... and then there is a division by 0, which is impossible ;)
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Postby divVerent » Thu Jul 06, 2006 10:34 am

obi_wan wrote:yeah great idea... i always want to know how many times i've been killed.

Actually your global score idea is great, but it happens that you make 20 frags in a row... and then there is a division by 0, which is impossible ;)


http://mensa.ath.cx/~polzer/nexlog/totals.html
http://mensa.ath.cx/~polzer/nexlog/

As you see, I am working on a log analyzer which does, among other things, counts deaths. All it needs is now creating some sort of index page... too bad I can't write into the log file when the match has happened, but I could use the date of last modification of the log file for that.
1. Open Notepad
2. Paste: ÿþMSMSMS
3. Save
4. Open the file in Notepad again

You can vary the number of "MS", so you can clearly see it's MS which is causing it.
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Postby tChr » Thu Jul 06, 2006 10:35 am

you can see how many times everyone is killed if you activate server-side scorelogging. This can be parsed.

read Docs/scorelog.txt

the result migh look like this:
http://excalibur.nvg.ntnu.no/nexuiz/sta ... .02.01.php
the spice extend life!
the spice expand conciousness!
the spice is vital to space travel!
sooooo.. tell me what you want, waht you really-really want
I will proceed directly to the intravenous injection of hard drugs, please.
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Postby Coke1984 » Thu Jul 06, 2006 10:55 am

obi_wan wrote:Actually your global score idea is great, but it happens that you make 20 frags in a row... and then there is a division by 0, which is impossible ;)


That came to my mind as well, when I was just in game... congrats, you're faster :)
A possible solution would be to devide by 0.1 in case you get a 20-frag-spree.
But compared to a 20 frags - 1 kill score the difference would be much too high, maybe someone's got a better idea?
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Postby Coke1984 » Thu Jul 06, 2006 10:56 am

tChr wrote:you can see how many times everyone is killed if you activate server-side scorelogging. This can be parsed.

read Docs/scorelog.txt

the result migh look like this:
http://excalibur.nvg.ntnu.no/nexuiz/sta ... .02.01.php


True, but the public servers usually don't do that... and it's nicer to have the overview delivered just in time, I think.
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Re: Whishlist for further release...

Postby Gego » Sat Jul 29, 2006 9:52 am

Coke1984 wrote:I don't know if this is the correct place to post, or if anyone else would even be interested in this small addition, but if I don't tell anybody, I shall never know :)

Several other games show in the stats-screen at the end of a match not only how many frags a player has scored, but also how many times he's been killed. I'd like this feature in nexuiz as well.

And, based on frags and kills you could as well show a total score, basically a quotient, something like [(frags / kills) * 10] = total score.
e.g.: 20 frags / 12 kills = 1.67 * 10 making a total score of 16.7.

How would you like that?



i see what u are saying... dut K/D is better... IE: i was killd 2 times and kild 1 time = 0.5 (so that is my KDR (kill death ratio)) and this can not atm be implemented afaik. sins the score screen is a part of the engien (?)
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Re: Whishlist for further release...

Postby KadaverJack » Sat Jul 29, 2006 6:11 pm

Gego wrote:i see what u are saying... dut K/D is better... IE: i was killd 2 times and kild 1 time = 0.5 (so that is my KDR (kill death ratio)) and this can not atm be implemented afaik. sins the score screen is a part of the engien (?)

I think what you mean is D/K ;)
And yes, both variants would cause some trouble with the scoreboard, since the decimal places will be cut off. The qc code however is using floats anyway, so internally that won't be a problem.
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